Incident at Absalom Station
Author: Rob McCreary
A Ship Without a Crew When a brutal gang war breaks out on adocking bay in Absalom Station, the player characters are recruited by theStarfinder Society to investigate the unexpected bloodshed. Delving into thestation's seedy Spike neighborhoods, the heroes confront the gangs and discoverthat both were paid to start the riot and that the true conflict is between tworival mining companies battling over a new arrival in orbit around the station:a mysteriously deserted ship and the strange asteroid it recovered from theDrift. To head off further violence, the heroes are asked to investigate theship and discover what happened to its crew, as well as the nature of theasteroid it tows. But what the players find there will set in motion events thatcould threaten the entirety of the Pact Worlds and change the face of the galaxyforever... This volume of Starfinder Adventure Pathlaunches the Dead Suns Adventure Path and includes: * "Incident at Absalom Station," aStarfinder adventure for 1st-level characters, by Robert G.McCreary. * A gazetteer of Absalom Station, byJames L. Sutter. * Magical relics inspired by the lostplanet Golarion, by Owen K.C. Stephens. * An archive of new alien creatures, byJason Keeley and Robert G. McCreary. * Statistics and deck plans for a newstarship designed just for the player characters, plus details on a new planetin the Codex of Worlds, by Robert G. McCreary.
Author: Jason Keeley
Still on the heels of the Devourer cult, the heroes head to a distant,uncharted star system, where they find the ruins of an ancient alien cityfloating in the atmosphere of a gas giant. Exploring the ruins, they encounterthe degenerate descendants of a highly advanced species that once controlled thealien superweapon the heroes are searching for. Through the legends andsuperstitions of these savage aliens, the heroes can piece together clues to thesuperweapon's hidden location and the key to unlocking its power--animpossibly huge megastructure that the Cult of the Devourer is intent onseizing! "The Ruined Clouds" is a Starfinder RoleplayingGame adventure for 7th-level characters. The adventure continues the Dead SunsAdventure Path, a campaign in which players explore the secrets of the galaxy asmembers of the Starfinder Society. It also includes a gazetteer of the ruinedalien city of Istamak, an exploration of the hyperspace plane called the Driftand the mysterious city at the center of it, and a selection of new monstersfrom alien worlds. Each bimonthly full-color softcover StarfinderAdventure Path volume contains a new installment of a series of interconnectedscience-fantasy quests that together create a fully developed plot of sweepingscale and epic challenges. Each 64-page volume of the Starfinder Adventure Pathalso contains in-depth articles that detail and expand the Starfinder campaignsetting and provide new rules, a host of exciting new monsters and alien races,a new planet to explore and starship to pilot, andmore! The Ruined Clouds is a Starfinder RoleplayingGame adventure for 7th-level characters. The adventure continues the Dead SunsAdventure Path, a campaign in which players explore the secrets of the galaxy asmembers of the Starfinder Society. It also includes a gazetteer of the ruinedalien city of Istamak, an exploration of the hyperspace plane called the Driftand the mysterious city at the center of it, and a selection of new monstersfrom alien worlds.
Temple of the Twelve (Dead Suns 2 of 6)
Author: John Compton
Category: Fantasy games
Now members of the Starfinder Society and captains of their very own ship, the heroes head to the planet Castrovel, home of some of the best universities in the Pact Worlds, to research the clues they found on the mysterious asteroid. On Castrovel, their findings point them toward an ancient elven temple-city called the Temple of the Twelve, lost deep in Castrovel's teeming jungles. But the heroes must contend with two other factions--the exiled Corpse Fleet of Eox and the Cult of the Devourer--who are also interested in the asteroid's secrets and have their own plans for the ancient alien superweapon, if they can find it first! "Temple of the Twelve" is a Starfinder Roleplaying Game adventure for 3rd-level characters. This volume of the Starfinder Adventure Path includes a gazetteer of the jungle planet Castrovel, details on the menacing Cult of the Devourer, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Author: James L. Sutter,Rob McCreary,Owen K. C. Stephens,Amanda Hamon-Kunz,Jason Keeley
Category: Fantasy games
"Open Game License version 1.0a"--4th unnumbered page.
