Objects First with Java: A Practical Introduction Using BlueJ, Global Edition

Author: David J. Barnes

Publisher: Pearson Higher Ed


Category: Computers

Page: 664

View: 182

A Modern Approach to Functional Programming Objects First with Java: A Practical Introduction is an introduction to object-oriented programming for beginners. The main focus of the book is general object-oriented and programming concepts from a software engineering perspective. The first chapters are written for students with no programming experience with later chapters being more suitable for advanced or professional programmers. The Java programming language and BlueJ–the Java development environment – are the two tools used throughout the book. BlueJ's clear visualization of classes and objects means that students can immediately appreciate the differences between them and gain a much better understanding of the nature of an object than they would from simply reading source code. Unlike traditional textbooks, the chapters are not ordered by language features but by software development concepts. The Sixth Edition goes beyond just adding the new language constructs of Java 8. The book’s exploration of this new language demonstrates a renaissance of functional ideas in modern programming. While functional programming isn’t new in principle, it’s seen a boost in popularity based on the current computer hardware available and the changing nature of projects programmers wish to tackle. Functional language constructs make it possible to efficiently automate currency, make use of multiple cores without much effort on the side of the programmer, are both more elegant and readable, and offer great potential in solving the issue of parallel hardware. Functional programming has become an essential part of the field, and Objects First with Java gives students a basic understanding of an area they’ll need to master in order to succeed in the future.

Objects First with Java

A Practical Introduction Using BlueJ

Author: David J. Barnes



Category: Computers

Page: 386

View: 878

"BlueJ is a Java development environment that runs on top of the Sun Microsystems Java Development Kit making use of the standard compiler and virtual machine. It has been specifically designed for introductory courses in object-oriented programming. It allows students to create objects of any class and interact with their methods. For the first time, the traditionally difficult concepts of objects and classes are bought alive in an easily manipulable visual form. This truly "objects first" approach within the customized BlueJ environment will revolutionize the way programming is taught."--publisher website.

Object-Oriented Technology. ECOOP 2007 Workshop Reader

ECOOP 2007 Workshops, Berlin, Germany, July 30-31, 2007, Final Reports

Author: Michael Cebulla

Publisher: Springer Science & Business Media


Category: Computers

Page: 206

View: 977

This book contains the final reports of 19 workshops held during the 21st European Conference on Object-Oriented Programming, ECOOP 2007, in Berlin, Germany, in July 2007. The 19 collected reports from high-quality workshops - provided by the respective organizers - all are related to selected aspects in the field of object-oriented programming and technology. The reports are ordered in thematic groups on programming languages, aspects, formal techniques, roles, components, software engineering, and applications.

Learning Management Systems and Instructional Design

Best Practices in Online Education

Author: Yefim Kats

Publisher: IGI Global


Category: Education

Page: 367

View: 673

The technical resources, budgets, curriculum, and profile of the student body are all factors that play in implementing course design. Learning management systems administrate these aspects for the development of new methods for course delivery and corresponding instructional design. Learning Management Systems and Instructional Design: Best Practices in Online Education provides an overview on the connection between learning management systems and the variety of instructional design models and methods of course delivery. This book is a useful source for administrators, faculty, instructional designers, course developers, and businesses interested in the technological solutions and methods of online education.

Flexible, Reliable Software

Using Patterns and Agile Development

Author: Henrik B. Christensen

Publisher: CRC Press


Category: Computers

Page: 527

View: 202

Flexible, Reliable Software: Using Patterns and Agile Development guides students through the software development process. By describing practical stories, explaining the design and programming process in detail, and using projects as a learning context, the text helps readers understand why a given technique is required and why techniques must be combined to overcome the challenges facing software developers. The presentation is pedagogically organized as a realistic development story in which customer requests require introducing new techniques to combat ever-increasing software complexity. After an overview and introduction of basic terminology, the book presents the core practices, concepts, tools, and analytic skills for designing flexible and reliable software, including test-driven development, refactoring, design patterns, test doubles, and responsibility driven and compositional design. It then provides a collection of design patterns leading to a thorough discussion of frameworks, exemplified by a graphical user interface frramework (MiniDraw). The author also discusses the important topics of configuration management and systematic testing. In the last chapter, projects lead students to design and implement their own frameworks, resulting in a reliable and usable implementation of a large and complex software system complete with a graphical user interface. This text teaches how to design, program, and maintain flexible and reliable software. Installation guides, source code for the examples, exercises, and projects can be found on the author’s website.

Concise Guide to Object-Oriented Programming

An Accessible Approach Using Java

Author: Kingsley Sage

Publisher: Springer


Category: Computers

Page: 195

View: 695

This engaging textbook provides an accessible introduction to coding and the world of Object-Oriented (OO) programming, using Java as the illustrative programming language. Emphasis is placed on what is most helpful for the first-time coder, in order to develop and understand their knowledge and skills in a way that is relevant and practical. The examples presented in the text demonstrate how skills in OO programming can be used to create applications and programs that have real-world value in daily life. Topics and features: presents an overview of programming and coding, a brief history of programming languages, and a concise introduction to programming in Java using BlueJ; discusses classes and objects, reviews various Java library objects and packages, and introduces the idea of the Application Programming Interface (API); highlights how OO design forms an essential role in producing a useful solution to a problem, and the importance of the concept of class polymorphism; examines what to do when code encounters an error condition, describing the exception handling mechanism and practical measures in defensive coding; investigates the work of arrays and collections, with a particular focus on fixed length arrays, the ArrayList, HashMap and HashSet; describes the basics of building a Graphical User Interface (GUI) using Swing, and the concept of a design pattern; outlines two complete applications, from conceptual design to implementation, illustrating the content covered by the rest of the book; provides code for all examples and projects at an associated website. This concise guide is ideal for the novice approaching OO programming for the first time, whether they are a student of computer science embarking on a one-semester course in this area, or someone learning for the purpose of professional development or self-improvement. The text does not require any prior knowledge of coding, software engineering, OO, or mathematics.