Point-Based Graphics

Author: Markus Gross,Hanspeter Pfister

Publisher: Elsevier

ISBN: 9780080548821

Category: Computers

Page: 552

View: 1948

The polygon-mesh approach to 3D modeling was a huge advance, but today its limitations are clear. Longer render times for increasingly complex images effectively cap image complexity, or else stretch budgets and schedules to the breaking point. Comprised of contributions from leaders in the development and application of this technology, Point-Based Graphics examines it from all angles, beginning with the way in which the latest photographic and scanning devices have enabled modeling based on true geometry, rather than appearance. From there, it’s on to the methods themselves. Even though point-based graphics is in its infancy, practitioners have already established many effective, economical techniques for achieving all the major effects associated with traditional 3D Modeling and rendering. You’ll learn to apply these techniques, and you’ll also learn how to create your own. The final chapter demonstrates how to do this using Pointshop3D, an open-source tool for developing new point-based algorithms. The first book on a major development in computer graphics by the pioneers in the field Shows how 3D images can be manipulated as easily as 2D images are with Photoshop

Point-based Graphics

Author: Markus Gross,Hanspeter Pfister

Publisher: Morgan Kaufmann Pub

ISBN: 9780123706041

Category: Computers

Page: 525

View: 1347

Describing a new technique with easy-to-use tools for manipulating 3D models, this text explains how current graphics tools, such as Adobe Illustrator or Adobe Photoshop, can be extended to 3D images. Includes CD-ROM.

Computer Animation Complete

All-in-One: Learn Motion Capture, Characteristic, Point-Based, and Maya Winning Techniques

Author: Rick Parent,David S. Ebert,David Gould,Markus Gross,Chris Kazmier,Charles John Lumsden,Richard Keiser,Alberto Menache,Matthias Müller,F. Kenton Musgrave,Mark V. Pauly,Darwyn Peachey,Ken Perlin,Hanspeter Pfister,Jason Sharpe,Mark R. Wilkins,Martin Wicke,Nicholas Woolridge,Steve Worley

Publisher: Morgan Kaufmann

ISBN: 9780123785640

Category: Computers

Page: 544

View: 755

A compilation of key chapters from the top MK computer animation books available today - in the areas of motion capture, facial features, solid spaces, fluids, gases, biology, point-based graphics, and Maya. The chapters provide CG Animators with an excellent sampling of essential techniques that every 3D artist needs to create stunning and versatile images. Animators will be able to master myriad modeling, rendering, and texturing procedures with advice from MK's best and brightest authors. Divided into five parts (Introduction to Computer Animation and Technical Background, Motion Capture Techniques, Animating Substances, Alternate Methods, and Animating with MEL for MAYA), each one focusing on specific substances, tools, topics, and languages, this is a MUST-HAVE book for artists interested in proficiency with the top technology available today! Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation Complete: will help you work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success. Expert instruction from a variety of pace-setting computer graphics researchers. Provides in-depth coverage of established and emerging animation algorithms. For readers who lack a strong scientific background, introduces the necessary concepts from mathematics, biology, and physics. A variety of individual languages and substances are addressed, but addressed separately - enhancing your grasp of the field as a whole while providing you with the ability to identify and implement solutions by category.

Symposium on Point-Based Graphics 2006

Author: Mario Botsch

Publisher: A K Peters/CRC Press

ISBN: 9781568813523

Category: Computers

Page: 169

View: 838

This book contains the papers presented at the Symposium on Point-Based Graphics, organized by the Eurographics Association and the IEEE Computer Society Technical Committee on Visualization and Graphics in co-operation with ACM SIGGRAPH, which took place from June 21 - 22, 2005 in Stony Brook, USA. This is the second year of PBG, and we are thrilled to see the variety of approaches that demonstrate the quality, flexibility, and efficiency of point-based primitives. The Symposium brings together researchers from a variety of backgrounds for focused discussion and presentation of new results, and the papers in these proceedings cover a range of topics from acquisition to geometry and rendering.

