The Art of Video Games

From Pac-Man to Mass Effect

Author: Chris Melissinos,Alice Wong,Natasha Tabori Fried,Patrick O'Rourke

Publisher: Welcome Books

ISBN: 1599621096

Category: Cooking

Page: 215

View: 2950

Designed with the busy mum in mind, The Little Big Cookbook for Moms pairs the charming design of Welcome's best selling series with 150 recipes to please the whole family.

The Art of Video Games

From Pac-Man to Mass Effect

Author: Chris Melissinos,Patrick O'Rourke

Publisher: N.A

ISBN: 159962110X

Category: Art

Page: 215

View: 3999

Showcases 80 video games selected by an international poll for inclusion in a Smithsonian American Art Museum exhibition, sharing the inside stories of the games' development, interviews with key artists and designers and vivid full-color artwork from the games, in a book that features Pac-Man, Space Invaders, BioShock, Uncharted, Mass Effect and many more.

Push Start

The Art of Video Games

Author: Stephan Guenzel

Publisher: Earbooks

ISBN: 9783943573091

Category: Art

Page: 380

View: 6895

"Traces the graphic evolution from early games through the golden era of arcade gaming all the way to current HD masterpieces"--Publisher's note.

The Art of Videogames

Author: Grant Tavinor

Publisher: John Wiley & Sons

ISBN: 9781444310184

Category: Computers

Page: 240

View: 6532

The Art of Videogames explores how philosophy of the arts theories developed to address traditional art works can also be applied to videogames. Presents a unique philosophical approach to the art of videogaming, situating videogames in the framework of analytic philosophy of the arts Explores how philosophical theories developed to address traditional art works can also be applied to videogames Written for a broad audience of both philosophers and videogame enthusiasts by a philosopher who is also an avid gamer Discusses the relationship between games and earlier artistic and entertainment media, how videogames allow for interactive fiction, the role of game narrative, and the moral status of violent events depicted in videogame worlds Argues that videogames do indeed qualify as a new and exciting form of representational art

Every Day Is Play

A Celebration of the Video Game

Author: Matthew Kenyon

Publisher: N.A

ISBN: 9780984503223

Category:

Page: N.A

View: 1881

A book project to celebrate the game--uniting artists and gamers across the globe through video game culture and creativity.

The Art of the Video Game

Author: Josh Jenisch

Publisher: N.A

ISBN: 1594742774

Category: Games & Activities

Page: 160

View: 8480

A celebration of video game art offers examples from the largest design studios and game publishers, with full-color digital artwork and never-before-published sketches, models, and works-in-progress.

1001 Video Games You Must Play Before You Die

Author: Tony Mott

Publisher: Pier 9

ISBN: 9781743369104

Category: Computer games

Page: 960

View: 3209

In fewer than fifty years video games have become one of the most popular forms of entertainment. But which are the best games, the ones you must play? Tony Mott, editor of popular gaming magazine Edge, presents 1001 of the best video games from around the world, from Donkey Kong to Doom, and from Frogger to Final Fantasy. Covering everything from old favourites to those breaking new ground, these are the games that should not be missed.

Extra Lives

Why Video Games Matter

Author: Tom Bissell

Publisher: Vintage

ISBN: 0307474313

Category: Games

Page: 242

View: 3573

A personal assessment of the author's addiction to video games explores his favorites, their roles as modern forms of popular art, and their habit-forming appeal while considering how he has neglected his professional and social responsibilities in favorof gaming activities.

Arcade Fever

The Fan's Guide to the Golden Age of Video Games

Author: John Sellers

Publisher: Running PressBook Pub

ISBN: 9780762409372

Category: Games

Page: 159

View: 2209

Arcade Fever is a full-color illustrated history of video arcade games, with tributes to more than 50 classic games like Pong, Space Invaders, Pac Man, Q-Bert, Frogger, and TRON. Learn which game caused a yen shortage in Japan -- and which games inspired breakfast cereals, Saturday-morning cartoons, episodes of Seinfeld, and #1 pop-music singles. Meet the visionary musicians, writers, animators, cabinet artists, and other unsung heroes of the video game industry. The perfect gift for anyone who spent their childhood in video arcades, Arcade Fever is a pop-culture nostalgia trip you won't want to miss! John Sellers writes for Entertainment Weekly, Premiere, TV Guide, and other national magazines. He is also the author of Pop Culture Aptitude Test: Rad, 80s Version. He was the World Champion of Donkey Kong in 1983 and appeared on the television show "That's Incredible!"