Author: Amanda Hamon Kunz,Owen K. C. Stephens
Category: Fantasy games
To Live and Die onEox Tracking the Cult of the Devourer, the heroestravel to the asteroid belt called the Diaspora, but they must face spacepirates and other treacherous dangers of the asteroid field to find the cult'shidden command post. What the heroes learn in the Field of the Lost takes themto the dead world of Eox, where they must survive both the undead inhabitants ofthe planet and clandestine agents of the officially disavowed Corpse Fleet. Onlythen do the heroes learn that the Devourer cult is headed for a distant starsystem in search of clues to the location of an aliensuperweapon! This volume of Starfinder AdventurePath continues the Dead Suns Adventure Path andincludes: *"SplinteredWorlds," a Starfinder adventure for 5th-level characters, by Amanda HamonKunz. *A gazetteer of Eox, the planet ofthe dead, including rules for disturbing necromantic augmentations callednecrografts, by Owen K.C.Stephens. *Details on the exiled CorpseFleet, the rogue undead navy of Eox, including new necrotech armor and weaponsand additional Corpse Fleet starships, by ThurstonHillman. *An archive of strange new aliencreatures, both living and undead, by Amanda Hamon Kunz and Owen K.C.Stephens. *Statistics and deck plans fora new starship, by Amanda Hamon Kunz, plus a rogue planet that hosts a secretCorpse Fleet base in the Codex of Worlds, by Jason Keeley.
Author: Owen K. C. Stephens
The undead Corpse Fleet has appeared in orbit above the Gate of Twelve Suns, intent on seizing the ancient alien superweapon called the Stellar Degenerator. Massively outgunned, the heroes' only hope lies in infiltrating the fleet's flagship and seizing control of the vessel's bridge. Only then can the heroes set the ship to self-destruct and pilot it on a collision course with the superweapon. If successful, the heroes can destroy the Stellar Degenerator, but they'll need to escape the destruction to live to tell the tale! "Empire of Bones" is a Starfinder Roleplaying Game adventure for 11th-level characters. The adventure concludes the Dead Suns Adventure Path, a campaign in which players explore the secrets of the galaxy as members of the Starfinder Society. It also includes a collection of new starships and starship options used by the Corpse Fleet, suggestions on how to expand your Dead Suns campaign, and a selection of new monsters from alien worlds. Each bimonthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
The Thirteenth Gate (Dead Suns 5 Of 6)
Author: Stephen Radney-MacFarland
A Place in the Suns Theheroes journey deeper into the Vast to find the Gate of Twelve Suns, an alienmegastructure consisting of a dozen stars arranged in a perfect circle. However,members of the Cult of the Devourer precede them, and the heroes must contendwith the cultists for control of the alien technology found on the single planetorbiting each sun. Only by defeating these foul marauders can the heroes keepthe superweapon hidden here out of the wrong hands-though the destructivezealots are far from the only threats found in thesystem. This volume of Starfinder Adventure Pathcontinues the Dead Suns Adventure Path andincludes: * "The ThirteenthGate," a Starfinder adventure for 9th-level characters, by StephenRadney-MacFarland. * A collection oftechnological relics left scattered across the galaxy by the kishalee, membersof an ancient advanced alien civilization, by StephenRadney-MacFarland. * Detaileddescriptions of the worlds and cultures of five never-before-encountered alienspecies, by Mikko Kallio, Jason Keeley, Lyz Liddell, Ron Lundeen, and MarkMoreland. * An archive of new creatures,from the main inhabitants of the five new alien worlds to an undeadmanifestation of entropy, by Mikko Kallio, Jason Keeley, Lyz Liddell, RonLundeen, Mark Moreland, and StephenRadney-MacFarland. * Statistics and deckplans for a heavily modified starship crewed by Devourer cultists, by StephenRadney-MacFarland, plus a glimpse of a barren planet cloaked in shadow in theCodex of Worlds, by Owen K.C. Stephens.