Computer Graphics

From Pixels to Programmable Graphics Hardware

Author: Alexey Boreskov,Evgeniy Shikin

Publisher: CRC Press

ISBN: 1482215578

Category: Computers

Page: 568

View: 4029

Complete Coverage of the Current Practice of Computer Graphics Computer Graphics: From Pixels to Programmable Graphics Hardware explores all major areas of modern computer graphics, starting from basic mathematics and algorithms and concluding with OpenGL and real-time graphics. It gives students a firm foundation in today’s high-performance graphics. Up-to-Date Techniques, Algorithms, and API The book includes mathematical background on vectors and matrices as well as quaternions, splines, curves, and surfaces. It presents geometrical algorithms in 2D and 3D for spatial data structures using large data sets. Although the book is mainly based on OpenGL 3.3, it also covers tessellation in OpenGL 4.0, contains an overview of OpenGL ES 2.0, and discusses the new WebGL, which allows students to use OpenGL with shaders directly in their browser. In addition, the authors describe a variety of special effects, including procedural modeling and texturing, fractals, and non-photorealistic rendering. They also explain the fundamentals of the dominant language (OpenCL) and platform (CUDA) of GPGPUs. Web Resource On the book’s CRC Press web page, students can download many ready-to-use examples of C++ code demonstrating various effects. C++ wrappers for basic OpenGL entities, such as textures and programs, are also provided. In-Depth Guidance on a Programmable Graphics Pipeline Requiring only basic knowledge of analytic geometry, linear algebra, and C++, this text guides students through the OpenGL pipeline. Using one consistent example, it leads them step by step from simple rendering to animation to lighting and bumpmapping.

Data Points

Visualization That Means Something

Author: Nathan Yau

Publisher: John Wiley & Sons

ISBN: 1118654935

Category: Computers

Page: 320

View: 5531

A fresh look at visualization from the author of Visualize This Whether it's statistical charts, geographic maps, or the snappy graphical statistics you see on your favorite news sites, the art of data graphics or visualization is fast becoming a movement of its own. In Data Points: Visualization That Means Something, author Nathan Yau presents an intriguing complement to his bestseller Visualize This, this time focusing on the graphics side of data analysis. Using examples from art, design, business, statistics, cartography, and online media, he explores both standard-and not so standard-concepts and ideas about illustrating data. Shares intriguing ideas from Nathan Yau, author of Visualize This and creator of flowingdata.com, with over 66,000 subscribers Focuses on visualization, data graphics that help viewers see trends and patterns they might not otherwise see in a table Includes examples from the author's own illustrations, as well as from professionals in statistics, art, design, business, computer science, cartography, and more Examines standard rules across all visualization applications, then explores when and where you can break those rules Create visualizations that register at all levels, with Data Points: Visualization That Means Something.

A Visual Guide to Stata Graphics, Second Edition

Author: Michael N. Mitchell

Publisher: Stata Press

ISBN: 1597180394

Category: Computers

Page: 471

View: 9810

Whether you are new to Stata graphics or a seasoned veteran, A Visual Guide to Stata Graphics, Second Edition will teach you how to use Stata to make publication-quality graphs that will stand out and enhance your statistical results. With over 900 illustrated examples and quick-reference tabs, this book quickly guides you to the information you need for creating and customizing high-quality graphs for any types of statistical data.

R Graphics Cookbook

Author: Winston Chang

Publisher: "O'Reilly Media, Inc."

ISBN: 1449316956

Category: Computers

Page: 396

View: 7248

"Practical recipes for visualizing data"--Cover.

Data Analysis and Graphics Using R

An Example-Based Approach

Author: John Maindonald,W. John Braun

Publisher: Cambridge University Press

ISBN: 1139486675

Category: Computers

Page: N.A

View: 5942

Discover what you can do with R! Introducing the R system, covering standard regression methods, then tackling more advanced topics, this book guides users through the practical, powerful tools that the R system provides. The emphasis is on hands-on analysis, graphical display, and interpretation of data. The many worked examples, from real-world research, are accompanied by commentary on what is done and why. The companion website has code and datasets, allowing readers to reproduce all analyses, along with solutions to selected exercises and updates. Assuming basic statistical knowledge and some experience with data analysis (but not R), the book is ideal for research scientists, final-year undergraduate or graduate-level students of applied statistics, and practising statisticians. It is both for learning and for reference. This third edition expands upon topics such as Bayesian inference for regression, errors in variables, generalized linear mixed models, and random forests.

