3D Photorealistic Rendering

Interiors & Exteriors with V-Ray and 3ds Max

Author: Jamie Cardoso

Publisher: CRC Press

ISBN:

Category: Architecture

Page: 552

View: 287

Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!

The Algorithms and Principles of Non-photorealistic Graphics

Artistic Rendering and Cartoon Animation

Author: Weidong Geng

Publisher: Springer Science & Business Media

ISBN:

Category: Computers

Page: 360

View: 468

"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.

Up and Running with AutoCAD 2020

Author: Elliot J. Gindis

Publisher: Academic Press

ISBN:

Category: Technology & Engineering

Page: 592

View: 767

Up and Running with AutoCAD 2020 uses a combination of step-by-step instruction, examples and insightful explanations to emphasize core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as a reference, the book is written with the user in mind by long-time professional AutoCAD instructors based on what works in the industry and the classroom. The book focuses on 2D drafting and design, making it more appropriate for a one-semester course. Strips away complexities and reduces learning AutoCAD to easy-to-understand concepts Teaches the essentials of AutoCAD first, immediately building student confidence Provides all basic commands documented step-by-step: What the student inputs and how AutoCAD responds is spelled out in discrete and clear steps with numerous screenshots Presents extensive supporting graphics and a summary with a self-test section and topic specific drawing exercises at the end of each chapter Covers the essentials of 2D AutoCAD, updated for the 2020 release

Up and Running with AutoCAD 2011

2D Drawing and Modeling

Author: Elliot Gindis

Publisher: Academic Press

ISBN:

Category: Technology & Engineering

Page: 510

View: 903

Up and Running with AutoCAD 2011 provides an introduction to the fundamental concepts of AutoCAD. The text strips away complexities, both real and perceived, and reduces AutoCAD to easy-to-understand basic concepts. It teaches only what is essential to operating AutoCAD first, thereby immediately building student confidence. All basic commands are documented step-by-step, meaning that what the student needs to type in and how AutoCAD responds is all spelled out in discrete and clear steps with screen shots added as needed. Using the author’s extensive multi-industry knowledge of what is and is not important and widely used in practice, the material is presented by immediately immersing the student in practical, critically essential knowledge, with no padding of text or filler material. All concepts are explained first in theory, and only then is AutoCAD introduced and the actual button pushing discussed. This is one of the key concepts in having students understand exactly what it is they are doing and why, before they do it. Strips away complexities, both real and perceived and reduces AutoCAD to easy-to-understand basic concepts. Explains "why" something is done, not just "how": the theory behind each concept or command is discussed prior to engaging AutoCAD, so the student has a clear idea of what they are attempting to do. All basic commands are documented step-by-step: what the student types in and how AutoCAD responds is spelled out in discrete and clear steps with numerous screen shots. Extensive supporting graphics (screen shots) and a summary with a self-test section and topic specific drawing exercises are included at the end of each chapter. Additional practice is gained through projects that the students work on as they progress through the chapters. Also available in a comprehensive volume that includes coverage of 3D drawing and modeling in AutoCad. ISBN for comprehensive volume is 978-0-12-375717-3

3D Research Challenges in Cultural Heritage

A Roadmap in Digital Heritage Preservation

Author: Marinos Ioannides

Publisher: Springer

ISBN:

Category: Computers

Page: 143

View: 523

This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.

