3D Computer Graphics

A Mathematical Introduction with OpenGL

Author: Sam Buss

Publisher: Cambridge University Press


Category: Computers

Page: 371

View: 217

Topics include transformations, lighting and shading, ray tracing, radiosity, texture mapping, colour theory, and aspects of animation.


A Primer

Author: Edward Angel

Publisher: Addison-Wesley


Category: Computers

Page: 252

View: 497

Presenting fundamental OpenGL, this book covers the functions and their descriptions. It includes supplemental examples in every chapter.

Digital Media

A Problem-solving Approach for Computer Graphics

Author: Rimon Elias

Publisher: Springer Science & Business Media


Category: Computers

Page: 686

View: 962

Focusing on the computer graphics required to create digital media this book discusses the concepts and provides hundreds of solved examples and unsolved problems for practice. Pseudo codes are included where appropriate but these coding examples do not rely on specific languages. The aim is to get readers to understand the ideas and how concepts and algorithms work, through practicing numeric examples. Topics covered include: 2D Graphics 3D Solid Modelling Mapping Techniques Transformations in 2D and 3D Space Illuminations, Lighting and Shading Ideal as an upper level undergraduate text, Digital Media – A Problem-solving Approach for Computer Graphic, approaches the field at a conceptual level thus no programming experience is required, just a basic knowledge of mathematics and linear algebra.

Seminal Graphics

Pioneering Efforts that Shaped the Field

Author: Rosalee Wolfe

Publisher: Assn for Computing Machinery


Category: Computer graphics

Page: 441

View: 966

Developing and Debugging Cross-Platform Shaders

Author: Alex Boreskov

Publisher: БХВ-Петербург


Category: Computers

Page: 400

View: 917

Focusing on developing cross-platform shaders in OpenGL Shader Language (GLSL) using the RenderMonkey environment, this guide makes it possible to combine the producing of complex graphics effects with the convenience of using OpenGL. Covering the sharp growth of the capabilities of graphic accelerators that has made writing shaders for complex real-time graphic effects a popular and rapidly developing subject, this book also includes a CD-ROM with cross-platform source codes for the program examples given in the book; both work with Microsoft Windows and with the increasingly popular Linux system.

OpenGL Reference Manual

The Official Reference Document to OpenGL, Version 1.2

Author: OpenGL Architecture Review Board

Publisher: Addison-Wesley Professional


Category: Computers

Page: 692

View: 276

"The reference section documents each set of related OpenGL commands. Each reference page covers: a description of the command's parameters, the effects on rendering and the OpenGL state by the command, examples, errors generated by functions, and references to related functions."--BOOK JACKET.

OpenGL SuperBible

Author: Richard S. Wright



Category: Computers

Page: 696

View: 782

Functioning both as a tutorial and a reference manual, this hands-on guide provides everything readers need to implement the versions of OpenGL available in 1999/2000.





Category: Best books


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