The Grammar of Graphics

Author: Leland Wilkinson

Publisher: Springer Science & Business Media

ISBN: 1475731000

Category: Computers

Page: 408

View: 6041

Written for statisticians, computer scientists, geographers, research and applied scientists, and others interested in visualizing data, this book presents a unique foundation for producing almost every quantitative graphic found in scientific journals, newspapers, statistical packages, and data visualization systems. It was designed for a distributed computing environment, with special attention given to conserving computer code and system resources. While the tangible result of this work is a Java production graphics library, the text focuses on the deep structures involved in producing quantitative graphics from data. It investigates the rules that underlie pie charts, bar charts, scatterplots, function plots, maps, mosaics, and radar charts. These rules are abstracted from the work of Bertin, Cleveland, Kosslyn, MacEachren, Pinker, Tufte, Tukey, Tobler, and other theorists of quantitative graphics.

Fundamentals of Computer Graphics, Fourth Edition

Author: Steve Marschner,Peter Shirley

Publisher: CRC Press

ISBN: 1498785905

Category: Computers

Page: 734

View: 2617

Drawing on an impressive roster of experts in the field, Fundamentals of Computer Graphics, Fourth Edition offers an ideal resource for computer course curricula as well as a user-friendly personal or professional reference. Focusing on geometric intuition, the book gives the necessary information for understanding how images get onto the screen by using the complementary approaches of ray tracing and rasterization. It covers topics common to an introductory course, such as sampling theory, texture mapping, spatial data structure, and splines. It also includes a number of contributed chapters from authors known for their expertise and clear way of explaining concepts. Highlights of the Fourth Edition Include: Updated coverage of existing topics Major updates and improvements to several chapters, including texture mapping, graphics hardware, signal processing, and data structures A text now printed entirely in four-color to enhance illustrative figures of concepts The fourth edition of Fundamentals of Computer Graphics continues to provide an outstanding and comprehensive introduction to basic computer graphic technology and theory. It retains an informal and intuitive style while improving precision, consistency, and completeness of material, allowing aspiring and experienced graphics programmers to better understand and apply foundational principles to the development of efficient code in creating film, game, or web designs.

ggplot2

Elegant Graphics for Data Analysis

Author: Hadley Wickham

Publisher: Springer

ISBN: 3319242776

Category: Computers

Page: 260

View: 5676

This new edition to the classic book by ggplot2 creator Hadley Wickham highlights compatibility with knitr and RStudio. ggplot2 is a data visualization package for R that helps users create data graphics, including those that are multi-layered, with ease. With ggplot2, it's easy to: produce handsome, publication-quality plots with automatic legends created from the plot specification superimpose multiple layers (points, lines, maps, tiles, box plots) from different data sources with automatically adjusted common scales add customizable smoothers that use powerful modeling capabilities of R, such as loess, linear models, generalized additive models, and robust regression save any ggplot2 plot (or part thereof) for later modification or reuse create custom themes that capture in-house or journal style requirements and that can easily be applied to multiple plots approach a graph from a visual perspective, thinking about how each component of the data is represented on the final plot This book will be useful to everyone who has struggled with displaying data in an informative and attractive way. Some basic knowledge of R is necessary (e.g., importing data into R). ggplot2 is a mini-language specifically tailored for producing graphics, and you'll learn everything you need in the book. After reading this book you'll be able to produce graphics customized precisely for your problems, and you'll find it easy to get graphics out of your head and on to the screen or page.

Computer Vision

Algorithms and Applications

Author: Richard Szeliski

Publisher: Springer

ISBN: 9781848829466

Category: Computers

Page: 812

View: 5600

Humans perceive the three-dimensional structure of the world with apparent ease. However, despite all of the recent advances in computer vision research, the dream of having a computer interpret an image at the same level as a two-year old remains elusive. Why is computer vision such a challenging problem and what is the current state of the art? Computer Vision: Algorithms and Applications explores the variety of techniques commonly used to analyze and interpret images. It also describes challenging real-world applications where vision is being successfully used, both for specialized applications such as medical imaging, and for fun, consumer-level tasks such as image editing and stitching, which students can apply to their own personal photos and videos. More than just a source of “recipes,” this exceptionally authoritative and comprehensive textbook/reference also takes a scientific approach to basic vision problems, formulating physical models of the imaging process before inverting them to produce descriptions of a scene. These problems are also analyzed using statistical models and solved using rigorous engineering techniques Topics and features: structured to support active curricula and project-oriented courses, with tips in the Introduction for using the book in a variety of customized courses; presents exercises at the end of each chapter with a heavy emphasis on testing algorithms and containing numerous suggestions for small mid-term projects; provides additional material and more detailed mathematical topics in the Appendices, which cover linear algebra, numerical techniques, and Bayesian estimation theory; suggests additional reading at the end of each chapter, including the latest research in each sub-field, in addition to a full Bibliography at the end of the book; supplies supplementary course material for students at the associated website, http://szeliski.org/Book/. Suitable for an upper-level undergraduate or graduate-level course in computer science or engineering, this textbook focuses on basic techniques that work under real-world conditions and encourages students to push their creative boundaries. Its design and exposition also make it eminently suitable as a unique reference to the fundamental techniques and current research literature in computer vision.

