Processing

A Programming Handbook for Visual Designers and Artists

Author: Casey Reas

Publisher: MIT Press

ISBN:

Category: Art

Page: 710

View: 333

An introduction to the ideas of computer programming within the context of the visualarts that also serves as a reference and text for Processing, an open-source programming languagedesigned for creating images, animation, and interactivity.

Getting Started with Processing.py

Making Interactive Graphics with Processing's Python Mode

Author: Allison Parrish

Publisher: Maker Media, Inc.

ISBN:

Category: Computers

Page: 242

View: 685

Processing opened up the world of programming to artists, designers, educators, and beginners. The Processing.py Python implementation of Processing reinterprets it for today's web. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, along with co-author Allison Parrish, Getting Started with Processing.py is your fast track to using Python's Processing mode.

Graphic Design: The New Basics

Second Edition, Revised and Expanded

Author: Ellen Lupton

Publisher: Chronicle Books

ISBN:

Category: Design

Page: 264

View: 734

Our bestselling introduction to graphic design is now available in a revised and updated edition. In Graphic Design: The New Basics, bestselling author Ellen Lupton (Thinking with Type, Type on Screen) and design educator Jennifer Cole Phillips explain the key concepts of visual language that inform any work of design, from logo or letterhead to a complex website. Through visual demonstrations and concise commentary, students and professionals explore the formal elements of twodimensional design, such as point, line, plane, scale, hierarchy, layers, and transparency. This revised edition replaces sixty-four pages of the original publication with new content, including new chapters on visualizing data, typography, modes of representation, and Gestalt principles, and adds sixteen pages of new student and professional work covering such topics as working with grids and designing with color.

Graphic Design

The New Basics

Author: Ellen Lupton

Publisher: Princeton Architectural Press

ISBN:

Category: Architecture

Page: 247

View: 583

For more than a century, the National Park Service, private individuals, and small businesses have constructed a variety ofstructures on America's national parklands. Some were guided by the architectural style of the day, while others looked to the surrounding landscape for inspiration. InThe National Park Architecture Sourcebook, architect and longtime preservation advocate Harvey H. Kaiser takes readers on an architectural tour of the remarkable variety of man-made structures that dot the landscapes of these spectacular mountains, valleys, deserts, and coastlines. Organized by region,The National Park Architecture Sourcebook is unique and comprehensive guidebook to America's most significant historic park-based architectural treasures. Kaiser leads readers beyond the rustic lodges ofYellowstone and Yosemite found in typical guide books to those special places where history, form, and natural beautyhave combined to create moments of architectural magic or enduring symbols of patriotism and heroic action such as theStatue of Liberty, Mount Rushmore, the Lincoln Memorial, Fort Sumter, and the USS Arizona. Blending facts, anecdotes,and personal observations based on many thousands of miles of travel, Kaiser evokes the spirit of these places while offering a solid understanding of why national park architecture occupies a significant and unique place in American history. In one accessible, engaging, and easy-to-use volume, readers can find historical context, directions, factual information, and succinct architectural descriptions for more than two hundred places of interest across the U.S. Designed in aconvenient paperback format, this guidebook is an invaluable resource for the traveler, design professional, student, or anyone interested in learning more about the historic architectural treasures of our national park system.

Getting Started with Processing

A Hands-On Introduction to Making Interactive Graphics

Author: Casey Reas

Publisher: Maker Media, Inc.

ISBN:

Category: Computers

Page: 238

View: 670

Processing opened up the world of programming to artists, designers, educators, and beginners. This short book gently introduces the core concepts of computer programming and working with Processing. Written by the co-founders of the Processing project, Reas and Fry, Getting Started with Processing shows you how easy it is to make software and systems with interactive graphics. If you're an artist looking to develop interactive graphics programs or a programmer on your way to becoming an artist, this book will take you where you want to go. Updated with new material on graphics manipulation, data, and for the latest version of Processing.

Design Issues

Author:

Publisher:

ISBN:

Category: Architectural design

Page:

View: 220

Getting Started with p5.js

Making Interactive Graphics in JavaScript and Processing

Author: Lauren McCarthy

Publisher: Maker Media, Inc.

ISBN:

Category: Computers

Page: 246

View: 638

With p5.js, you can think of your entire Web browser as your canvas for sketching with code! Learn programming the fun way--by sketching with interactive computer graphics! Getting Started with p5.js contains techniques that can be applied to creating games, animations, and interfaces. p5.js is a new interpretation of Processing written in JavaScript that makes it easy to interact with HTML5 objects, including text, input, video, webcam, and sound. Like its older sibling Processing, p5.js makes coding accessible for artists, designers, educators, and beginners. Written by the lead p5.js developer and the founders of Processing, this book provides an introduction to the creative possibilities of today's Web, using JavaScript and HTML. With Getting Started with p5.js, you'll: Quickly learn programming basics, from variables to objects Understand the fundamentals of computer graphics Create interactive graphics with easy-to-follow projects Learn to apply data visualization techniques Capture and manipulate webcam audio and video feeds in the browser

10 PRINT CHR$(205.5+RND(1)); : GOTO 10

Author: Nick Montfort

Publisher: MIT Press

ISBN:

Category: Computers

Page: 328

View: 725

This book takes a single line of code -- the extremely concise BASIC program for the Commodore 64 inscribed in the title -- and uses it as a lens through which to consider the phenomenon of creative computing and the way computer programs exist in culture. The authors of this collaboratively written book treat code not as merely functional but as a text -- in the case of 10 PRINT, a text that appeared in many different printed sources -- that yields a story about its making, its purpose, its assumptions, and more. They consider randomness and regularity in computing and art, the maze in culture, the popular BASIC programming language, and the highly influential Commodore 64 computer.

The Science of Digital Media

Author: Jennifer Burg

Publisher: Prentice Hall

ISBN:

Category: Computers

Page: 483

View: 474

This book demystifies the essential mathematics, algorithms, and technology that are the foundation of digital media tools. It focuses clearly on essential concepts, while still encouraging hands-on use of the software to create digital media projects. The book covers the essentials of digital media – digital imaging, video, audio, and multimedia authoring – from the perspective of computer science and mathematical concepts. Software-specific videos show how to use popular digital media applications. For anyone interested in learning the basics of digital media.