User Experience Design

Mit erlebniszentrierter Softwareentwicklung zu Produkten, die begeistern

Author: Christian Moser

Publisher: Springer-Verlag

ISBN: 3642133630

Category: Computers

Page: 252

View: 6919

Funktionalität allein reicht bei Internet- oder Desktop-Anwendungen heute nicht aus, das Benutzererlebnis ist zunehmend ein Schlüsselfaktor für den Markterfolg. Ein positives Benutzererlebnis entsteht aber nur dann, wenn im Entwicklungsprozess Benutzeranalyse, Verständnis für das Business und Design perfekt aufeinander abgestimmt sind. Das Buch bietet einen kompakten Einstieg in die Thematik und führt durch den gesamten Prozess: vom Design und der Businessanalyse bis zur Produkteinführung. Relevante Methoden werden einfach und verständlich erklärt.

Collaborative UX Design

Lean UX und Design Thinking: Teambasierte Entwicklung menschzentrierter Produkte

Author: Toni Steimle,Dieter Wallach

Publisher: dpunkt.verlag

ISBN: 396088284X

Category: Computers

Page: 240

View: 2248

Software wird zunehmend in cross-funktionalen Teams konzipiert. Die einzelnen Mitglieder eines zeitlich überdauernd zusammenarbeitenden Teams bringen Expertise aus verschiedenen Bereichen in gemeinsame Workshops zur Produktgestaltung ein. In den Workshops werden aktuelle Projektkonstellationen geklärt, Fortschritte, Barrieren und Risiken der Projektphasen identifiziert, (Zwischen-)Ergebnisse erarbeitet und nächste Projektschritte geplant. Die Autoren vermitteln dem Leser kompakt und leicht verständlich ein fundiertes Grundwissen zu kollaborativen Methoden des UX Designs. Sie beschreiben die Auswahl und den Einsatz von disziplinübergreifenden UX-Methoden und illustrieren deren Verzahnung in einem auf Workshops basierenden Vorgehensmodell. Der dargestellte kollaborative Ansatz ist in menschzentrierten Entwicklungsmodellen, Design Thinking und Lean UX verwurzelt und stellt ein agiles, hypothesenbasiertes Vorgehen in den Vordergrund. Die fachliche Darstellung wird anhand eines durchgehenden Praxisprojektes illustriert, in dem der Leser Tim, einen erfahrenen UX Designer, kennenlernt. Tim leitet ein Projektteam, das vor der Herausforderung steht, ein Softwaremodul zur Leistungserfassung zu optimieren. In der Projektarbeit durchläuft das Team einen Problemlösungsprozess, der im Vorgehensmodell auf sieben inhaltlich aufeinander bezogene UX-Workshops: Scoping, Synthese, Ideation, Konzept, Prototyping, Validierung und zuletzt MVP-Planung abgebildet wird. Auf einer, das Buch begleitenden, Website findet der Leser Vorlagen zur Anwendung der im Buch angesprochenen Methoden, ein Glossar und ein Interview mit Tim, dem Projektleiter des Fallbeispiels. In dem fortlaufend ergänzten Interview kommentiert Tim aktuelle Entwicklungen im UX-Umfeld. Weiter steht für den Einsatz in Lehrveranstaltungen ein Foliensatz zu den Workshops des Buches bereit.

Theoretische Abhandlung von User Experience Design anhand eines prototypischen Beispiels

Author: Ni Kitopsen

Publisher: GRIN Verlag

ISBN: 3668679347

Category: Art

Page: 63

View: 9207

Bachelorarbeit aus dem Jahr 2013 im Fachbereich Design (Industrie, Grafik, Mode), Note: 1,7, Hochschule der Medien Stuttgart, Sprache: Deutsch, Abstract: Das Design von Produkten war stets ein relevanter Aspekt in der Produktgestaltung. In der heutigen Zeit, aufgrund geringer qualitativer Differenzen zu Konkurrenzprodukten, gewinnt der Aspekt des Designs mehr und mehr an Bedeutung und kann so für die Kaufentscheidung ausschlaggebend sein. Diesbezüglich stellt sich die Frage, weshalb das Design einen so hohen Stellenwert hat und ob geeignete Richtlinien für die Entwicklung eines Produktdesigns existieren, welches dem Endnutzer eine User Experience ermöglicht. Um diese Frage zu beantworten, wird in dieser Bachelorarbeit zunächst auf verschiedene Konzepte des User Experience Designs eingegangen und miteinander verglichen. Das Evaluationsergebnis einer prototypischen Mobile‐App, die ebenfalls in dieser Arbeit vorgestellt wird, soll zeigen, dass diese Konzepte als Richtlinie für eine erfolgreiche Produktentwicklung unzureichend sind. Infolgedessen setzt sich die Ausarbeitung zudem mit der Gestaltpsychologie auseinander, um die Evaluationsergebnisse aus gestaltpsychologischer Sicht begründen zu können und eine mögliche Richtlinie für das Erstellen einer User Experience zu ermitteln.

