Increase the photorealism of your 3d visualizations with enhanced toolsets of V-ray in 3ds Max. Full-color, step-by-step tutorials about techniques involved in creating photorealistic renders for interior/exterior scenes. Each tutorial includes a 3d project scene to guide you through, production and post-production. The production chapter shows how to create shaders, fine-tune textures and set up a day/night lighting rig. You will be rendering high-res images with render elements included for the final stage of post-production. The book also includes tips about, pre-production, camera settings, verified views, material editors, shaders, 3ds max scripts, and much more!
Up and Running with AutoCAD 2020 uses a combination of step-by-step instruction, examples and insightful explanations to emphasize core concepts and practical application of AutoCAD in engineering, architecture, and design. Equally useful in instructor-led classroom training, self-study, or as a reference, the book is written with the user in mind by long-time professional AutoCAD instructors based on what works in the industry and the classroom. The book focuses on 2D drafting and design, making it more appropriate for a one-semester course. Strips away complexities and reduces learning AutoCAD to easy-to-understand concepts Teaches the essentials of AutoCAD first, immediately building student confidence Provides all basic commands documented step-by-step: What the student inputs and how AutoCAD responds is spelled out in discrete and clear steps with numerous screenshots Presents extensive supporting graphics and a summary with a self-test section and topic specific drawing exercises at the end of each chapter Covers the essentials of 2D AutoCAD, updated for the 2020 release
Up and Running with AutoCAD 2011 provides an introduction to the fundamental concepts of AutoCAD. The text strips away complexities, both real and perceived, and reduces AutoCAD to easy-to-understand basic concepts. It teaches only what is essential to operating AutoCAD first, thereby immediately building student confidence. All basic commands are documented step-by-step, meaning that what the student needs to type in and how AutoCAD responds is all spelled out in discrete and clear steps with screen shots added as needed. Using the author’s extensive multi-industry knowledge of what is and is not important and widely used in practice, the material is presented by immediately immersing the student in practical, critically essential knowledge, with no padding of text or filler material. All concepts are explained first in theory, and only then is AutoCAD introduced and the actual button pushing discussed. This is one of the key concepts in having students understand exactly what it is they are doing and why, before they do it. Strips away complexities, both real and perceived and reduces AutoCAD to easy-to-understand basic concepts. Explains "why" something is done, not just "how": the theory behind each concept or command is discussed prior to engaging AutoCAD, so the student has a clear idea of what they are attempting to do. All basic commands are documented step-by-step: what the student types in and how AutoCAD responds is spelled out in discrete and clear steps with numerous screen shots. Extensive supporting graphics (screen shots) and a summary with a self-test section and topic specific drawing exercises are included at the end of each chapter. Additional practice is gained through projects that the students work on as they progress through the chapters. Also available in a comprehensive volume that includes coverage of 3D drawing and modeling in AutoCad. ISBN for comprehensive volume is 978-0-12-375717-3
Up and Running with AutoCAD 2018: 2D Drafting and Design provides a combination of step-by-step instruction, examples and insightful explanations on the topic. It emphasizes core concepts and practical application of AutoCAD in engineering, architecture and design. Equally useful in instructor-led classroom training, self-study, or as a professional reference, the book is written by a long-time AutoCAD professional and instructor who presents topics that work in the industry and classroom. The book has been pared down to focus on 2D drafting and design, making it appropriate for a one-semester course. Strips away complexities and reduces AutoCAD to basic, easy-to-understand concepts Teaches the essentials of operating AutoCAD first, immediately building student confidence Documents all basic commands, giving the student what they need to type in and how AutoCAD responds Includes new exercises and projects for the AutoCAD 2018 version Offers online bonus content on AutoCAD 3D basics
This is an illustrated narrative of how the images for the scifi series 1WAYTRIP were created. The author describes for the reader the steps involved that combine photo-realistic and non-photorealistic rendering techniques with 3D modeling.
"The Algorithms and Principles of Non-photorealistic Graphics: Artistic Rendering and Cartoon Animation" provides a conceptual framework for and comprehensive and up-to-date coverage of research on non-photorealistic computer graphics including methodologies, algorithms and software tools dedicated to generating artistic and meaningful images and animations. This book mainly discusses how to create art from a blank canvas, how to convert the source images into pictures with the desired visual effects, how to generate artistic renditions from 3D models, how to synthesize expressive pictures from textual, graphical and pictorial data, and how to speed up the production of cartoon animation sequences with temporal coherence. It is intended for researchers and graduate students in the fields of computer graphics, digital media arts, and cartoon animation. Dr. Weidong Geng is a professor at the Department of Digital Media Technology and State Key Laboratory of Computer Aided Design and Computer Graphics, Zhejiang University, China.
This book contains selected contributions from some of the most renowned researchers in the field of Digital Heritage and 3D representation of the Past, based in large part on invited presentations from the workshop “Computational Geometry and Ontologies for Cultural Heritage 3D Digital Libraries: What are the future alternatives for Europeana?” which was held in conjunction with the International Conference on Cultural Heritage EuroMed2012 (www.euromed2012.eu) on the island of Cyprus in October 2012. This was the official event of the Cyprus Presidency of the Council of the European Union on Progress in Cultural Heritage Preservation. The aim of this book is to provide an insight to ongoing research and future directions in this novel, continuously very promising and multi-disciplinary evolving field, which lies at the intersection of digital heritage, engineering, computer science, mathematics, material science, architecture, civil engineering and archaeology.