The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

Author: Colleen Graves,Aaron Graves

Publisher: McGraw Hill Professional

ISBN: 125964426X

Category: Technology & Engineering

Page: 256

View: 3702

Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn

Author: Colleen Graves,Aaron Graves

Publisher: McGraw-Hill Education TAB

ISBN: 9781259644252

Category: Education

Page: 352

View: 7463

Start-to-finish, fun projects for makers of all types, ages, and skill levels! This easy-to-follow guide features dozens of DIY, low-cost projects that will arm you with the skills necessary to dream up and build your own creations. The Big Book of Makerspace Projects: Inspiring Makers to Experiment, Create, and Learn offers practical tips for beginners and open-ended challenges for advanced makers. Each project features non-technical, step-by-step instructions with photos and illustrations to ensure success and expand your imagination. You will learn recyclables hacks, smartphone tweaks, paper circuits, e-textiles, musical instruments, coding and programming, 3-D printing, and much, much more! Discover how to create: • Brushbot warriors, scribble machines, and balloon hovercrafts • Smartphone illusions, holograms, and projections • Paper circuits, origami, greeting cards, and pop-ups • Dodgeball, mazes, and other interesting Scratch games • Organs, guitars, and percussion instruments • Sewed LED bracelets, art cuffs, and Arduino stuffie • Makey Makey and littleBits gadgets • Programs for plug-and-play and Bluetooth-enabled robots • 3D design and printing projects and enhancements

20 Makey Makey Projects for the Evil Genius

Author: Aaron Graves,Colleen Graves

Publisher: McGraw Hill Professional

ISBN: 1259860477

Category: Technology & Engineering

Page: 208

View: 4803

A comprehensive overview of robotics principles, systems, and applications This hands-on TAB guide is filled with DIY projects that show readers, step-by-step, how to start creating and making cool inventions with the Makey Makey invention kit. Each project features easy-to-follow, fully-illustrated instructions and detailed photographs of the finished gadget. You will see how to apply these skills and start building your own Makey Makey projects. 20 Makey Makey Projects for the Evil Genius starts off with very approachable introductory projects, making it a great starting point for beginners. It then builds to more challenging projects, allowing more experienced users to go further by incorporating technologies like Raspberry Pi, Processing and Scratch programming, 3D Printing, and creating wearable electronics with Makey Makey. Projects are divided into four categories: “Fun and Games,” Interactive,” Hacks and Pranks,” and “Makey Makey Go.” • No prior programming or technical experience is required • Basic enough for beginners, but challenging enough for advanced makers • Written by two educators who believe in fostering creative innovation for all

Challenge-Based Learning in the School Library Makerspace

Author: Colleen Graves,Aaron Graves,Diana L. Rendina

Publisher: ABC-CLIO

ISBN: 1440851514

Category: Language Arts & Disciplines

Page: 136

View: 6898

An invaluable how-to text that details the workshop model, addresses the design challenges, and explains the best avenues for curriculum-based learning in the school library makerspace. • Explores crowdsourced research methods that lead to authentic participatory learning • Ensures that student-led workshops and design challenges result in tremendous success • Supplies practical tips that can be applied by beginner maker-librarians and provides curricula suggestions for advanced maker-librarians • Explains how to incorporate design thinking, empathy building, and problem solving with design challenges that spur student creativity

Worlds of Making

Best Practices for Establishing a Makerspace for Your School

Author: Laura Fleming

Publisher: Corwin Press

ISBN: 1483382842

Category: Education

Page: 80

View: 8358

Makerspaces: Your questions answered here! Get the nuts and bolts on imagining, planning, creating, and managing a cutting-edge Makerspace for your school community. Nationally recognized expert Laura Fleming provides all the answers in this breakthrough guide. From inception through implementation, you’ll find invaluable guidance for creating a vibrant Makerspace on any budget. Practical strategies and anecdotal examples help you: Create an action plan for your own personalized Makerspace Align activities to standards Showcase student creations Use this must-have guide to painlessly build a robust, unique learning environment that puts learning back in the hands of your students!