UX Design für Tablets

Eine Anleitung für User Experience, Design und Webentwicklung

Author: Christian Kuhn

Publisher: N.A

ISBN: 3868026320

Category: Computers

Page: 342

View: 7806

Es war noch nie so einfach, Besucher Ihres Onlineangebots zu begeistern und einen positiven Eindruck zu hinterlassen: mit User Experience Design für Tablets. Die Post-PC-Ära erfordert ein Umdenken, denn Struktur, Strategie, Design und Funktion von Content müssen in einem mobilen Anwendungszenario ganzheitlich aus Sicht des Users betrachtet werden. Das Nutzungsverhalten der nächsten Kundengeneration verlangt, dass Kommunikation digital und an die Anwendungssituation angepasst ist. Sie wird im Web stattfinden. Sie wird mobil, sozial und intuitiv sein, und daher sicher auch auf einem Tablet stattfinden. Dieses Buch ist eine Anleitung für Marketingverantwortliche, Webdesigner und -entwickler, Mediengestalter, Publisher und E-Commerce-Betreiber. Lernen Sie durch die universellen Weisheiten des ZEN das Wesen Ihrer Kunden kennen, und finden Sie den User Experience Designer in sich selbst. Finden Sie den Prozess, der die User Ihrer Website oder Web-App nachhaltig zufrieden stellt. UX Design für Tablets ist Ihr Garant für wiederkehrende User, die Ihr Angebot schätzen und weiterempfehlen werden. Ein Praxisbuch, das Ihnen Denkanstöße, Werkzeuge und Checklisten bietet - damit auch Sie Ihre User glücklich machen.

Interface Design

Usability, User Experience und Accessibility im Web gestalten

Author: Stephan Thesmann

Publisher: Springer-Verlag

ISBN: 3658038578

Category: Computers

Page: 536

View: 3379

Da Sie dieses Buch in der Hand halten, wissen Sie bereits, wie wichtig gute Benutzungsoberflächen für den Erfolg einer Software sind – sei es für eine Webseite, eine App oder jedes andere Programm. Aber was genau macht ein gutes User Interface aus? Es gestattet möglichst vielen Benutzern, eine Software intuitiv zu benutzen! Dabei geht es auf die unterschiedlichen Fähigkeiten, Vorlieben und auch Emotionen der User ein. Design und Umsetzung sorgen für ein hohes Maß an Zugänglichkeit nicht nur für Menschen, sondern auch für (Such-) Maschinen. Dieses Lehrbuch führt Sie in die physiologischen und psychologischen Grundlagen der menschlichen Wahrnehmung und Informationsverarbeitung ein. So dann erfahren Sie, wie Sie Interfaces barrierefrei gestalten und für Suchmaschinen optimieren können, um einen großen Benutzerkreis anzusprechen. Anschließend lernen Sie, die Anforderungen an Usability, User Experience und Accessibility in den einzelnen Phasen des Entwurfsprozesses umzusetzen. Die projektorientierte Vorgehensweise führt Sie mit vielen Beispielen und ausführlichen Erläuterungen schrittweise von der ersten Idee bis hin zur Fähigkeit, qualitativ hochwertige Interfaces zu entwerfen und Entwicklungsprozesse zu managen.

What Is User Experience Design?

Author: Patricia Harris, Ph.D.

Publisher: The Rosen Publishing Group, Inc

ISBN: 1508155216

Category: Juvenile Nonfiction

Page: 24

View: 499

Apps and programs are taking over the world, and that�s a good thing. However, sometimes we open apps and programs and have trouble figuring out how to use them. This is a sign of poor-quality user experience (UX) design. Computer users would rather use apps and programs that aren�t difficult to figure out. UX designers focus on the flow of tasks through a program and try to make everything feel intuitive. In this book, readers learn about careers for UX designers as well as how UX design extends to hardware development.

