Author: James Floyd Kelly,Matthias Paul Scholz,Christopher R. Smith,Martijn Boogaarts,Jonathan Daudelin,Eric D. Burdo,Laurens Valk,BlueToothKiwi
Publisher: No Starch Press
Category: Technology & Engineering
Furnishes detailed, step-by-step instructions for designing, constructing, and programming ten innovative robots--including the Grabbot, Dragster, and The Hand--with detailed guidelines on how a NXT program works and its applications in the world of robotics. Original. (All Users)
The Ultimate Tool for MINDSTORMS® Maniacs The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it. Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers: Understanding LEGO Geometry Playing with Gears Controlling Motors Reading Sensors What's New with the NXT? Building Strategies Programming the NXT Playing Sounds and Music Becoming Mobile Getting Pumped: Pneumatics Finding and Grabbing Objects Doing the Math Knowing Where You Are Classic Projects Building Robots That Walk Robotic Animals Solving a Maze Drawing and Writing Racing Against Time Hand-to-Hand Combat Searching for Precision Complete coverage of the new Mindstorms NXT kit Brought to you by the DaVinci's of LEGO Updated edition of a bestseller
This book teaches anyone interested how to build LEGO MINDSTORMS robots. The author starts with an easy robot and gets to more detail in the succeeding six robots built in the book. The robots he presents are award winning robots, so he is giving away his secrets. The author also teaches how to program the robots. If you are not a programmer, then you can use the code provided. He tells you what equipment you need and how to get it inexpensively. So everything is discussed that you will need to create these robots or modify his designs to create your own. You truly experience the technology in action as you create your robots.
Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures
A Beginner's Guide to Building and Programming Robots
Author: Laurens Valk
Publisher: No Starch Press
Category: Crafts & Hobbies
From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.
James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block
Follow the adventures of Evan and his archaeologist uncle as they explore for treasure from an ancient kingdom. Help them succeed by building a series of five robots using LEGO's popular MINDSTORMS NXT 2.0 robotics kit. Without your robots, Evan and his uncle are doomed to failure and in grave danger. Your robots are the key to their success in unlocking the secret of The King's Treasure! In this sequel to the immensely popular book, LEGO MINDSTORMS NXT: The Mayan Adventure, you get both an engaging story and a personal tutorial on robotics programming. You'll learn about the motors and sensors in your NXT 2.0 kit. You'll learn to constructively brainstorm solutions to problems. And you'll follow clear, photo-illustrated instructions that help you build, test, and operate a series of five robots corresponding to the five challenges Evan and his uncle must overcome in their search for lost treasure. Provides an excellent series of parent/child projects Builds creative and problem-solving skills Lays a foundation for success and fun with LEGO MINDSTORMS NXT 2.0 Please note: the print version of this title is black & white; the eBook is full color.
Through the use of a fictional story, this book details how to build and design robots. Max, the story's main character, is part of an archaeological expedition investigating a newly discovered Mayan pyramid. During the expedition, the team encounters various problems, each solved with the help of a unique robot that Max creates using the Lego Mindstorms NXT kit. Although the book reveals possible robotic solutions and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. The book includes complete building theory information and provides worksheets for brainstorming.
Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.
