Object-Oriented Software Engineering Using UML, Patterns, and Java

Author: Bernd Bruegge

Publisher:

ISBN:

Category: Computers

Page: 718

View: 718

For courses in Software Engineering, Software Development, or Object-Oriented Design and Analysis at the Junior/Senior or Graduate level. This text can also be utilized in short technical courses or short, intensive management courses. This textbook shows how to use both the principles of software engineering as well as the practices of various object-oriented tools, processes, and products. Using a step by step case study to illustrate the concepts and topics in each chapter, this book emphasizes practical experience: participants can apply the techniques learned in class by implementing a real-world software project.

Foundations of Software Engineering

Author: Ashfaque Ahmed

Publisher: CRC Press

ISBN:

Category: Computers

Page: 451

View: 974

The best way to learn software engineering is by understanding its core and peripheral areas. Foundations of Software Engineering provides in-depth coverage of the areas of software engineering that are essential for becoming proficient in the field. The book devotes a complete chapter to each of the core areas. Several peripheral areas are also explained by assigning a separate chapter to each of them. Rather than using UML or other formal notations, the content in this book is explained in easy-to-understand language. Basic programming knowledge using an object-oriented language is helpful to understand the material in this book. The knowledge gained from this book can be readily used in other relevant courses or in real-world software development environments. This textbook educates students in software engineering principles. It covers almost all facets of software engineering, including requirement engineering, system specifications, system modeling, system architecture, system implementation, and system testing. Emphasizing practical issues, such as feasibility studies, this book explains how to add and develop software requirements to evolve software systems. This book was written after receiving feedback from several professors and software engineers. What resulted is a textbook on software engineering that not only covers the theory of software engineering but also presents real-world insights to aid students in proper implementation. Students learn key concepts through carefully explained and illustrated theories, as well as concrete examples and a complete case study using Java. Source code is also available on the book’s website. The examples and case studies increase in complexity as the book progresses to help students build a practical understanding of the required theories and applications.

Cognitive Radio: Interoperability Through Waveform Reconfiguration

Author: Leszek Lechowicz

Publisher: Artech House

ISBN:

Category: Technology & Engineering

Page: 286

View: 455

In the span of a century, radio technology advanced from spark transmitters, through analog radios based on vacuum tubes to solid state radios to finally software defined radios where most of the transmit and receive functionalities are implemented as programs running on specialized microprocessors. In recent years, cognitive radio emerged, which combines a software-defined radio with an intelligent agent, and promises to deliver a new level of functionality. This new resource addresses cognitive radio design from the perspective of interoperability with an emphasis on waveform configuration for increased flexibility and enhanced performance. The book provides readers with an extensive discussion of the concept of interoperability, as well as discusses some of the languages that could potentially be used for exchanging descriptions of waveforms.

Model-Driven Engineering and Software Development

Second International Conference, MODELSWARD 2014, Lisbon, Portugal, January 7-9, 2014, Revised Selected Papers

Author: Slimane Hammoudi

Publisher: Springer

ISBN:

Category: Computers

Page: 197

View: 222

This book constitutes thoroughly revised and selected papers from the Second International Conference on Model-Driven Engineering and Software Development, MODELSWARD 2014, held in Lisbon, Portugal, in January 2014. The 10 thoroughly revised and extended papers presented in this volume were carefully reviewed and selected from 88 submissions. They are organized in topical sections named: invited papers; modeling languages, tools and architectures; and methodologies, processes and platforms.

Fundamentals of Object-oriented Design in UML

Author: Meilir Page-Jones

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 458

View: 162

Fundamentals of Object-Oriented Design in UML shows aspiring and experienced programmers alike how to apply design concepts, the UML, and the best practices in OO development to improve both their code and their success rates with object-based projects.

Real-time Design Patterns

Robust Scalable Architecture for Real-time Systems

Author: Bruce Powel Douglass

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 500

View: 815

This revised and enlarged edition of a classic in Old Testament scholarship reflects the most up-to-date research on the prophetic books and offers substantially expanded discussions of important new insight on Isaiah and the other prophets.

Refactoring

Improving the Design of Existing Code

Author: Martin Fowler

Publisher: Addison-Wesley

ISBN:

Category: Computers

Page: 455

View: 107

As the application of object technology--particularly the Java programming language--has become commonplace, a new problem has emerged to confront the software development community. Significant numbers of poorly designed programs have been created by less-experienced developers, resulting in applications that are inefficient and hard to maintain and extend. Increasingly, software system professionals are discovering just how difficult it is to work with these inherited, "non-optimal" applications. For several years, expert-level object programmers have employed a growing collection of techniques to improve the structural integrity and performance of such existing software programs. Referred to as "refactoring," these practices have remained in the domain of experts because no attempt has been made to transcribe the lore into a form that all developers could use. . .until now. In Refactoring: Improving the Design of Existing Code, renowned object technology mentor Martin Fowler breaks new ground, demystifying these master practices and demonstrating how software practitioners can realize the significant benefits of this new process. With proper training a skilled system designer can take a bad design and rework it into well-designed, robust code. In this book, Martin Fowler shows you where opportunities for refactoring typically can be found, and how to go about reworking a bad design into a good one. Each refactoring step is simple--seemingly too simple to be worth doing. Refactoring may involve moving a field from one class to another, or pulling some code out of a method to turn it into its own method, or even pushing some code up or down a hierarchy. While these individual steps may seem elementary, the cumulative effect of such small changes can radically improve the design. Refactoring is a proven way to prevent software decay. In addition to discussing the various techniques of refactoring, the author provides a detailed catalog of more than seventy proven refactorings with helpful pointers that teach you when to apply them; step-by-step instructions for applying each refactoring; and an example illustrating how the refactoring works. The illustrative examples are written in Java, but the ideas are applicable to any object-oriented programming language.

Applying UML and Patterns

An Introduction to Object-oriented Analysis and Design and Iterative Development

Author: Craig Larman

Publisher: Prentice Hall

ISBN:

Category: Computers

Page: 703

View: 463

This third edition again delivers a clear path for students and professionals to learn and apply object-oriented analysis and design.

Developing Enterprise Java Applications with J2EE and UML

Author: Khawar Zaman Ahmed

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 330

View: 426

The Java 2 Platform Enterprise Edition (J2EE TM) offers great promise for dramatically improving the way that enterprise applications are built, and organizations that have adopted the J2EE are gaining a competitive advantage. The industry-standard Unified Modeling Language (UML) has helped countless organizations achieve software success through visual modeling. Together, the UML and J2EE form a powerful set of tools, but the intricacies involved with using them in tandem are considerable. While UML is highly effective for specifying, designing, constructing, visualizing, and documenting software systems, J2EE offers enterprise developers a simplified, component-based approach to application development. However, when using the two technologies together, developers must first consider--and attempt to reconcile--the different characteristics of each. Developing Enterprise Java Applications with J2EE TM and UML examines the best ways to jointly leverage these technologies. Exploring concrete methods for completing a successful development project, the authors cover the use of UML and J2EE in detail. Using practical examples and a case study, they illustrate the pros and cons of specific design approaches, show how personal experience can affect design decisions, and demonstrate proven approaches for building better, software faster. With this book as a guide, developers will be able to overcome the challenges in using UML and J2EE together, and be on their way to building robust, scalable, and complex applications. 0201738295B09042001