Author: Paizo Staff
Category: Games & Activities
The Perfect Firewall! Protect your important notes and die rollsfrom players' prying eyes with the Starfinder GM Screen! This beautiful,four-panel screen features stunning artwork from Ignacio Baz�n Lazcano onthe players' side and a huge number of tools and tables on the GM's side tospeed up play and keep key figures at your fingertips. With helpful rules andreminders about tactical and starship combat, skill Difficulty Classes, commonconditions, environmental radiation, zero gravity, and more, this GM screengives you the information you need to keep the game fast and fun. Constructed ofultra-high-grade hardcover-book stock, this durable screen is perfect forconvention play or use in your regular home game.
Author: Paizo Staff
Category: Fantasy games
The Pact Worlds are the beating heart of the Starfinder campaign setting, a solar system full of citizens both familiar and bizarre. From the cosmopolitan corridors of Absalom Station to the carnivorous jungles of Castrovel or the floating cloud-cities of the gas giant Bretheda, this hardcover rulebook is your guide to Starfinder's core worlds and civilizations, and the perfect place to launch any adventure. Inside, you'll find: * In-depth gazetteers of the system's 14 major worlds, from high-tech Verces and the draconic empires of Triaxus to the necromantic wastleands of Eox or magical bubble cities floating on the surface of the sun. Each gazetteer features a detailed world map, residents and cultures, settlements and adventure locations, a unique theme to customize characters from that world, and more. * New playable alien races, from undead Eoxians to Castrovellian plant-people. * New starships, from the living vessels of the Xenowardens to sinister Hellknight dreadnoughts. * A codex of themed NPC stat blocks to help Game Masters create vivid encounters. * New archetypes for every class, including the Star Knight, Skyfire Centurion, and Divine Champion. * Tons of new weapons, armors, spells, feats, magic items, technological gadgets, and more to help outfit your adventurers.
Author: Ron Lundeen
Category: Games & Activities
Hired to transport supplies to a new Pact Worlds colony in the Vast, the heroes discover that the Azlanti Star Empire has invaded and occupied the colony with a small military force. The heroes must liberate the colony from its merciless oppressors, only to learn that the Azlanti have taken both an experimental starship drive and one of the colonists--an old friend of the heroes--back to the Star Empire! "The Reach of Empire" is a Starfinder Roleplaying Game adventure for four 1st-level characters. The adventure begins the Against the Aeon Throne Adventure Path, a 3-part, monthly campaign in which players visit and explore some of the worlds of the sinister Azlanti Star Empire. It also includes a gazetteer of the Pact Worlds colony of Nakondis, a collection of new starships and starship options used by the Imperial Fleet of the Azlanti Star Empire, and a selection of new monsters from alien worlds. Each monthly full-color softcover Starfinder Adventure Path volume contains a new installment of a series of interconnected science-fantasy quests that together create a fully developed plot of sweeping scale and epic challenges. Each 64-page volume of the Starfinder Adventure Path also contains in-depth articles that detail and expand the Starfinder campaign setting and provide new rules, a host of exciting new monsters and alien races, a new planet to explore and starship to pilot, and more!
Player Character Folio
Author: Paizo Inc. Staff
Record Your Glory Fully detail your heroes and document their exploits with the Starfinder Player Character Folio! This deluxe, innovative character record provides space for absolutely everything you need to know about your Starfinder hero. This sturdy folio's 16 character-defining pages include: -Expanded space for your hero's attacks, defenses, feats, and class features. -A section for detailing your starship's statistics and capabilities. -Quick reference charts for everything from combat to character advancement. -Tons of space to track gear. -Room to chronicle your character's achievements, goals, and history. -Folder-flaps to hold handouts and other documents.
Author: Rob McCreary,Paizo Publishing
Publisher: Paizo Pub Llc
An urban and dungeon adventure for 1st-level characters. The priests of Pharasma in the strange city of Kaer Maga have long sold plots in their ossuary to those rich enough to afford them-a place of honor and stature for one's bones to lie after death. Yet now, this mausoleum has become full, and it is time to break into a new and unexplored wing of the dungeons under Kaer Maga to create more room. To a band of fledgling heroes, eager to make names for themselves, this represents a singular opportunity-a chance to explore a heretofore sealed section of the Godsmouth Ossuary and perhaps make a fair amount of gold on the side. The only catch is that they'll need to survive what strange and ancient mysteries lie within!