Maker Lab

28 Super Cool Projects: Build * Invent * Create * Discover

Author: Jack Challoner

Publisher: Penguin

ISBN: 1465477209

Category: Juvenile Nonfiction

Page: 160

View: 2794

Build, create, invent, and discover 28 awesome experiments and activities with Maker Lab. Created in association with the Smithsonian Institution and supporting STEAM education initiatives, Maker Lab has 28 kid-safe projects and crafts that will get young inventors' wheels turning and make science pure fun. Explaining science through photographs and facts that carefully detail the "why" and "how" of each experiment using real-world examples to provide context, each activity is appropriate for kids ages 8-12 years old and ranked easy, medium, or hard, with an estimated time frame for completion. Requiring only household materials, young makers can build an exploding volcano, make bath fizzies, construct a solar system, make an eggshell geode, and more. With a foreword by Jack Andraka, a teen award-winning inventor, Maker Lab will help kids find their inner inventor to impress friends, family, and teachers and create winning projects for science fairs and school projects.

Make: Tech DIY

Easy Electronics Projects for Parents and Kids

Author: Ji Sun Lee,Jaymes Dec

Publisher: Maker Media, Inc.

ISBN: 1680451731

Category: Technology & Engineering

Page: 192

View: 8440

Kid Crafts introduces younger children to the magic of electronics through the softer side of circuits! Young explorers will learn about electronics through sewing and craft projects aimed at maker parents and their children, elementary school teachers, and kids' activity leaders. Each project introduces new skills and new components in a progressive series of projects that take learners from the very basics to understanding how to use components such as sensors, transistors, and timers. The book is breezy, highly illustrated, and fun for everyone!

Invent To Learn

Making, Tinkering, and Engineering in the Classroom

Author: Sylvia Libow Martinez,Gary S. Stager

Publisher: N.A

ISBN: 9780997554328

Category: Computers

Page: 254

View: 5408

Now in hardcover, this practical guide has become known worldwide as the "bible of the classroom maker movement." It provides K-12 educators with the how, why, and cool stuff that supports every classroom becoming a makerspace where kids and teachers learn together through direct experience with an assortment of high and low-tech materials.

The Big Book of Maker Skills

Tools & Techniques for Building Great Tech Projects

Author: Chris Hackett,Editors of Popular Science Magazine

Publisher: Weldon Owen

ISBN: 1681881616

Category: Technology & Engineering

Page: 208

View: 7182

Makers, get ready: This is your ultimate, must-have, tip-packed guide for taking your DIY projects to the next level—from basic wood- and metalworking skills to 3D printing and laser-cutting wizardry, plus the entrepreneurial and crowd-sourcing tactics needed to transform your back-of-the-envelope idea into a gleaming finished product. In The Big Book of Maker Skills: 334 Tools and Techniques for Building Great Tech Projects, readers learn classic, tried-and-true techniques from the shop class of yore—how to use a metal lathe, or pick the perfect drill bit or saw—and get introduced to a whole new world of modern manufacturing technologies, like using CAD software, printing circuits, and more. Step-by-step illustrations, helpful diagrams, and exceptional photography make this book an easy-to-follow and easy-on-the-eyes guide to getting your project done. With an emphasis on making DIY projects that can change the world, The Big Book of Maker Skills includes sections and tutorials on: Setting Up a Hackerspace Picking the Right Tools Welding Smarts Circuitry Basics Programming & Arduinos Working with Wood 3-D Printing Laser-cutting CNC Routing Testing & Prototyping Drones and Space Exploration Tools Robotics Biotechnology Sourcing and Crowdsourcing

Tinkering

Kids Learn by Making Stuff

Author: Curt Gabrielson

Publisher: Maker Media, Inc.

ISBN: 1680450344

Category: Juvenile Nonfiction

Page: 214

View: 9973

How can you consistently pull off hands-on tinkering with kids? How do you deal with questions that you can't answer? How do you know if tinkering kids are learning anything or not? Is there a line between fooling around with real stuff and learning? The idea of learning through tinkering is not so radical. From the dawn of time, whenever humanity has wanted to know more, we have achieved it most effectively by getting our hands dirty and making careful observations of real stuff. Make: Tinkering (Kids Learn by Making Stuff) lets you discover how, why--and even what it is--to tinker and tinker well. Author Curt Gabrielson draws on more than 20 years of experience doing hands-on science to facilitate tinkering: learning science while fooling around with real things. This book shows you how to make: A drum set from plastic bottles, tape, and shrink-wrap Magnetic toys that dance, sway, and amaze Catapults, ball launchers, and table-top basketball A battery-powered magic wand and a steadiness game (don't touch the sides!) Chemical reactions with household items Models of bones and tendons that work like real arms and ankles Spin art machine and a hovercraft from a paper plate! Lifelong learners hungry for their next genuine experience

Explore Makerspace!

