The Art of LEGO MINDSTORMS NXT-G Programming

Author: Terry Griffin

Publisher: No Starch Press

ISBN: 1593272189

Category: Crafts & Hobbies

Page: 288

View: 5008

The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.

LEGO MINDSTORMS NXT-G Programming Guide

Author: James Floyd Kelly

Publisher: Apress

ISBN: 1430229764

Category: Technology & Engineering

Page: 336

View: 8258

James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block

The Art of LEGO MINDSTORMS EV3 Programming

Author: Terry Griffin

Publisher: No Starch Press

ISBN: 1593276389

Category: Technology & Engineering

Page: 276

View: 8526

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

LEGO MINDSTORMS NXT

The Mayan Adventure

Author: James Floyd Kelly

Publisher: Apress

ISBN: 9781430203629

Category: Computers

Page: 336

View: 4655

Through the use of a fictional story, this book details how to build and design robots. Max, the story's main character, is part of an archaeological expedition investigating a newly discovered Mayan pyramid. During the expedition, the team encounters various problems, each solved with the help of a unique robot that Max creates using the Lego Mindstorms NXT kit. Although the book reveals possible robotic solutions and offers detailed information on how to build and program each robot, readers are encouraged to come up with their own. The book includes complete building theory information and provides worksheets for brainstorming.

LEGO MINDSTORMS NXT One-Kit Wonders

Ten Inventions to Spark Your Imagination

Author: James Floyd Kelly,Matthias Paul Scholz,Christopher R. Smith,Martijn Boogaarts,Jonathan Daudelin,Eric D. Burdo,Laurens Valk,BlueToothKiwi

Publisher: No Starch Press

ISBN: 1593271883

Category: Technology & Engineering

Page: 408

View: 2871

Furnishes detailed, step-by-step instructions for designing, constructing, and programming ten innovative robots--including the Grabbot, Dragster, and The Hand--with detailed guidelines on how a NXT program works and its applications in the world of robotics. Original. (All Users)

Programming Lego Mindstorms NXT

Author: Owen Bishop

Publisher: Elsevier

ISBN: 008056996X

Category: Technology & Engineering

Page: 200

View: 6722

Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures

Winning Design!

LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition

Author: James Jeffrey Trobaugh

Publisher: Apress

ISBN: 1484221052

Category: Computers

Page: 263

View: 1498

Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics

Author: John Baichtal,Matthew Beckler,Adam Wolf

Publisher: "O'Reilly Media, Inc."

ISBN: 1449321062

Category: Computers

Page: 311

View: 2717

Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.

Learning LEGO MINDSTORMS EV3

Author: Gary Garber

Publisher: Packt Publishing Ltd

ISBN: 1783985038

Category: Computers

Page: 284

View: 646

This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

Creating Cool MINDSTORMS NXT Robots

Author: Daniele Benedettelli

Publisher: Apress

ISBN: 1430205997

Category: Computers

Page: 608

View: 7180

This book teaches anyone interested how to build LEGO MINDSTORMS robots. The author starts with an easy robot and gets to more detail in the succeeding six robots built in the book. The robots he presents are award winning robots, so he is giving away his secrets. The author also teaches how to program the robots. If you are not a programmer, then you can use the code provided. He tells you what equipment you need and how to get it inexpensively. So everything is discussed that you will need to create these robots or modify his designs to create your own. You truly experience the technology in action as you create your robots.

Advanced NXT

The Da Vinci Inventions Book

Author: Matthias Paul Scholz

Publisher: Springer

ISBN: 1590598431

Category: Computers

Page: 369

View: 7166

Provides instructions on building some of Leonardo da Vinci's inventions using the LEGO Mindstorms NXT technology.

LEGO MINDSTORMS NXT Thinking Robots

Build a Rubik's Cube Solver and a Tic-tac-toe Playing Robot!

Author: Daniele Benedettelli

Publisher: No Starch Press

ISBN: 1593272162

Category: Technology & Engineering

Page: 224

View: 7653

Furnishes step-by-step instructions for designing, constructing, and programming two robots that think--the TTT Tickler and the One-Armed Wonder.

First LEGO League

The Unofficial Guide

Author: James Floyd Kelly,Jonathan Daudelin

Publisher: "O'Reilly Media, Inc."

ISBN: 1457169533

Category: Technology & Engineering

Page: 264

View: 9585

FIRST LEGO League (FLL) is an international program for kids ages 9 to 14 that combines a hands-on, interactive robotics program and research presentation with a sports-like atmosphere. Authors James Floyd Kelly and Jonathan Daudelin-both participants in numerous FIRST LEGO League competitions-have teamed up to bring coaches, teachers, parents, and students an all-in-one guide to FLL. Written for both rookie and experienced teams, FIRST LEGO League: The Unofficial Guide includes in-depth coverage of topics like team formation and organization, robot building and programming, and the basics of getting involved with FLL. Before the authors delve into the specifics of robot and team building, they reveal the fascinating history of the FIRST organization and the sometimes puzzling structure of the FLL competition. Using a combination of real-life stories and candid commentary from actual FLL teams, as well as recollections of their own experiences, they offer an abundance of helpful guidance and dependable building and programming examples. FIRST LEGO League: The Unofficial Guide explores the complex workings and structure of the FLL competition, including its four key components: Robot Game, Technical Interview, Project, and Teamwork. You'll learn how to: Organize, recruit, and manage a team Find equipment, mentors, and funding Design, build, and program winning robots Tackle each of the four FLL components-from Robot Game to Teamwork Use strategies and techniques from FLL masters to increase your scores No matter what your role in the FLL competition, FIRST LEGO League: The Unofficial Guide will make you a better competitor, builder, designer, and team member. The only ingredient you need to add is your competitive spirit!

Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

Author: David J. Perdue

Publisher: No Starch Press

ISBN: 1593272154

Category: Crafts & Hobbies

Page: 336

View: 578

Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.

Core Lego Mindstorms Programming

Author: Brian Bagnall

Publisher: Pearson P T R

ISBN: 9780130093646

Category: Computers

Page: 538

View: 4068

"Lego Mindstorms" allows you to build and program simple robots, but wouldn't it be nice to take programming to the next level? This book starts off with the basics and each chapter progresses to even more ambitious projects.

LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots

Author: Laurens Valk

Publisher: No Starch Press

ISBN: 1593272111

Category: Crafts & Hobbies

Page: 320

View: 8458

From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.

Build Your Own Teams of Robots with LEGO® Mindstorms® NXT and Bluetooth®

Author: Cameron Hughes,Tracey Hughes,Trevor Watkins,Bob Kramer

Publisher: McGraw Hill Professional

ISBN: 0071798579

Category: Technology & Engineering

Page: 400

View: 8394

CREATE YOUR OWN SYNCHRONIZED ROBOT ARMY! PLAN, DESIGN, ASSEMBLE, AND PROGRAM ROBOT SQUADS THAT COMMUNICATE and cooperate with each other to accomplish together what they can’t do individually. Build Your Own Teams of Robots with LEGO MINDSTORMS NXT and Bluetooth shows you how to construct a team capability matrix (TCM) and use the Bluetooth Robotic-Oriented Network (BRON) so your robot teams can share sensors, actuators, end effectors, motor power, and programs. Find out how the Bluetooth communications protocol works and how to program Bluetooth in NXT-G, NXC, LabVIEW, and Java. Learn how to send and receive Bluetooth messages, data, and commands among robots, between a robot and a computer, and between an Android smart phone and a robot. Through teamwork, your robots will be able to accomplish amazing feats! THE STEP-BY-STEP ROBOT TEAM PROJECTS IN THE BOOK INCLUDE: * Crime Scene Investigation Robot Team * Robot Convoy * Rubik's Cube Solver LEARN HOW TO: Coordinate multiple robots to work together as a team to perform tasks Combine two or more microcontrollers to make a single, multicontroller/multi-agent robot Take advantage of sensor and actuator capabilities in a team environment Establish goals and teamwork strategies for your robots Control your robot teams with NXT-G Bluetooth bricks and LabVIEW for NXT Bluetooth VI Activate your team using a smart phone Give your team of robots Java power with leJOS Use Java on the Linux and Darwin operating systems Watch video demonstrations of the projects and download code and examples in multiple languages (NXT-G, Java, LabVIEW, and NXC) from the book's companion website at www.robotteams.org. Downloads are also available at mhprofessional.com/robotteams.

Building Robots With Lego Mindstorms

Author: Mario Ferrari,Guilio Ferrari

Publisher: Elsevier

ISBN: 9780080476285

Category: Computers

Page: 448

View: 5172

Lego robots! Mindstorms are sweeping the world and fans need to learn how to programme them Lego Mindstorms are a new generation of Lego Robots that can be manipulated using microcomputers, light and touch sensors, an infrared transmitter and CD-ROMs. Since Lego launched Lego Mindstorms in late 1998 sales have skyrocketed - with no sign of slowing down. Mindstorms have captured the imagination of adults and children alike, creating a subculture of Mindstorm enthusiasts around the world. The kits are now a staple part of engineering and computer science classes at many high profile Universities. Building Robots with Lego Mindstorms provides readers with a fundamental understanding of the geometry, electronics, engineering, and programming required to build your own robots. Mario and Giulio Ferrari are world-renowned experts in the field of Lego Mindstorms robotics, and in this book they share their unrivaled knowledge and expertise of robotics as well as provide a series of chapters detailing how to design and build the most exotic robots. Mario and Giulio also give detailed explanations of how to integrate Lego Mindstorms kits with other Lego programmable bricks such as Scout and Cybermaster, as well as with non-robotic Lego Technics models.

I, Robot Programmer

The Beginner's Guide to Programming Robots

Author: Trevor Watkins

Publisher: Que Publishing

ISBN: 9780789751485

Category: Computers

Page: 352

View: 8899

I, Robot Programmer is the only robotics programming tutorial that teaches the basics of robotics programming inany language, shows how to apply those concepts with the hugely popular LEGO Mindstorms NXT-G language, and then walks you through a pair of start-to-finish robot projects – covering both programmingand construction. Absolutely no robotics or programming experience is necessary. What's more, even if you someday choose a different robot programming language, you won't be a beginner anymore: you'll be able to use all the concepts you learn here. Coverage includes: Building a robotic armored car with dual-firing cannons Building an Army HEMTT (Heavy Expanded Mobility) roboto Writing programs that make your robots speak and display visuals Making your robots move – and making them decide Using repetition, reusable functions, and data blocks Extending your robot's capabilities via sensors Giving your robot “purpose” Debugging your NXT-G programs so they work exactly as intended Chapter exercises and sample projects reinforce what you've learned, helping you test your skills and improvise additional capabilities – and also making this book an exceptionally valuable classroom and laboratory resource.

The Art of LEGO MINDSTORMS EV3 Programming

Author: Terry Griffin

Publisher: No Starch Press

ISBN: 1593276389

Category: Technology & Engineering

Page: 276

View: 6434

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).