Author: Jim Groves,Jonathan Keith,Thurston Hillman
A New Universe of Adventure Awaits! To Worlds Unknown is a sword-and-planet adventure that takes your Pathfinder campaign out of this world, literally. Stranded inside an interplanetary prison collapsing under its own weight, your heroes must strive to survive against their brutish taskmasters and an array of hideous and hostile mutates making their own bids for freedom. Escape through a malfunctioning gateway only plunges them further into danger, in the midst of an otherworldly gateway city as riddled with crime and corruption as it is with fluctuating portals to myriad worlds, each controlled by its own faction. A way home eludes the PCs as they try to establish some foothold of safety and sanity in a world not their own, and the vengeful master of their ruined prison is not done with them yet. Every step your heroes take leads them further into danger as they venture To Worlds Unknown! This adventure for characters from 2nd to 5th level can be played as the initial adventure in a cosmic saga, using characters at least somewhat acquainted with the star-spanning civilizations of Legendary Planet, or as the next step for off-world heroes from a typical fantasy campaign who may have completed the Legendary Planet prequel adventure, The Assimilation Strain. Either way, this adventure grounds the characters in an exotic and alien landscape and society, setting the tone for the upcoming adventures in the Legendary Planet series that will take them to other worlds, from asteroid cities and water worlds, to the roving moons of a gas giant and beyond. In the course of the campaign, they will uncover long-forgotten eldritch evils, unravel insidious alien conspiracies, and stand against incredible foes whose mission is conquest or, failing that, annihilation! Pick up the companion adventure, The Assimilation Strain, right here on Amazon! http: //www.amazon.com/Legendary-Planet-The-Assimilation-Strain/dp/0692488464
The Lost Outpost (Ruins of Azlant)
Author: Jim Groves
Trouble in Paradise The Ruins of Azlant Adventure Path beginswith the adventurers standing on the deck of a ship ready to make landfall attheir new home. However, dread settles in as they notice that the colony isempty and abandoned. Tasked with uncovering the whereabouts of the prior groupof colonists, the adventurers go ashore and explore the deserted settlement.Uncovering strange evidence leads the adventurers across the island, where theyencounter two survivors who can give them clues as to the fate of the rest ofthe first wave of settlers. Can the adventurers survive long enough to discoverwhat truly befell the fledglingcolony? This volume of PathfinderAdventure Path launches theRuins of AzlantAdventure Pathand includes: * "The Lost Outpost," a Pathfinderadventure for 1st-level characters, by Jim Groves. * A detailed look at some of the othercolonists who make up the colony of Talmandor's Bounty and the roles they playin the campaign, by Jim Groves. * A deep dive into the bizarre andalien ecology of the alghollthus-the family of creatures that includes thedevious aboleths, by Greg A. Vaughan. * A bestiary of new monsters found inthe shattered continent, by Jim Groves, Isabelle Lee, and LuisLoza. Each monthly full-color softcover Pathfinder AdventurePath volume contains an in-depth adventure scenario, stats for several newmonsters, and support articles meant to give Game Masters additional material toexpand their campaign. Pathfinder Adventure Path volumes use the Open GameLicense and work with both the Pathfinder RPG and the world's oldestfantasy RPG.
Author: James Jacobs,Nicolas Logue,Greg A Vaughan,F Wesley Schneider,Richard Pett,Michael Kortes
Publisher: Paizo Publishng Incorporated
Return to a classic Pathfinder Adventure Path with Curse of the Crimson Throne, one of Paizo s most popular campaigns! The city of Korvosa is in chaos, and her new queen may well be the source can a ragtag group of heroes stand before the might of one of Golarion s most notorious villains? This immense book collects the six classic Curse of the Crimson Throne adventures, and has everything you need to run an entire, full-length campaign covering months and months of play! The Curse of the Crimson Throne hardcover includes: Updates the classic Adventure Path to the Pathfinder RPG rules for the first time! Explore expanded adventures, including a brand new mission written by Paizo s Creative Director, James Jacobs, that sends the heroes into a perilous dungeon run by the queen s infamous Gray Maidens! Features dozens of evocative new illustrations of classic characters! New and updated rules for monsters, magic items, and character options "