With 25 Great Projects

Author: Alicia Z. Klepeis

Publisher: Nomad Press

ISBN: 161930564X

Category: Juvenile Nonfiction

Page: N.A

View: 3280

Bridges, furniture, musical instruments, games, vehicles—all of these things were invented and improved upon by people who love to put stuff together, take stuff apart, and figure out how things work! In Explore Makerspace! With 25 Great Projects, readers ages 7 through 10 explore what it means to be an engineer. They discover how inventors use science, art, and math to create new and exciting structures, games, and more. Readers also learn how to set up their own makerspaces at home, using inexpensive and easy-to-find supplies for their tinkering projects. Humans have been inventors throughout history. From the wheel to the rocket, scientists and other engineers have designed new technologies that have made daily life easier and stretched our horizons far beyond our own atmosphere. But inventions don’t have to be full of computer chips or other sophisticated parts. Designing the fastest toy car made from recycled materials can be just as thrilling! Makerspaces can be found in schools, libraries, community centers, and homes all around the country. These are places where both children and adults can work with materials and use the engineer design process to come up with new ideas. Here, imagination, art, and logic combine to produce lasting lessons in science, math, and physics. In Explore Makerspace! With 25 Great Projects, readers learn how to think proactively when faced with a challenge and discover the trial-and-error processes that lead to new discoveries. They find out about the motivation behind some of the world’s most amazing inventions. Through STEAM projects ranging from designing a bridge to creating board games and musical instruments, children discover how to be an engineer.

Making Makers

Kids, Tools, and the Future of Innovation

Author: AnnMarie Thomas

Publisher: Maker Media, Inc.

ISBN: 1457183706

Category: Education

Page: 162

View: 2766

This is a book for parents and other educators—both formal and informal, who are curious about the intersections of learning and making. Through stories, research, and data, it builds the case for why it is crucial to encourage today’s youth to be makers—to see the world as something they are actively helping to create. For those who are new to the Maker Movement, some history and introduction is given as well as practical advice for getting kids started in making. For those who are already familiar with the Maker Movement, this book provides biographical information about many of the “big names” and unsung heroes of the Maker Movement while also highlighting many of the attributes that make this a movement that so many people are passionate about.

The Invent to Learn Guide to Making in the K-3 Classroom

Why, How, and Wow!

Author: Alice Baggett

Publisher: N.A

ISBN: 9780989151177

Category: Education

Page: 140

View: 3367

The Invent to Learn Guide to Making in the K-3 Classroom: Why, How, and Wow! is a practical guide for primary school educators who want to inspire their students to embrace a tinkering mindset so they can invent fantastic contraptions. Veteran teacher Alice Baggett shares her expertise in how to create hands-on learning experiences for young inventors so students experience the thrilling process of making-complete with epic fails and spectacular discoveries. In this full color book loaded with photos, Alice provides ideas, resources, and practical advice about learning space design, plus gathering materials and doing more with less. STEM curriculum objectives and connections combine with inventive open-ended challenges for grades K-3 with programming, electronics, and 3D design. The rapid changes in technology coupled with Alice's desire to help her young students create and not just consume led her to incorporate as many building challenges within the curriculum as possible. Before long, she had a closet full of motors, LEDs, pom-poms, and googly eyes. Her students consistently wow with their wacky inventions and technological fluency. This book is aimed at educators of primary school students who want to teach STEM and other subjects in a hands-on, minds-on way that engages and delights. The maker movement is sweeping through schools and the nation, and this book is an essential guidebook for joining in the fun!

Zero to Maker

A Beginner's Guide to the Skills, Tools, and Ideas of the Maker Movement

Author: David Lang

Publisher: Maker Media, Inc.

