Learning LEGO MINDSTORMS EV3

Author: Gary Garber

Publisher: Packt Publishing Ltd

ISBN: 1783985038

Category: Computers

Page: 284

View: 9301

This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

Programming Lego Mindstorms NXT

Author: Owen Bishop

Publisher: Elsevier

ISBN: 008056996X

Category: Technology & Engineering

Page: 200

View: 340

Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures

Building Robots with LEGO Mindstorms NXT

Author: Mario Ferrari,Guilio Ferrari

Publisher: Syngress

ISBN: 9780080554334

Category: Computers

Page: 480

View: 6873

The Ultimate Tool for MINDSTORMS® Maniacs The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it. Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers: Understanding LEGO Geometry Playing with Gears Controlling Motors Reading Sensors What's New with the NXT? Building Strategies Programming the NXT Playing Sounds and Music Becoming Mobile Getting Pumped: Pneumatics Finding and Grabbing Objects Doing the Math Knowing Where You Are Classic Projects Building Robots That Walk Robotic Animals Solving a Maze Drawing and Writing Racing Against Time Hand-to-Hand Combat Searching for Precision Complete coverage of the new Mindstorms NXT kit Brought to you by the DaVinci's of LEGO Updated edition of a bestseller

The Art of LEGO MINDSTORMS EV3 Programming

Author: Terry Griffin

Publisher: No Starch Press

ISBN: 1593276389

Category: Technology & Engineering

Page: 276

View: 9150

With its colorful, block-based interface, The LEGO® MINDSTORMS® EV3 programming language is designed to allow anyone to program intelligent robots, but its powerful features can be intimidating at first. The Art of LEGO MINDSTORMS EV3 Programming is a full-color, beginner-friendly guide designed to bridge that gap. Inside, you’ll discover how to combine core EV3 elements like blocks, data wires, files, and variables to create sophisticated programs. You’ll also learn good programming practices, memory management, and helpful debugging strategies—general skills that will be relevant to programming in any language. All of the book’s programs work with one general-purpose test robot that you’ll build early on. As you follow along, you’ll program your robot to: –React to different environments and respond to commands –Follow a wall to navigate a maze –Display drawings that you input with dials, sensors, and data wires on the EV3 screen –Play a Simon Says–style game that uses arrays to save your high score –Follow a line using a PID-type controller like the ones in real industrial systems The Art of LEGO MINDSTORMS EV3 Programming covers both the Home and Education Editions of the EV3 set, making it perfect for kids, parents, and teachers alike. Whether your robotics lab is the living room or the classroom, this is the complete guide to EV3 programming that you’ve been waiting for. Requirements: One LEGO MINDSTORMS EV3 Home OR Education set (#31313 OR #45544).

Architecting the Internet of Things

Author: Dieter Uckelmann,Mark Harrison,Florian Michahelles

Publisher: Springer Science & Business Media

ISBN: 9783642191572

Category: Technology & Engineering

Page: 353

View: 1682

Many of the initial developments towards the Internet of Things have focused on the combination of Auto-ID and networked infrastructures in business-to-business logistics and product lifecycle applications. However, the Internet of Things is more than a business tool for managing business processes more efficiently and more effectively – it will also enable a more convenient way of life. Since the term Internet of Things first came to attention when the Auto-ID Center launched their initial vision for the EPC network for automatically identifying and tracing the flow of goods within supply-chains, increasing numbers of researchers and practitioners have further developed this vision. The authors in this book provide a research perspective on current and future developments in the Internet of Things. The different chapters cover a broad range of topics from system design aspects and core architectural approaches to end-user participation, business perspectives and applications.

LEGO MINDSTORMS NXT One-Kit Wonders

Ten Inventions to Spark Your Imagination

Author: James Floyd Kelly,Matthias Paul Scholz,Christopher R. Smith,Martijn Boogaarts,Jonathan Daudelin,Eric D. Burdo,Laurens Valk,BlueToothKiwi

Publisher: No Starch Press

ISBN: 1593271883

Category: Technology & Engineering

Page: 408

View: 466

Furnishes detailed, step-by-step instructions for designing, constructing, and programming ten innovative robots--including the Grabbot, Dragster, and The Hand--with detailed guidelines on how a NXT program works and its applications in the world of robotics. Original. (All Users)

Research and Education in Robotics - EUROBOT 2011

International Conference, Prague, Czech Republic, June 15-17, 2011. Proceedings

Author: David Obdrzalek,Achim Gottscheber

Publisher: Springer Science & Business Media

ISBN: 3642219748

Category: Computers

Page: 350

View: 9046

This book constitutes the proceedings of the International Conference on Research and Education in Robotics, EUROBOT 2011, held in Prague, Czech Republic, in June 2011. The 28 revised full papers presented were carefully reviewed and selected from numerous submissions. The papers present current basic research such as robot control and behaviour, applications of autonomous intelligent robots, and perception, processing and action; as well as educationally oriented papers addressing issues like robotics at school and at university, practical educational robotics activities, practices in educational robot design, and future pedagogical activities.