Basics Interactive Design: User Experience Design

Creating designs users really love

Author: Gavin Allanwood,Peter Beare

Publisher: Bloomsbury Publishing

ISBN: 1474238726

Category: Design

Page: 184

View: 3040

By putting people at the centre of interactive design, user experience (UX) techniques are now right at the heart of digital media design and development. As a designer, you need to create work that will impact positively on everyone who is exposed to it. Whether it's passive and immutable or interactive and dynamic, the success of your design will depend largely on how well the user experience is constructed. User Experience Design shows how researching and understanding users' expectations and motivations can help you develop effective, targeted designs. The authors explore the use of scenarios, personas and prototyping in idea development, and will help you get the most out of the latest tools and techniques to produce interactive designs that users will love. With practical projects to get you started, and stunning examples from some of today's most innovative studios, this is an essential introduction to modern UXD.

The Practitioner's Guide To User Experience Design

Author: Luke Miller

Publisher: Hachette UK

ISBN: 0349406782

Category: Business & Economics

Page: 192

View: 1228

The core mission of User Experience (UX) design is to craft digital experiences that not only empower but delight users, and we've never had a better set of tools for doing so. Not only is there strong demand in digital product development for people with UX skills, but technology is evolving so rapidly and in such interesting ways that the work affords constant opportunities to innovate and let your creativity run. But how do you get into UX Design? Do you have to know how to write code? Or do you need a degree in design? And what exactly is UX? Does it refer to the process or the result? In The Practitioner's Guide To User Experience Luke Miller answers all of these questions and draws on his own experience and examples of specific projects to walk you through the methods used by designers to craft user experiences. These include: *Techniques of user research, including conducting user interviews and surveys and creating personas to represent the range of users you're appealing to, as well as performing competitive analysis of rival products. *A core set of methods for crafting well designed routes of navigation through sites and apps, called user flows *Creating the layouts and designing the interface elements of pages, from initial sketching and creating a rough site map, through the drawing of more detailed page designs, generally called wireframes, and on to making moving prototypes. *User testing - everything from rough sketches to fully functioning prototypes to interpreting the results of tests and making recommendations for any changes to products. The best UX comes from learning by doing and understanding how creative, fun and satisfying the work can be. Adding UX expertise to your mix of skills will make you more marketable, a knowledge of UX principles and practices and will enrich your work in any part of digital product creation.

Undercover User Experience Design

Author: Cennydd Bowles,James Box

Publisher: Pearson Education

ISBN: 9780132118255

Category: Computers

Page: 288

View: 6366

Once you catch the user experience bug, the world changes. Doors open the wrong way, websites don't work, and companies don't seem to care. And while anyone can learn the UX remedies usability testing, personas, prototyping and so on unless your organization 'gets it', putting them into practice is trickier. Undercover User Experience is a pragmatic guide from the front lines, giving frank advice on making UX work in real companies with real problems. Readers will learn how to fit research, ideation, prototyping and testing into their daily workflow, and how to design good user experiences under the all-too-common constraints of time, budget and culture.

Agile User Experience Design

A Practitioner’s Guide to Making It Work

Author: Diana Brown

Publisher: Newnes

ISBN: 0123914094

Category: Computers

Page: 256

View: 5682

Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily. Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX Introduces practical techniques that can be used on your next project Details how to incorporate user experience design into your company's agile software/product process

User Experience Design

Author: N.A

Publisher: Smashing Magazine

ISBN: 3943075230

Category:

Page: N.A

View: 2448

User Experience (UX) can be strongly influenced by behavioral factors such as emotions, beliefs, preferences and even cultural backgrounds. Being aware of this, Web designers keep developing strategies to improve the overall UX with the help of storytelling, tools for problem solving, relationship engineering and costumer service improvement. This Smashing eBook User Experience Design provides you with insights on how to improve your website based on the most important UX principles. TABLE OF CONTENTS - Why User Experience Cannot Be Designed - Design Is About Solving Problems - A Design Is Only As Deep As It Is Usable - Designing The Well Tempered Web - Better User Experience With Storytelling Part 1 - Better User Experience With Storytelling Part 2 - Relationship Engineering Part 1 - Relationship Engineering Part 2 - Taking A Customer From Like To Love: The UX Of Long Term Relationships - Idiots, Drama Queens And Scammers: Improving Customer Service with UX

Eye Tracking in User Experience Design

Author: Jennifer Romano Bergstrom,Andrew Schall

Publisher: Elsevier

ISBN: 0124167098

Category: Computers

Page: 400

View: 8914

Eye Tracking for User Experience Design explores the many applications of eye tracking to better understand how users view and interact with technology. Ten leading experts in eye tracking discuss how they have taken advantage of this new technology to understand, design, and evaluate user experience. Real-world stories are included from these experts who have used eye tracking during the design and development of products ranging from information websites to immersive games. They also explore recent advances in the technology which tracks how users interact with mobile devices, large-screen displays and video game consoles. Methods for combining eye tracking with other research techniques for a more holistic understanding of the user experience are discussed. This is an invaluable resource to those who want to learn how eye tracking can be used to better understand and design for their users. Includes highly relevant examples and information for those who perform user research and design interactive experiences Written by numerous experts in user experience and eye tracking. Highly relevant to anyone interested in eye tracking & UX design Features contemporary eye tracking research emphasizing the latest uses of eye tracking technology in the user experience industry.