Professional WebGL Programming

Developing 3D Graphics for the Web

Author: Andreas Anyuru

Publisher: John Wiley & Sons

ISBN: 1119940591

Category: Computers

Page: 320

View: 9901

Everything you need to know about developinghardware-accelerated 3D graphics with WebGL! As the newest technology for creating 3D graphics on the web, inboth games, applications, and on regular websites, WebGL gives webdevelopers the capability to produce eye-popping graphics. Thisbook teaches you how to use WebGL to create stunning cross-platformapps. The book features several detailed examples that show you howto develop 3D graphics with WebGL, including explanations of codesnippets that help you understand the why behind the how. You will also develop a stronger understanding of WebGLdevelopment from coverage that: •Provides a comprehensive overview of WebGL and shows howit relates to other graphics-related technologies •Addresses important topics such as the WebGL graphicspipeline, 3D transformations, texturing and lighting •Teaches you how to write vertex shaders and fragment shadersfor WebGL •Includes a lot of useful guidelines, tips, and tricks forWebGL performance optimizations Professional WebGL Programming is the first book on themarket to delve into this fascinating topic and it puts you on yourway to mastering the possibilities that exist with WebGL.

Foundations of Multidimensional and Metric Data Structures

Author: Hanan Samet

Publisher: Morgan Kaufmann

ISBN: 9780123694461

Category: Computers

Page: 993

View: 893

Samet offers a thorough treatment of multidimensional point data, object and image-based representations, intervals and small rectangles, and high-dimensional datasets. This work includes a thorough introduction; a comprehensive survey to spatial and multidimensional data structures and algorithms; and implementation details for the most useful data structures.

Designing Web Graphics .3

Author: Lynda Weinman

Publisher: New Riders

ISBN: 9781562059491

Category: Computers

Page: 445

View: 3804

3. edition.

Graphics for Learning

Proven Guidelines for Planning, Designing, and Evaluating Visuals in Training Materials

Author: Ruth C. Clark,Chopeta Lyons

Publisher: John Wiley & Sons

ISBN: 0470547448

Category: Business & Economics

Page: 399

View: 9756

Are you getting the most learning value from visuals? Thoroughlyrevised and updated, Graphics for Learning is the secondedition of the bestselling book that summarizes the guidelines forthe best use of graphics for instructional materials, includingmultimedia, texts, working aids, and slides. The guidelines arebased on the most current empirical scientific research and areillustrated with a wealth of examples from diverse trainingmaterials. The authors show how to plan illustrations for varioustypes of content, including facts, concepts, processes, procedures,and principles. The book also discusses technical and environmentalfactors that will influence how instructional professionals canapply the guidelines to their training projects. Praise for the First Edition "For years I've been looking for a book that links cognitiveresearch on learning to graphics and instructional design. Here itis! Ruth Clark and Chopeta Lyons not only explain how to makegraphics work—they've created a very interesting read, fullof useful guidelines and examples." —Lynn Kearny, CPT, instructional designer and graphiccommunicator, Graphic Tools for Thinking and Learning "Finally! A book that integrates visual design into the largercontext of instructional design and development." —Linda Lohr, Ed.D., author, Creating Graphics forLearning and assistant professor, University of NorthernColorado

Graphics Gems V (IBM Version)

Author: Alan W. Paeth

Publisher: Elsevier

ISBN: 9780080507576

Category: Computers

Page: 438

View: 5413

Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming Includes gems covering ellipses, splines, Bezier curves, and ray tracing

Visual Strategies

A Practical Guide to Graphics for Scientists & Engineers

Author: Felice Frankel,Angela H. DePace

Publisher: Yale University Press

ISBN: 0300176449

Category: Design

Page: 153

View: 1533

Helps scientists and engineers to communicate research results by showing how to create effective graphics for use in journal submissions, grant proposals, conference posters, presentations and more.