Multibody Mechatronic Systems

Proceedings of the MUSME Conference held in Huatulco, Mexico, October 21-24, 2014

Author: Marco Ceccarelli,Eusebio Eduardo Hernández Martinez

Publisher: Springer

ISBN: 3319098586

Category: Technology & Engineering

Page: 581

View: 3893

This volume contains the Proceedings of MUSME 2014, held at Huatulco in Oaxaca, Mexico, October 2014. Topics include analysis and synthesis of mechanisms; dynamics of multibody systems; design algorithms for mechatronic systems; simulation procedures and results; prototypes and their performance; robots and micromachines; experimental validations; theory of mechatronic simulation; mechatronic systems; and control of mechatronic systems. The MUSME symposium on Multibody Systems and Mechatronics was held under the auspices of IFToMM, the International Federation for Promotion of Mechanism and Machine Science, and FeIbIM, the Iberoamerican Federation of Mechanical Engineering. Since the first symposium in 2002, MUSME events have been characterised by the way they stimulate the integration between the various mechatronics and multibody systems dynamics disciplines, present a forum for facilitating contacts among researchers and students mainly in South American countries, and serve as a joint conference for the IFToMM and FeIbIM communities.

Das LEGO®-MINDSTORMS®-EV3-Labor

Bauen, programmieren und experimentieren mit 5 tollen Robots

Author: Daniele Benedettelli

Publisher: dpunkt.verlag

ISBN: 3864914736

Category: Crafts & Hobbies

Page: 430

View: 6727

Mit diesem umfassenden Einstieg in die Welt von LEGO® MINDSTORM® EV3 lernen Sie Schritt für Schritt, die fünf "offiziellen" MINDSTORMS-EV3-Roboter zu bauen, und erfahren im Detail, wie Sie die Programme entwickeln, damit die Roboter in Aktion treten können. Daniele "Danny" Benedettelli, Robotik-Experte und Mitglied des LEGO-MINDSTORMS-Expert-Panel, erklärt Ihnen, wie Sie Zahnräder, Balken und Motoren zu raffinierten Modellen zusammenbauen, und wie Sie Sensoren und Programmblöcke verwenden können, um anspruchsvolle Roboter zu schaffen, die selbstständig Hindernissen ausweichen, Linien folgen, auf zwei Beinen laufen und sogar autonomes Verhalten zeigen. Darüber hinaus erhalten Sie einen Einblick in mathematische und ingenieursmäßige Konzepte und Robotik-Grundlagen, so dass Sie Ihre eigenen erstaunlichen Roboter kreieren können. Kleine Programmieraufgaben im ganzen Buch stellen Ihre Fortschritte auf die Probe, während eine Comic-Geschichte und unzählige Abbildungen für den Spaßfaktor sorgen. Das Buch enthält eine vollständige Anleitung zum Bau und zur Programmierung von fünf EV3-Robotern: - das Geländefahrzeug ROV3R, das Hindernisse umfährt - ein ferngesteuertes Fahrzeug, SUP3R CAR - SENTIN3L, ein Dreifußrobot, der vor- und zurücklaufen kann - WATCHGOOZ3, eine "Wächter-Gans" - T-R3X, ein echtes Urzeitungeheuer Autor Daniele Benedettelli ist Robotik-Experte, High-School-Lehrer für Robotik und Mitglied des LEGO-MINDSTORMS-Expertpanels. Seine EL3CTRIC-GUITAR ist eines der zwölf offiziellen Bonusmodelle, die Sie mit dem LEGO MINDSTORMS EV3-Set 31313 bauen können. Andere von ihm bekannte Roboter sind der "Zauberwürfel-Solver", der selbstständig jeden 3x3 Zauberwürfel in weniger als einer Minute lösen kann. Das E-Book ist komplett in Farbe.

