Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

Author: David J. Perdue

Publisher: No Starch Press

ISBN:

Category: Crafts & Hobbies

Page: 336

View: 168

Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.

LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots

Author: Laurens Valk

Publisher: No Starch Press

ISBN:

Category: Crafts & Hobbies

Page: 320

View: 894

From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.

FIRST LEGO League

The Unofficial Guide

Author: James Floyd Kelly

Publisher: No Starch Press

ISBN:

Category: Crafts & Hobbies

Page: 264

View: 808

Provides information on the workings and structure of a FIRST LEGO league competition, covering such topics as organizing a team, finding equipment and funding, designing and building robots, and using strategies and techniques to increase scores.

Robots in K-12 Education: A New Technology for Learning

A New Technology for Learning

Author: Barker, Bradley S.

Publisher: IGI Global

ISBN:

Category: Education

Page: 402

View: 890

"This book explores the theory and practice of educational robotics in the K-12 formal and informal educational settings, providing empirical research supporting the use of robotics for STEM learning"--Provided by publisher.

App Inventor 2

Create Your Own Android Apps

Author: David Wolber

Publisher: "O'Reilly Media, Inc."

ISBN:

Category: Computers

Page: 362

View: 260

Yes, you can create your own apps for Android devices—and it’s easy to do. This extraordinary book introduces you to App Inventor 2, a powerful visual tool that lets anyone build apps. Learn App Inventor basics hands-on with step-by-step instructions for building more than a dozen fun projects, including a text answering machine app, a quiz app, and an app for finding your parked car! The second half of the book features an Inventor’s Manual to help you understand the fundamentals of app building and computer science. App Inventor 2 makes an excellent textbook for beginners and experienced developers alike. Use programming blocks to build apps—like working on a puzzle Create custom multi-media quizzes and study guides Design games and other apps with 2D graphics and animation Make a custom tour of your city, school, or workplace Control a LEGO® MINDSTORMS® NXT robot with your phone Build location-aware apps by working with your phone’s sensors Explore apps that incorporate information from the Web