Super Scratch Programming Adventure!

Learn to Program by Making Cool Games (Covers Version 2)

Author: The LEAD Project

Publisher: No Starch Press

ISBN:

Category: Computers

Page: 157

View: 890

Provides step-by-step instructions and code to create computer games inspired by classic arcade games using Scratch.

Super Scratch Programming Adventure!

Learn to Program by Making Cool Games

Author: LEAD Project

Publisher: No Starch Press

ISBN:

Category: Computers

Page: 157

View: 213

Scratch is an educational programming language that allows children to imagine, create, and share their own games, interactive stories, and music videos. Kids will master programming fundamentals by making games inspired by arcade classics like Breakout and Pitfall.

Script Changers

Digital Storytelling with Scratch

Author: Kylie Peppler

Publisher: MIT Press

ISBN:

Category: Computers

Page: 352

View: 228

Script Changers shows the ways that stories offer a lens for seeing the world as a series of systems. It provides opportunities for students to create interactive and animated stories about creating positive change in their communities. These projects utilize the Scratch visual programming environment.

The Maker Cookbook: Recipes for Children's and 'Tween Library Programs

Author: Cindy Wall

Publisher: ABC-CLIO

ISBN:

Category: Language Arts & Disciplines

Page: 237

View: 767

The Maker Movement is hot, and librarians are eager to participate. Even if you feel restricted by budget, staff, or space, this step-by-step guide will help you turn your library into a creativity center. • Makes it easy for you to host Maker programs for children and 'tweens—with "No Makerspace Required!" • Provides clear, step-by-step directions for creating new Maker programming or adding Maker elements to an existing program • Offers alternatives that allow you to customize programs according to the resources available • Suggests curricular tie-ins so the programs can be used in a school setting • Includes appendices chock full of supplemental materials such as book-discussion questions, checklists, and other reproducible participant handouts

The Awesome Inner Workings of Video Games

Author: Arie Kaplan

Publisher: Lerner Publications

ISBN:

Category: Juvenile Nonfiction

Page: 32

View: 385

Gamers, beware?your video games can think for themselves! Ever wondered what's inside the plastic of your video game console but don't want to crack it open to find out? Crack open this book instead! You'll learn what computer code looks like, how a game console's "brain" makes decisions, and how its memory allows you to return to play each day without starting from scratch.

Getting to Know Arduino

Author: Heather Moore Niver

Publisher: The Rosen Publishing Group, Inc

ISBN:

Category: Juvenile Nonfiction

Page: 64

View: 650

This book covers the particulars of Arduino's hardware and software, its capabilities, pros and cons of the platform, and examples of the creativity its use engenders. The Arduino programming language is used to operate microcontrollers, which are essentially mini-computers that trigger physical systems such as lights and motors.

Mission Python

A Programming Adventure in Space

Author: Sean McManus

Publisher: No Starch Press

ISBN:

Category: Juvenile Nonfiction

Page: 336

View: 280

Program a graphical adventure game in this hands-on, beginner-friendly introduction to coding in the Python language. Launch into coding with Mission: Python, a space-themed guide to building a complete computer game in Python. You'll learn programming fundamentals like loops, strings, and lists as you build Escape!, an exciting game with a map to explore, items to collect, and tricky logic puzzles to solve. As you work through the book, you'll build exercises and mini-projects, like making a spacewalk simulator and creating an astronaut's safety checklist that will put your new Python skills to the test. You'll learn how to use Pygame Zero, a free resource that lets you add graphics and sound effects to your creations, and you'll get useful game-making tips, such as how to design fun puzzles and intriguing maps. Before you know it, you'll have a working, awesome game to stump your friends with (and some nifty coding skills, too!). You can follow this book using a Raspberry Pi or a Microsoft Windows PC, and the 3D graphics and sound effects you need are provided as a download.

Adventures in Coding

Author: Eva Holland

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 320

View: 954

Learn to code the fun way with nine real projects for true beginners Adventures in Coding is written specifically for young people who want to learn how to code, but don't know where to begin. No experience? No problem! This book starts from the very beginning to take you from newbie to app-builder in no time. You'll 'learn by doing' as you build projects designed to help you master fundamental programming skills—and you'll have a great time doing it. These skills form the foundation of any programmer's tool set, and you'll continue to use them as you graduate to other devices and more difficult projects. Each chapter includes a video to help clear up any confusion and make sure you really understand, so you can keep programming your way through every single project without hitting major roadblocks. If you're ready to start designing your own program, this book will help you get started today. More and more kids are learning to code, and many schools offer basic programming classes as part of the regular curriculum. This book is structured like a class, starting with the basics and building skill upon skill, making it both a perfect accompaniment to formal instruction and an ideal guide for self-study. Learn the basic programming skills you'll use everywhere Build nine fun projects from super-basic to pretty challenging Build the skills you need to create bigger and better apps Watch video tutorials for extra help and explanations How many times have you played with an app only to find yourself wishing it had this or that feature? If you learn how to code, you can be the creator of the next big app! But it all starts with that first small project. Adventures in Coding provides all the information you need, so let's get coding!

Adventures in Raspberry Pi

Author: Carrie Anne Philbin

Publisher: John Wiley & Sons

ISBN:

Category: Juvenile Nonfiction

Page: 256

View: 515

Start programming quickly with this super-fun guide to Raspberry Pi Adventures in Raspberry Pi, 2nd Edition includes 9 cool projects that show you how to set up and start developing on your Raspberry Pi. Updated for the release of the Rev 3 board, this second edition covers all the latest features and tells you everything you need to know. Written specifically for 11-15 year-olds, this book uses the wildly successful, Raspberry Pi to explain the fundamentals of computing. You'll have a blast learning basic programming and system administration skills, beginning with the very basics of how to plug in the board and turn it on. Each project includes an instructional video so you can jump right in and start going through the lessons on your own. This hands-on book gets you up and running fast, with fun projects that let you explore. Learn how to "talk to" your Raspberry Pi Create games and stories with Scratch Program with Turtle Graphics and Python Code music and create a Raspberry Pi jukebox If you want to get started programming today, Adventures in Raspberry Pi is the ultimate hands-on guide.