Towards Autonomous Robotic Systems

17th Annual Conference, TAROS 2016, Sheffield, UK, June 26--July 1, 2016, Proceedings

Author: Lyuba Alboul,Dana Damian,Jonathan M. Aitken

Publisher: Springer

ISBN: 3319403796

Category: Computers

Page: 384

View: 3731

This book constitutes the refereed proceedings of the 17th Annual Conference on Towards Autonomous Robotics, TAROS 2016, held in Sheffield UK, in June/July 2016. The 23 revised full papers presented together with 15 short papers were carefully reviewed and selected from 56 submissions. The overall program covers various aspects of robotics, including navigation, planning, sensing and perception, flying and swarm robots, ethics, humanoid robotics, human-robot interaction, and social robotics.

Simulation, Modeling, and Programming for Autonomous Robots

4th International Conference, SIMPAR 2014, Bergamo, Italy, October 20-23, 2014. Proceedings

Author: Davide Brugali,Jan Broenink,Torsten Kroeger,Bruce MacDonald

Publisher: Springer

ISBN: 3319119001

Category: Computers

Page: 594

View: 5043

This book constitutes the refereed proceedings of the 4th International Conference on Simulation, Modeling, and Programming for Autonomous Robots, SIMPAR 2014, held in Bergamo, Italy, in October 2014. The 49 revised full papers presented were carefully reviewed and selected from 62 submissions. The papers are organized in topical sections on simulation, modeling, programming, architectures, methods and tools, and systems and applications.

Advanced NXT

The Da Vinci Inventions Book

Author: Matthias Paul Scholz

Publisher: Apress

ISBN: 1430202580

Category: Computers

Page: 369

View: 9187

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.

Learning from Data Streams

Processing Techniques in Sensor Networks

Author: João Gama,Mohamed Medhat Gaber

Publisher: Springer Science & Business Media

ISBN: 3540736786

Category: Computers

Page: 244

View: 4065

Provides the reader with a comprehensive overview of stream data processing, including famous prototype implementations like the Nile system and the TinyOS operating system. It covers the state-of-the- art in data stream mining approaches using clustering, predictive learning and tensor analysis techniques, and more.

C Programming Language

Author: Brian W. Kernighan,Dennis Ritchie

Publisher: Prentice Hall

ISBN: 0133086216

Category: Computers

Page: 285

View: 7454

This ebook is the first authorized digital version of Kernighan and Ritchie’s 1988 classic, The C Programming Language (2nd Ed.). One of the best-selling programming books published in the last fifty years, "K&R" has been called everything from the "bible" to "a landmark in computer science" and it has influenced generations of programmers. Available now for all leading ebook platforms, this concise and beautifully written text is a "must-have" reference for every serious programmer’s digital library. As modestly described by the authors in the Preface to the First Edition, this "is not an introductory programming manual; it assumes some familiarity with basic programming concepts like variables, assignment statements, loops, and functions. Nonetheless, a novice programmer should be able to read along and pick up the language, although access to a more knowledgeable colleague will help."

Das EV3 Roboter Universum

Ein umfassender Einstieg in LEGO® MINDSTORMS® EV3 mit 8 spannenden Roboterprojekten.