ISBN: 1680453386

Category: Technology & Engineering

Page: 256

View: 879

Zero to Maker is part memoir and part how-to guidebook for anyone who is having thoughts like these: I feel like all I can do is write emails. I wish I had more hands-on skills even though I don't know what I would build... I have this one idea I've always wanted to make, but I don't know how to build it... I keep hearing about the "maker movement" but I'm not sure what that means or how I can join in... The book follows author David Lang's headfirst dive into the maker world and shows how he grew from an unskilled beginner to be a successful entrepreneur. You'll discover how to navigate this new community of makers, and find the best resources for learning the tools and skills you need to be a dynamic maker in your own right. The way we make things has changed. A new generation of tinkerers have emerged through online communities and powerful digital fabrication tools, and their creations are changing the world. This book follows the author's personal journey of transformation into a maker-entrepreneur. It is everyone's guide to combining inspiration and resources to effectively navigate this exciting new world. Lang reveals how he became a maker pro after losing his job and how the experience helped him start OpenROV, a DIY community and product line focused on underwater robotics. It all happened once he became an active member of the maker movement. Ready to take the plunge into the next Industrial Revolution? This guide provides a clear and inspiring roadmap. Take an eye-opening journey from unskilled observer to engaged maker Learn how to join this community, get access to tools and experts, and pick up new skills Use a template for building a maker-based entrepreneurial lifestyle and prepare yourself for the careers of the future This book is for everyone who dreams of becoming a successful maker-entrepreneur. It not only satisfies the aspirational aspect but shows newcomers to the maker movement exactly how to join in. First published in 2013, this new edition features full-color photos and shares David's latest insights and experiences as he continues to grow as a maker entrepreneur and citizen scientist.

The Green Screen Makerspace Project Book

Author: Todd Burleson

Publisher: McGraw Hill Professional

ISBN: 1260019969

Category: Technology & Engineering

Page: 144

View: 9065

Take your video projects to the next level with the power of green screen! This easy-to-follow guide clearly explains green screen technology and shows, step-by-step, how to dream up and create professional-grade video effects. Written by a teacher-maker-librarian, The Green Screen Makerspace Project Book features 25 low-cost DIY projects that include materials lists, start-to-finish instructions, and detailed photos. You will get coverage of software that readers at any skill level, in any makerspace―from a library to a living room―can use to produce videos with high-quality green screen effects. •Learn about the history and evolution of green screen •Explore the underlying science and technology •Build your own inexpensive—or free!—green screen •Choose a suitable lighting kit or find the best natural light •Put it all together and create visually interesting presentations •Edit your videos using PC, Mac, and Chromebook programs

Meaningful Making

Projects and Inspirations for Fab Labs and Makerspaces

Author: Paulo Blikstein,Sylvia Libow Martinez,Heather Allen Pang

Publisher: N.A

ISBN: 9780997554342

Category:

Page: N.A

View: 1112

A learning revolution is in the making around the world. Enthusiastic educators are using the new tools and technology of the maker movement to give children authentic learning experiences beyond textbooks and tests. The Stanford University FabLearn Fellows are a group of K-12 educators working at the forefront of this movement in all corners of the globe. They teach in Fab Labs, makerspaces, classrooms, libraries, community centers, and museums-all with the goal of making learning more meaningful in the modern world. In this book, the 2014-2015 FabLearn Fellows share inspirational ideas from their learning spaces, assessment strategies and recommended projects across a broad range of age levels. Illustrated with color photos of real student work, the Fellows take you on a tour of the future of learning, where children make sense of the world by making things that matter to them and their communities. To read this book is to rediscover learning as it could be and should be-a joyous, mindful exploration of the world, where the ultimate discovery is the potential of every child.

Star Wars Maker Lab

20 Craft and Science Projects

Author: Liz Lee Heinecke,Cole Horton

Publisher: Penguin

ISBN: 1465482741

Category: Juvenile Nonfiction

Page: 128

View: 5022

Ever wanted to move things without touching them like a Jedi can? Or grow your own kyber crystal? Or maybe explode a balloon with a beam of energy, just like the Death Star? Now you can! With 20 amazing projects, Star WarsTM Maker Lab teaches your budding Padawan how to become a Master of science, in both the real world and the Star Wars galaxy. Using clear step-by-step instructions, the book guides home scientists and makers through each exciting experiment-from making Jabba's gooey slime or a hovering landspeeder, to an Ewok catapult and a glowing Gungan Globe of Peace. Each experiment has fact-filled panels to explain the real-world science as well as the Star Wars science fiction from the movies. With projects that are out of this world, this fantastic Star Wars book can keep children entertained for hours, making use of many household items such as cardboard tubes, baking soda, cornstarch, straws, balloons, and food coloring. There is also plenty to keep more adventurous scientists enthralled, with instructions to make your own bristlebot mouse droid, lightsaber duel, and Mustafar volcano. Star Wars Maker Lab supports STEAM topics and helps children to learn the basics of science by traveling through the Star Wars galaxy. May the (static) Force be with you! © & TM 2017 LUCASFILM LTD. Used Under Authorization.