Web Style Guide, 4th Edition

Foundations of User Experience Design

Author: Patrick J. Lynch,Sarah Horton

Publisher: Yale University Press

ISBN: 0300225253

Category: Computers

Page: 408

View: 1346

A classic reference book on user interface design and graphic design for web sites, updated to reflect a rapidly changing market Consistently praised as the best volume on classic elements of web site design, Web Style Guide has sold many thousands of copies and has been published around the world. This new revised edition confirms Web Style Guide as the go-to authority in a rapidly changing market. As web designers move from building sites from scratch to using content management and aggregation tools, the book’s focus shifts away from code samples and toward best practices, especially those involving mobile experience, social media, and accessibility. An ideal reference for web site designers in corporations, government, nonprofit organizations, and academic institutions, the book explains established design principles and covers all aspects of web design—from planning to production to maintenance. The guide also shows how these principles apply in web design projects whose primary concerns are information design, interface design, and efficient search and navigation.

Cross-Cultural Human-Computer Interaction and User Experience Design

A Semiotic Perspective

Author: Jan Brejcha

Publisher: CRC Press

ISBN: 1498702589

Category: Computers

Page: 206

View: 4872

The semiotic perspective of Human-Computer Interaction (HCI) can give you insight into values, beliefs, and reference systems of the users that often go unnoticed when using traditional HCI approaches. Cross-Cultural Human-Computer Interaction and User Experience Design: A Semiotic Perspective focuses on the semiotic approach in product, services, and system design, and emphasizes the semiotic and linguistic aspects in HCI and user experience (UX). The book shows you how to leverage these insights when creating useful, usable, and appealing user interfaces. The book covers the theoretical background of HCI semiotics with emphasis on the interaction elements present in the user interface, the methodology to work with them to achieve useful insights both for design and evaluation, and the results obtained compared to traditional UX methods. It then examines a cross-cultural study presenting a semiotic method for design and evaluation in a different cultural background, and discusses the resulting insights, which are then structured as guidelines for HCI/UX design for Chinese users. Although extensive research has been done in HCI semiotics and the cultural aspects of HCI, this book differs by exploring how these fields are informed by the linguistic perspective. It presents a novel approach to cross-cultural HCI/UX, covers the latest research in the field, and brings a set of tools and methods to benefit the design process by taking a semiotic perspective. It also supplies a set of design guidelines for developing more usable, useful, and appealing products, services, and systems.

Design, User Experience, and Usability: User Experience Design Practice

Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings

Author: Aaron Marcus

Publisher: Springer

ISBN: 3319076388

Category: Computers

Page: 488

View: 2134

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 45 papers included in this volume are organized in topical sections on DUXU in the enterprise, design for diverse target users, emotional and persuasion design, user experience case studies.

Design, User Experience, and Usability: User Experience Design for Everyday Life Applications and Services

Third International Conference, DUXU 2014, Held as Part of HCI International 2014, Heraklion, Crete, Greece, June 22-27, 2014, Proceedings

Author: Aaron Marcus

Publisher: Springer

ISBN: 3319076353

Category: Computers

Page: 748

View: 308

The four-volume set LNCS 8517, 8518, 8519 and 8520 constitutes the proceedings of the Third International Conference on Design, User Experience, and Usability, DUXU 2014, held as part of the 16th International Conference on Human-Computer Interaction, HCII 2014, held in Heraklion, Crete, Greece in June 2014, jointly with 13 other thematically similar conferences. The total of 1476 papers and 220 posters presented at the HCII 2014 conferences were carefully reviewed and selected from 4766 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of Human-Computer Interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. The total of 256 contributions included in the DUXU proceedings were carefully reviewed and selected for inclusion in this four-volume set. The 69 papers included in this volume are organized in topical sections on design for health; design for reading and learning; design for mobility, transport and safety; design for rural, low literacy and developing communities; design for environment and sustainability; design for human-computer symbiosis.