Game Art

Art from 40 Video Games and Interviews with Their Creators

Author: Matt Sainsbury

Publisher: No Starch Press

ISBN: 1593276656

Category: Art

Page: 272

View: 9573

"I came for the art but stayed for the writing...an insightful window into the mind's of the creators to help supplement the games the reader plays." —Japanator "Put simply, I’m rather taken by this book...useful and interesting reading for the video game critic." —PopMatters "These interviews are the proof game lovers needed that yes, there is as deep a meaning behind our games as we always suspected." —Lauren Orsini on Forbes.com Game Art is a collection of breathtaking concept art and behind-the-scenes interviews from videogame developers, including major players like Square Enix, Bioware, and Ubisoft as well as independent but influential studios like Tale of Tales and Compulsion Games. Immerse yourself in fantastic artwork and explore the creative thinking behind over 40 console, mobile, and PC games. A lone independent developer on a tiny budget can create an experience as powerful and compelling as a triple-A blockbuster built by a team of 1,000. But like all works of art, every game begins with a spark of inspiration and a passion to create. Let Game Art take you on a visual journey through these beautiful worlds, as told by the minds that brought them to life. Art from: Akaneiro: Demon Hunters • Alice: Madness Returns • American McGee’s Alice • Atelier Escha & Logy • Atelier Meruru • Atelier Rorona • Atelier Shallie • Atelier Totori • Bientôt l’été • Bladestorm: Nightmare • Child of Light • Contrast • D4: Dark Dreams Don’t Die • Dead or Alive 5 • Deception IV • Dragon Age: Inquisition • Dynasty Warriors • escapeVektor • Fairy Fencer F • Fatal Frame II • Final Fantasy XIV: A Realm Reborn • flowmo • Gamebook Adventures • The Graveyard • Hyperdimension Neptunia • KILLER IS DEAD • LOLLIPOP CHAINSAW • Luxuria Superbia • Malevolence: The Sword of Ahkranox • Monster Monpiece • NaissanceE • Never Alone • Ninja Gaiden 3 • The Path • Samurai Warriors • Shadows of the DAMNED • Sorcery Saga: Curse of the Great Curry God • Spirit Hunters Inc • Sunset • Tengami Interviews with: Peter Budziszewski and Tamara Schembri • Amy Fredeen and Alan Gershenfeld • Auriea Harvey and Michaël Samyn • Yosuke Hayashi • Keisuke Kikuchi • Makoto Kitano • Mike Laidlaw • American McGee • Naoko Mizuno and Tsunako • Alex Norton • Yoshito Okamura • Jean-François Poirier • Guillaume Provost • Neil Rennison • Jennifer Schneidereit • Mavros Sedeño • SUDA51 • Hidetaka Suehiro • Akihiro Suzuki and Hisashi Koinuma • Nic Watt • Naoki Yoshida

The Comic Book Story of Video Games

The Incredible History of the Electronic Gaming Revolution

Author: Jonathan Hennessey

Publisher: Ten Speed Press

ISBN: 0399578919

Category: Comics & Graphic Novels

Page: 192

View: 8766

A complete, illustrated history of video games--highlighting the machines, games, and people who have made gaming a worldwide, billion-dollar industry/artform--told in a graphic novel format. Author Jonathan Hennessey and illustrator Jack McGowan present the first full-color, chronological origin story for this hugely successful, omnipresent artform and business. Hennessey provides readers with everything they need to know about video games--from their early beginnings during World War II to the emergence of arcade games in the 1970s to the rise of Nintendo to today's app-based games like Angry Birds and Pokemon Go. Hennessey and McGowan also analyze the evolution of gaming as an artform and its impact on society. Each chapter features spotlights on major players in the development of games and gaming that contains everything that gamers and non-gamers alike need to understand and appreciate this incredible phenomenon.

Art Of Atari

Author: Tim Lapetino

Publisher: Dynamite Entertainment

ISBN: 1524101060

Category: Art

Page: 352

View: 8613

Atari is one of the most recognized names in the world. Since its formation in 1972, the company pioneered hundreds of iconic titles including Asteroids, Centipede, and Missile Command. In addition to hundreds of games created for arcades, home video systems, and computers, original artwork was specially commissioned to enhance the Atari experience, further enticing children and adults to embrace and enjoy the new era of electronic entertainment. The Art of Atari is the first official collection of such artwork. Sourced from private collections worldwide, this book spans over 40 years of the company's unique illustrations used in packaging, advertisements, catalogs, and more. Co-written by Robert V. Conte and Tim Lapetino, The Art of Atari includes behind-the-scenes details on how dozens of games featured within were conceived of, illustrated, approved (or rejected), and brought to life! Includes a special Foreword by New York Times bestseller Ernest Cline author of Armada and Ready Player One, soon to be a motion picture directed by Steven Spielberg. Whether you're a fan, collector, enthusiast, or new to the world of Atari, this book offers the most complete collection of Atari artwork ever produced!

The Art of Game Design

A Book of Lenses, Second Edition

Author: Jesse Schell

Publisher: CRC Press

ISBN: 1466598646

Category: Computers

Page: 600

View: 3404

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, visual design, film, software engineering, theme park design, mathematics, puzzle design, and anthropology. This Second Edition of a Game Developer Front Line Award winner: Describes the deepest and most fundamental principles of game design Demonstrates how tactics used in board, card, and athletic games also work in top-quality video games Contains valuable insight from Jesse Schell, the former chair of the International Game Developers Association and award-winning designer of Disney online games The Art of Game Design, Second Edition gives readers useful perspectives on how to make better game designs faster. It provides practical instruction on creating world-class games that will be played again and again.