Author: Matthias Paul Scholz,Beate Jost,Thorsten Leimbach

Publisher: mitp Verlags GmbH & Co. KG

ISBN: 382669645X

Category: Computers

Page: 504

View: 5423

Ein umfassender Einstieg in LEGO® MINDSTORMS® EV3 mit 8 spannenden Roboterprojekten Bau- und Programmieranleitungen: Schritt für Schritt Inkl. aller wichtigen EV3-Themen: Fortbewegung, alle Sensoren, drahtlose Kommunikation, Fernsteuerung, Zamor-Werfer uvm. Alle Roboter sind jeweils mit einem einzigen EV3-Set baubar Aus dem Inhalt: Umfassende Einführung in die neue LEGO®-Roboter- Generation EV3 Acht spannende Roboter-projekte: ein sechsbeiniges Roboterinsekt ein Roboterauto ein Raupenfahrzeug ein Mars-Rover zur Erkundung fremder Planeten ein Wächter, der entlang einer Linie Wache schiebt ein dreibeiniger und mit Kanonen bewaffneter Roboter-Droide eine automatische Marionette Kommunikation: der Trainer gibt Bewegungen vor, die ein Sportler nachahmt Fortbewegung mit Rädern, Ketten und Laufbeinen Einsatz aller Sensoren Verwendung des Zamor-Werfers Fernsteuerung Drahtlose Kommunikation zwischen mehreren Robotern Ohne Vorkenntnisse verständlich Dieses Buch ist eine umfassende Einführung in die neue LEGO®-Roboter-Generation EV3. Es vermittelt nicht nur Einsteigern und Einsteigerinnen die Grundlagen, um eigene Roboter mit MINDSTORMS zu bauen und zu programmieren, sondern bietet auch Fortgeschrittenen vertiefte Kenntnisse und neue Ideen zum Set. Anhand von acht spannenden Roboter-Projekten werden die Möglichkeiten der Robotik praxisnah eingeführt. Die anschaulichen vierfarbigen Schritt-für-Schritt-Bau- und Programmieranleitungen machen es auch ohne Vorkenntnisse einfach, die Roboter des Buchs nachzubauen und mit der LEGO®-eigenen Programmiersprache zum Leben zu erwecken. Alle Roboter im Buch können jeweils mit einem einzigen EV3-Set gebaut werden. Sowohl die Home- als auch die Education-Edition werden voll unterstützt. Die Bauanleitungen für die Education-Edition werden kostenlos zum Download zur Verfügung gestellt. Von der Fortbewegung mit Rädern, Ketten und Laufbeinen über den Einsatz aller Sensoren bis hin zu anspruchsvollen Aufgaben wie Linienverfolgung, Fernsteuerung und drahtloser Kommunikation zwischen mehreren Robotern führen die Autoren leicht verständlich in die Welt von LEGO® MINDSTORMS ein. Nach Lektüre dieses Buchs verfügt man über das notwendige Handwerkszeug, um die neue Generation des MINDSTORMS-Universums selbstständig weiter zu erforschen und eigene tolle Roboter zu erschaffen. Über die Autoren: Matthias Paul Scholz ist langjähriges Mitglied des LEGO®-internen MINDSTORMS Community Partner Programs und nimmt als offizieller »LEGO Robot Expert« an internationalen LEGO®-Events teil. Er ist Autor mehrerer erfolgreicher MINDSTORMS-Bücher. Thorsten Leimbach ist Jurymitglied bei mehreren Roboterwettbewerben u.a. beim RoboCup Junior und der FIRST® LEGO® League (FLL). Beate Jost möchte insbesondere das Interesse von Mädchen und jungen Frauen an der Robotik wecken, u.a. auch als Jurymitglied beim RoboCup Junior Dance. Alle Autoren geben bei der Initiative »Roberta® – Lernen mit Robotern« des Fraunhofer-Instituts Roboter-Workshops für Kinder, Jugendliche, Studenten und Lehrer.

Managing the Complexity of Critical Infrastructures

A Modelling and Simulation Approach

Author: Roberto Setola,Vittorio Rosato,Elias Kyriakides,Erich Rome

Publisher: Springer

ISBN: 3319510436

Category: Technology & Engineering

Page: 299

View: 1983

This book is open access under a CC BY 4.0 license. This book summarizes work being pursued in the context of the CIPRNet (Critical Infrastructure Preparedness and Resilience Research Network) research project, co-funded by the European Union under the Seventh Framework Programme (FP7). The project is intended to provide concrete and on-going support to the Critical Infrastructure Protection (CIP) research communities, enhancing their preparedness for CI-related emergencies, while also providing expertise and technologies for other stakeholders to promote their understanding and mitigation of the consequences of CI disruptions, leading to enhanced resilience. The book collects the tutorial material developed by the authors for several courses on the modelling, simulation and analysis of CIs, representing extensive and integrated CIP expertise. It will help CI stakeholders, CI operators and civil protection authorities understand the complex system of CIs, and help them adapt to these changes and threats in order to be as prepared as possible for mitigating emergencies and crises affecting or arising from CIs.

Extreme MINDSTORMS

An Advanced Guide to LEGO MINDSTORMS

Author: Dave Baum

Publisher: Apress

ISBN: 1893115844

Category: Computers

Page: 347

View: 4028

Five experts in Mindstorm programming present advanced techniques for building and programming robots using LEGO bricks and LEGO's RCX Code, presenting advanced sample projects and coverage of LegOS, pfForth, and sensor development.

Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition

Author: Michael Gasperi,Philippe Hurbain

Publisher: Apress

ISBN: 1430224541

Category: Computers

Page: 360

View: 7562

Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.