Blender 2.5 Lighting and Rendering

Bring Your 3D World to Life with Lighting, Compositing, and Rendering

Author: Aaron W. Powell

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 252

View: 769

Annotation Blender 3D is a popular, open source modeling and animation package. It is used for game design, architectural visualization, character design, animation, and still images. However, creating believable lighting and texturing is difficult in any 3D program. This step-by-step tutorial aims to familiarize you with Blender's new interface and basic features as well as take a look at what it takes to produce a believable scene using lighting, texturing, compositing, and rendering. By using the example of a tricycle in an outdoor scene you will learn to establish an effective workflow to increase your productivity. You will also thoroughly studying the scene and deciding how your tricycle would look on a sunny, cloudless day using Blender lamps. Not just that, you will also learn to implement your decisions by applying a 3-point light rig, adjusting the color of the lights, adding shadows, and using light groups to control the lighting. You will learn to add ambient occlusion effects to your scene by using both ray-traced and approximated ambient occlusion algorithms. A mesh example shows you how to give a particular look or "feel" by adding and editing materials. You will light a wine bottle on a table by taking a look at lighting interior spaces and how to create complex light rigs and custom UV textures for your scenes using Blender's UV editing capabilities. You will create a custom UV map, export it as a file type Blender can read, and finally add your UV map to the wine bottle mesh. In the same example you will add wood material to booths. You will further enhance the background by adding wallpaper, giving color and metallic tint to the lamps, and adding material to light bulbs. You will look at lighting techniques used in scenes that include both interior and exterior light sources in a scene that has sunlight traveling in through the window and a light bulb hanging from the ceiling. A step-by-step guide, with practical examples, that builds up your knowledge of lighting and rendering in Blender and helps you to implement these various techniques in your own work What you will learn from this book : Optimize Blender's Internal Renderer for your projects Establish a well-tested and efficient workflow to constantly produce high-quality work Apply both ray-traced and approximated ambient occlusion to your scene Configure the default settings of ambient occlusion by manipulating parameters such as Sampling, Attenuation, and Influence Configure settings found with Blender's materials to create, duplicate, and add special effects such as transparency and reflections to your materials Modify World settings to add a gradient effect to the background to create a more interesting render Separate your scene into layers to light the scene using a complex light rig Construct a complex light rig and link lights to specific layers Add indirect lighting and integrate it with your scene Add textures to materials Enhance your scene by using Blender's node compositor Simulate light "bending" with 3D lighting techniques Illuminate dark corners and crevices in your scene using ambient light Set up the basic material and then add textures and look at many different materials with varying properties such as plastic, metal, glass, wood, brick, marble, and concrete Approach Each chapter develops a different aspect of a Blender technique. The book is essentially a step-by-step tutorial, which builds up your knowledge throughout. It has practical examples such as lighting a tricycle in open space, lighting a wine bottle on a table, and lighting a room that has a lamp as well as sunlight coming in through the window. These examples will show you how to implement the different Blender techniques in your work. Who this book is written for If you are a Blender user and you want to improve the quality of your renders, this book is for you. You need to have experience in Blender and know your way around the Blender interface. You may be a professional or freelancer or hobbyist willing to increase the quality of your portfolio and interested in adding perfection to your renders.

Cartography in Central and Eastern Europe

Selected Papers of the 1st ICA Symposium on Cartography for Central and Eastern Europe

Author: Georg Gartner

Publisher: Springer Science & Business Media

ISBN:

Category: Science

Page: 570

View: 864

The region of Central and Eastern Europe has a rich and long history in cart- raphy. Many important improvements in mapping and cartography have been proposed and performed by cartographers and researchers of that region. The long and outstanding history has led to a lively and vivid presence. Now contemporary methods for depicting the earth and its cultural and natural attributes are used. This book focuses on the contemporary activities in all major realms of cartography in Central and Eastern Europe. It covers aspects of theoretical, topographical, thematic and multimedia cartography, which have been presented at the frst Symposium on Cartography for Central and Eastern Europe, which took place from February 16th to 17th, 2009 in Vienna, Austria and was organized by the International Cartographic Association (ICA) and the Vienna University of Technology. The symposium’s aim was to bring together cartographers, GI scientists and those working in related disciplines from CEE with the goal of offering a platform for discussion and exchange and stimulation of joined projects. About 130 scientists from 19 countries followed the invitation and visited Vienna, Austria. A selection of fully reviewed contributions is edited in this book and is meant as a mirror of the wide range of activities in the realm of cartography in this region. The innovative and contemporary character of these topics has lead to a great variety of interdis- plinary contributions. Topics cover an enormous range with heterogenous relati- ships to the main book issues.