Makerspace Sound and Music Projects for All Ages

Author: Isaac W. Glendening,Mary Glendening

Publisher: McGraw Hill Professional

ISBN: 1260027082

Category: Juvenile Nonfiction

Page: 192

View: 435

Dream up and build your own sound and music projects—no experience necessary! This easy-to-follow guide shows, step-by-step, how to work with sound generation, recording, editing, and distribution tools. Co-written by a professional audio engineer and a dedicated maker-librarian, Makerspace Sound and Music Projects for All Ages gets you started designing, programming, and assembling fun music and audio creations right away. The book features dozens of DIY projects complete with parts lists, start-to-finish instructions, and full-color illustrations that guarantee success. You will explore the latest inexpensive—or free!—audio software for Windows, Apple, iOS, and Android devices. •Work with free and low-cost music apps and programs•Build unique musical instruments from household items•Choose a microphone that fits your needs and budget•Learn about DAWs and audio recording and editing applications•Start making sound with littleBits, Scratch, and MakeyMakey•Create killer drum beats and melodic sequences using micro:Bit•Record your music and use cutting-edge analog and digital effects•Add sound to your robotics, e-textile, 3-D printing, and wearable gadgets•Upload your audio creations to SoundCloud, YouTube, and iTunes

The Art of Tinkering

Author: Karen Wilkinson,Mike Petrich

Publisher: Weldon Owen

ISBN: 9781616286095

Category: Crafts & Hobbies

Page: 224

View: 3366

This Is Not Your Average Art Book Brought to you by the Exploratorium's Tinkering Studio, The Art of Tinkering is an unprecedented celebration of what it means to tinker: to take things apart, explore tools and materials, and build wondrous, wild art that’s part science and part technology. Join 150+ makers as they share the stories behind their beautiful and bold work and use this book to do some tinkering yourself. We do mean “use this book” in a literal sense… you won’t even be able to reach the first page before using it. The Art of Tinkering is a collection of exhibits, artwork, and projects that celebrate a whole new way to learn, in which people create their own knowledge through making and doing, working with readily available materials, getting their hands dirty, collaborating with others, problem-solving in the most fun sense of the word, and, yes, oftentimes failing and bouncing back from getting stuck. Each artist featured in The Art of Tinkering goes through this process, and lovingly shares the backstory behind their own work so that readers can feel invited to join in on the whimsy. Whether it’s sharing their favorite tools (who knew toenail clippers could be so handy?) or offering a glimpse of their workspaces (you’d be amazed how many electronics tools you can pack into one pantry!), the stories, lessons, and tips in The Art of Tinkering offer a fascinating portrait of today’s maker scene. Artists include: Learn from greats like Scott Weaver, Arthur Ganson, Moxie, Tim Hunkin, AnnMarie Thomas, Ranjit Bhatnajar and Jie Qi.

Electronics for Kids

Play with Simple Circuits and Experiment with Electricity!

Author: Oyvind Nydal Dahl

Publisher: No Starch Press

ISBN: 1593277474

Category: Technology & Engineering

Page: 328

View: 975

Why do the lights in a house turn on when you flip a switch? How does a remote-controlled car move? And what makes lights on TVs and microwaves blink? The technology around you may seem like magic, but most of it wouldn’t run without electricity. Electronics for Kids demystifies electricity with a collection of awesome hands-on projects. In Part 1, you’ll learn how current, voltage, and circuits work by making a battery out of a lemon, turning a metal bolt into an electromagnet, and transforming a paper cup and some magnets into a spinning motor. In Part 2, you’ll make even more cool stuff as you: –Solder a blinking LED circuit with resistors, capacitors, and relays –Turn a circuit into a touch sensor using your finger as a resistor –Build an alarm clock triggered by the sunrise –Create a musical instrument that makes sci-fi soundsThen, in Part 3, you’ll learn about digital electronics—things like logic gates and memory circuits—as you make a secret code checker and an electronic coin flipper. Finally, you’ll use everything you’ve learned to make the LED Reaction Game—test your reaction time as you try to catch a blinking light!With its clear explanations and assortment of hands-on projects, Electronics for Kids will have you building your own circuits in no time.