Trigger Happy

Videogames and the Entertainment Revolution

Author: Steven Poole

Publisher: Arcade Publishing

ISBN: 9781559705981

Category: Games

Page: 248

View: 4227

A thought-provoking cultural study of videogames traces the history of this popular form of entertainment and explains why videogames will become the dominant popular art form of the twenty-first century. Reprint.

Understanding Video Games

The Essential Introduction

Author: Simon Egenfeldt-Nielsen,Jonas Heide Smith,Susana Pajares Tosca

Publisher: Routledge

ISBN: 1317533127

Category: Games

Page: 286

View: 3548

Understanding Video Games is a crucial guide for newcomers to video game studies and experienced game scholars alike. This revised and updated third edition of the pioneering text provides a comprehensive introduction to the field of game studies, and highlights changes in the gaming industry, advances in video game scholarship, and recent trends in game design and development—including mobile, casual, educational, and indie gaming. In the third edition of this textbook, students will: Learn the major theories and schools of thought used to study games, including ludology and narratology; Understand the commercial and organizational aspects of the game industry; Trace the history of games, from the board games of ancient Egypt to the rise of mobile gaming; Explore the aesthetics of game design, including rules, graphics, audio, and time; Analyze the narrative strategies and genre approaches used in video games; Consider the debate surrounding the effects of violent video games and the impact of "serious games." Featuring discussion questions, recommended games, a glossary of key terms, and an interactive online video game history timeline, Understanding Video Games provides a valuable resource for anyone interested in examining the ways video games are reshaping entertainment and society.

Level Up!

The Guide to Great Video Game Design

Author: Scott Rogers

Publisher: John Wiley & Sons

ISBN: 0470970928

Category: Computers

Page: 520

View: 3396

Video Game Writing

From Macro to Micro

Author: Maurice Suckling,Marek Walton

Publisher: N.A

ISBN: 9781683920298

Category: Computers

Page: 450

View: 923

This insightful, revised book explores the challenging and evolving world of the games writer. Part I provides a fascinating overview of the history of games writing following its humble roots in the '60s to today's triple-A titles; Part II asks and answers the key question: what does a games writer do and how do they do it? Especially useful reading for novice game writers, its chapters cover a broad range of topics including contracts, NDAs, creative collaboration, narrative design, editing, adaptations, and environmental storytelling. Part III, of particular value for more advanced students of writing, addresses deeper theoretical questions increasingly relevant in today's games titles, including: Why have story at all?" What is plot and how does it work? How best can a writer use agency? Finally, Part IV presents readers with hard-earned nuggets of wisdom from today's game writers working in the US, Europe, and Japan. Packed with practical samples, case studies, and exercises, this book is essential reading for anyone interested in the world of games writing. Features: - Covers history of games writing, narrative design, storytelling, plot, contracts, and packed with practical samples, case studies, and exercises - Presents readers with opinions and suggestions from today's game writers who are working in the US, Europe, and Japan - Includes a broad range of topics e.g., creative collaboration, editing, adaptations, and environmental storytelling - Mentions games such as Elder Scrolls V: Skyrim, Borderlands 2, The Walking Dead, L.A. Noire, Grand Theft Auto V, Mass Effect 3, The Stanley Parable, The Last of Us, Alien Isolation, The Witcher 3: Wild Hunt, Life is Strange, Until Dawn, Quantum Break, BioShock, World of Warcraft, and more.

Video Games as Tools to Achieve Insight into Cognitive Processes

Author: Walter R. Boot

Publisher: Frontiers Media SA

ISBN: 2889195538

Category:

Page: N.A

View: 4446

Though traditionally designed for entertainment, video games are being used more and more by psychologists to understand topics such as skill acquisition, cognitive capacity and plasticity, aging, individual differences, and development. The appeal of using video games over simpler laboratory paradigms partly comes from their ability to present rich and complex cognitive challenges more representative of the demands of the complex everyday tasks we perform outside of the laboratory. However, this complexity also presents a host of methodological and analytic challenges. This Research Topic brings together research using games to explore cognitive processes, with a special focus on the challenges of this approach. Challenges are in terms of design, implementation, or data analysis.

Mass Effect Adult Coloring Book

Author: Bioware

Publisher: Dark Horse Comics

ISBN: 1506702872

Category: Comics & Graphic Novels

Page: 96

View: 6504

The award-winning Mass Effect series is famous for its memorable characters, thrilling combat, and stunning visuals. Now celebrate that excitement and beauty with Dark Horse's Mass Effect: The Adult Coloring Book! Featuring art inspired by the classic Mass Effect trilogy as well as the upcoming Mass Effect: Andromeda, this gorgeously illustrated volume includes forty-five ultra-detailed black and white images for you to color however you choose. This is a must have for all fans of science fiction adventure! Includes art inspired by the upcoming Mass Effect: Andromeda! The official Mass Effect coloring book! Color your favorite Mass Effect moments directly from the games! Includes forty-five pieces of beautifully detailed black and white artwork! A must-have for any Mass Effect fan!