LEGO MINDSTORMS NXT Design Patterns for Fun and Competition
Author: James Jeffrey Trobaugh
Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who this book is for Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is aimed at students, parents, teachers, and coaches involved in LEGO MINDSTORMS NXT robot design and programming. Teachers and coaches will find the book to be a valuable teaching resource. Students and parents will find insight into good design practices. And all readers will enjoy the increased satisfaction that comes from building designs that actually work, and that can be relied upon to continue to work every time. Table of Contents Design Considerations Chassis Design Going Straight Consistent Turning Line Following and Detection Squaring Up Collision Detection Passive Attachments Power Attachments Pneumatics Master Programs Program Management Documentation and Presentation Building DemoBot Building the Motor Matching Machine
Congratulations! You’re on Mars Base Alpha, the first human outpost on the red planet. Don’t relax, though. It’s not all roses and unicorns up here. Mars isn’t called "The Bringer of War" for nothing! You’ve just been rained on by a meteor shower and it’s up to you—you!—to put your LEGO MINDSTORMS NXT robotics skills to work to save the day, and the base! And that’s only the beginning of the challenges that lie ahead. LEGO MINDSTORMS NXT: Mars Base Command is a book of challenge. It’s about challenging yourself to design and build robots to solve problems, tough problems. Taking a similar approach to best-selling LEGO author James Kelly’s other books, this book presents a series of four challenges in the setting of mankind’s first-ever manned base on the planet Mars. Each challenge begins with a backstory to set the scene. You’re given instructions for constructing a playing field, including devices that your eventual robot must manipulate. Your job is to build a robot that will execute the challenge and garner you the most points. The book requires the LEGO MINDSTORMS NXT Education Resource Set. Scoring sheets are included that allow for the book’s use in educational and group settings. Teachers can base lesson plans around the different concepts taught in each challenge. Groups and clubs can choose to run mini-competitions in which teams or individuals compete against each other in a race to save the base. LEGO MINDSTORMS NXT: Mars Base Command is an excellent choice for an individual, a group, or a teacher wishing to learn about and have more fun with LEGO’s best-selling robotics platform. Please note: the print version of this title is black & white; the eBook is full color.
Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition
Author: Michael Gasperi,Philippe Hurbain
Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.
The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.
The LEGO® MINDSTORMS® EV3 Idea Book explores dozens of creative ways to build amazing mechanisms with the LEGO MINDSTORMS EV3 set. Each model includes a list of the required parts, minimal text, and colorful photographs from multiple angles so you can re-create it without the need for step-by-step instructions. You’ll learn to build cars with real suspension, steerable crawlers, ball-shooters, grasping robotic arms, and other creative marvels. Each model demonstrates simple mechanical principles that you can use as building blocks for your own creations. Best of all, every part you need to build these machines comes in one LEGO set (#31313)!
Build and Program Over 20 Challenging Design Projects in Just 30 Minutes Each with the New Generation of LEGO® MINDSTORMS® More powerful and intuitive than ever, LEGO® MINDSTORMS® NXT is a new robotics toolset that enables robot enthusiasts and hobbyists to build and program all kinds of projects. The LEGO® MINDSTORMS® NXT Hacker's Guide explores this new generation of LEGO MINDSTORMS, providing a collection of projects, how-to expertise, insider tips, and over 500 illustrations to help readers become expert NXT hackers. This cutting-edge guide describes new advances that make LEGO MINDSTORMS NXT such a great robotics resource. The book explains the all-new NXT intelligent brick...the interactive servo motors with rotation sensors that align speed for precise control...the ultrasonic sensor that allows robots to “see” by responding to movement...the improved light and touch sensors that let robots detect color and feel...and much more. The LEGO® MINDSTORMS® NXT Hacker's Guide features: Expert, insightful commentary by a member of the LEGO MINDSTORMS Developer Program A hands-on account of the new technologies and expanded sensor capabilities of LEGO MINDSTORMS NXT A collection of 10 hacking projects with step-by-step instructions for creating things ranging from solar power to ZigBee® technology to tank tread feet [“projects” appears twice.] A portfolio of 12 exciting design projects featuring R. Buckminster Fuller's Geodesic Dome, Rem Koolhaas' Seattle Central Library, and the world's first NXT wristwatch Complete disclosure about a “secret” game that is hidden inside every LEGO MINDSTORMS NXT kit An in-depth guide to the NXT programming language A special LEGO factory kit offer available only for readers of this book Inside This Groundbreaking NXT Reference • Your First Robot • Stupid RCX Tricks • Save Your RIS • As Smart as a Brick • MOVE IT! With Servo Motors • Hmm, I Sense Something • Yes, But I Don't Know How to Program • Testing, Testing; Oh, Trouble Shoot • Katherine's Best Hacking Projects • Katherine's Design Fun House • NXT Programming Language Guide • NXT Elements • NXT Resources
With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).