Book 3 of the All for the Game Trilogy, following The Foxhole Court and The Raven King.Neil Josten is out of time. He knew when he came to PSU he wouldn't survive the year, but with his death right around the corner he's got more reasons than ever to live.Befriending the Foxes was inadvisable. Kissing one is unthinkable. Neil should know better than to get involved with anyone this close to the end, but Andrew's never been the easiest person to walk away from. If they both say it doesn't mean anything, maybe Neil won't regret losing it, but the one person Neil can't lie to is himself.He's got promises to keep and a team to get to championships if he can just outrun Riko a little longer, but Riko's not the only monster in Neil's life. The truth might get them all killed--or be Neil's one shot at getting out of this alive.
Astalus has returned. He has found an Eldric spell book and, in particular, a spell to summon dragons. The allies march north to confront the Trosgarthâs growing might. Warrior priests can now communicate across the battlefield using their shaol, death knights have been resurrected, and in the air grakyn are supported by a new threat â a demon/dragon hybrid. To make matters worse, Astalus discovers that the power that Kaplyn recovered so long ago can open a permanent gateway to the demon world. Drachar is finally free and his minions will march from the very depths of hell. Astalus knows all of this through a demon that has possessed him. The army marches to its fate, unaware of the trap awaiting them. Prince Fiad leads them. Will he be the armyâs salvation or damnation? The men mutter, uncomfortable in the knowledge that, at the final battle, a king will not lead them against the tides of evil. Drachar is poised, his death knights ready to tear the army apart.
The hill below the fortress of Taurovinda, stronghold of Urtha, High King of the Cornovidi, is coming alive: the Otherworldly realm of the Shadows of Heroes are claiming the land as their own. But this time their actions are driven by a force that is darker and older than even the oldest among the ghosts. Who or what is raising the Dead? Merlin, a temporary resident in the fortress, must answer that question if this time of kings and lovers is to be saved. Jason's wonderful ship, Argo, has returned, drawn back by her own guilty past, and a dreadful secret that she will reveal only to Merlin. Argo holds the key to the mystery. And Niiv, the bewitching, beautiful Northlands enchantress, is working her way even closer into Merlin's charms. This is a journey that will take Merlin back in history, and to a fabled island of legend. Love is in the air. But at a price.
A Game of Thrones, A Clash of Kings, A Storm of Swords, A Feast for Crows, and A Dance with Dragons
Author: George R. R. Martin
For the first time, all five novels in the epic fantasy series that inspired HBO’s Game of Thrones are together in one eBook bundle. An immersive entertainment experience unlike any other, A Song of Ice and Fire has earned George R. R. Martin—dubbed “the American Tolkien” by Time magazine—international acclaim and millions of loyal readers. Now this bundle collects the entire monumental cycle in the most convenient format available: A GAME OF THRONES A CLASH OF KINGS A STORM OF SWORDS A FEAST FOR CROWS A DANCE WITH DRAGONS “One of the best series in the history of fantasy.”—Los Angeles Times Winter is coming. Such is the stern motto of House Stark, the northernmost of the fiefdoms that owe allegiance to King Robert Baratheon in far-off King’s Landing. There Eddard Stark of Winterfell rules in Robert’s name. There his family dwells in peace and comfort: his proud wife, Catelyn; his sons Robb, Brandon, and Rickon; his daughters Sansa and Arya; and his bastard son, Jon Snow. Far to the north, behind the towering Wall, lie savage Wildings and worse—unnatural things relegated to myth during the centuries-long summer, but proving all too real and all too deadly in the turning of the season. Yet a more immediate threat lurks to the south, where Jon Arryn, the Hand of the King, has died under mysterious circumstances. Now Robert is riding north to Winterfell, bringing his queen, the lovely but cold Cersei, his son, the cruel, vainglorious Prince Joffrey, and the queen’s brothers Jaime and Tyrion of the powerful and wealthy House Lannister—the first a swordsman without equal, the second a dwarf whose stunted stature belies a brilliant mind. All are heading for Winterfell and a fateful encounter that will change the course of kingdoms. Meanwhile, across the Narrow Sea, Prince Viserys, heir of the fallen House Targaryen, which once ruled all of Westeros, schemes to reclaim the throne with an army of barbarian Dothraki—whose loyalty he will purchase in the only coin left to him: his beautiful yet innocent sister, Daenerys. “Long live George Martin . . . a literary dervish, enthralled by complicated characters and vivid language, and bursting with the wild vision of the very best tale tellers.”—The New York Times