Geometry processing, or mesh processing, is a fast-growing area of research that uses concepts from applied mathematics, computer science, and engineering to design efficient algorithms for the acquisition, reconstruction, analysis, manipulation, simulation, and transmission of complex 3D models. Applications of geometry processing algorithms already cover a wide range of areas from multimedia, entertainment, and classical computer-aided design, to biomedical computing, reverse engineering, and scientific computing. Over the last several years, triangle meshes have become increasingly popular, as irregular triangle meshes have developed into a valuable alternative to traditional spline surfaces. This book discusses the whole geometry processing pipeline based on triangle meshes. The pipeline starts with data input, for example, a model acquired by 3D scanning techniques. This data can then go through processes of error removal, mesh creation, smoothing, conversion, morphing, and more. The authors detail techniques for those processes using triangle meshes. A supplemental website contains downloads and additional information.
MICCAI 2012 International Workshop, MeshMed 2012, Nice, France, October 1, 2012, Proceedings
Author: Joshua A. Levine
This book constitutes the refereed proceedings of the International Workshop on Mesh Processing in Medical Image Analysis, MeshMed 2012, held in Nice, France, in October 2012 in conjunction with MICCAI 2012, the 15th International Conference on Medical Image Computing and Computer Assisted Intervention. The book includes 16 submissions, 8 were selected for presentation along with the 3 plenary talks representative of the meshing, and 8 were selected for poster presentations. The papers cover a broad range of topics, including statistical shape analysis and atlas construction, novel meshing approaches, soft tissue simulation, quad dominant meshing and mesh based shape descriptors. The described techniques were applied to a variety of medical data including cortical bones, ear canals, cerebral aneurysms and vascular structures.
Proceedings of the Second International Conference on SCI 2018
Author: Suresh Chandra Satapathy
Category: Technology & Engineering
The proceedings covers advanced and multi-disciplinary research on design of smart computing and informatics. The theme of the book broadly focuses on various innovation paradigms in system knowledge, intelligence and sustainability that may be applied to provide realistic solution to varied problems in society, environment and industries. The volume publishes quality work pertaining to the scope of the conference which is extended towards deployment of emerging computational and knowledge transfer approaches, optimizing solutions in varied disciplines of science, technology and healthcare.
24th Computer Graphics International Conference, CGI 2006, Hangzhou, China, June 26-28, 2006, Proceedings
Author: Hans-Peter Seidel
This is the refereed proceedings of the 24th Computer Graphics International Conference, CGI 2006. The 38 revised full papers and 37 revised short papers presented were carefully reviewed. The papers are organized in topical sections on rendering and texture, efficient modeling and deformation, digital geometry processing, shape matching and shape analysis, face, virtual reality, motion and image, as well as CAGD.
Geometric Modeling and Scientific Visualization are both established disciplines, each with their own series of workshops, conferences and journals. But clearly both disciplines overlap; this observation led to the idea of composing a book on Geometric Modeling for Scientific Visualization.
5th International Conference,GMP 2008, Hangzhou, China, April 23-25, 2008, Proceedings
Author: Falai Chen
Publisher: Springer Science & Business Media
This book constitutes the refereed proceedings of the 5th International Conference on Geometric Modeling and Processing, GMP 2008, held in Hangzhou, China, in April 2008. The 34 revised full papers and 17 revised short papers presented were carefully reviewed and selected from a total of 113 submissions. The papers cover a wide spectrum in the area of geometric modeling and processing and address topics such as curves and surfaces, digital geometry processing, geometric feature modeling and recognition, geometric constraint solving, geometric optimization, multiresolution modeling, and applications in computer vision, image processing, scientific visualization, robotics and reverse engineering.
This book reviews the algorithms for processing geometric data, with a practical focus on important techniques not covered by traditional courses on computer vision and computer graphics. Features: presents an overview of the underlying mathematical theory, covering vector spaces, metric space, affine spaces, differential geometry, and finite difference methods for derivatives and differential equations; reviews geometry representations, including polygonal meshes, splines, and subdivision surfaces; examines techniques for computing curvature from polygonal meshes; describes algorithms for mesh smoothing, mesh parametrization, and mesh optimization and simplification; discusses point location databases and convex hulls of point sets; investigates the reconstruction of triangle meshes from point clouds, including methods for registration of point clouds and surface reconstruction; provides additional material at a supplementary website; includes self-study exercises throughout the text.
With the increasing popularization of the Internet, together with the rapid development of 3D scanning technologies and modeling tools, 3D model databases have become more and more common in fields such as biology, chemistry, archaeology and geography. People can distribute their own 3D works over the Internet, search and download 3D model data, and also carry out electronic trade over the Internet. However, some serious issues are related to this as follows: (1) How to efficiently transmit and store huge 3D model data with limited bandwidth and storage capacity; (2) How to prevent 3D works from being pirated and tampered with; (3) How to search for the desired 3D models in huge multimedia databases. This book is devoted to partially solving the above issues. Compression is useful because it helps reduce the consumption of expensive resources, such as hard disk space and transmission bandwidth. On the downside, compressed data must be decompressed to be used, and this extra processing may be detrimental to some applications. 3D polygonal mesh (with geometry, color, normal vector and texture coordinate information), as a common surface representation, is now heavily used in various multimedia applications such as computer games, animations and simulation applications. To maintain a convincing level of realism, many applications require highly detailed mesh models. However, such complex models demand broad network bandwidth and much storage capacity to transmit and store. To address these problems, 3D mesh compression is essential for reducing the size of 3D model representation.
This book constitutes the refereed proceedings of the 8th European Conference on Parallel Computing, Euro-Par 2002, held in Paderborn, Germany in August 2002. The 67 revised full papers and 55 research note papers presented together with 6 invited papers were carefully reviewed and selected from 265 submissions. The papers presented give a unique survey of the state of the art in parallel computing research, ranging from algorithms, software, hardware and application in various fields.