Multithreading for Visual Effects

Author: Martin Watt

Publisher: CRC Press

ISBN:

Category: Computers

Page: 255

View: 552

Tackle the Challenges of Parallel Programming in the Visual Effects IndustryIn Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and

Adobe After Effects CS6 Visual Effects and Compositing Studio Techniques

Author: Mark Christiansen

Publisher: Adobe Press

ISBN:

Category: Computers

Page: 496

View: 784

This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects, written by contributor and expert Dan Ebberts. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. ¿ Readers will also find comprehensive coverage of all that's new in CS6, including variable mask feathering, Rolling Shutter Repair, Camera Tracker, and the new ray-traced 3D rendering engine which allows users to quickly design in 3D space. ¿ Included with the book are files used for many of the techniques in the book: Sample clips and projects include HD footage from Pixel Corps and Artbeats, as well as demos of plug-ins that you can use to experiment with in your own effects. All of Peachpit's eBooks contain the same content as the print edition. You will find a link in the last few pages of your eBook that directs you to the media files. Helpful tips: If you are able to search the book, search for "Where are the lesson files?" Go to the very last page of the book and scroll backwards. You will need a web-enabled device or computer in order to access the media files that accompany this ebook. Entering the URL supplied into a computer with web access will allow you to get to the files. Depending on your device, it is possible that your display settings will cut off part of the URL. To make sure this is not the case, try reducing your font size and turning your device to a landscape view. This should cause the full URL to appear.

Real-Time Visual Effects for Game Programming

Author: Chang-Hun Kim

Publisher: Springer

ISBN:

Category: Computers

Page: 227

View: 271

This book introduces the latest visual effects (VFX) techniques that can be applied to game programming. The usefulness of the physicality-based VFX techniques, such as water, fire, smoke, and wind, has been proven through active involvement and utilization in movies and images. However, they have yet to be extensively applied in the game industry, due to the high technical barriers. Readers of this book can learn not only the theories about the latest VFX techniques, but also the methodology of game programming, step by step. The practical VFX processing techniques introduced in this book will provide very helpful information to game programmers. Due to the lack of instructional books about VFX-related game programming, the demand for knowledge regarding these high-tech VFXs might be very high.

Adobe After Effects CC Visual Effects and Compositing Studio Techniques

Author: Mark Christiansen

Publisher: Adobe Press

ISBN:

Category: Computers

Page: 496

View: 268

This is the only book to focus exclusively on the creation of visual effects for After Effects, and is a one-stop resource for anyone who wants in-depth explanations that demystify the realm of visual effects and how they were created, thanks to veteran author Mark Christiansen's friendly and accessible style. A thoroughly packed, informative read, this masterful guide focuses on explaining the essential concepts, features, and techniques that are key to creating seamless movie-quality visual effects. Users who are comfortable with After Effects will find a helpful review of the fundamentals—managing footage, viewing and editing layers, animating type, and more—so they can learn how to work smarter and more efficiently. Readers of all levels will learn core techniques for effects compositing including color matching, keying, rotoscoping, motion tracking, emulating the camera, and concluding with using expressions in After Effects. The final section of the book delves into creative explorations, demonstrating professional effects that readers might want to re-create. Readers will also find comprehensive coverage of all new features, including the new workflow between After Effects CC and CINEMA 4D, coverage on the 3D Camera Tracker, and examples of the Refine Edge tool for high-quality matting results. Included with the book are HD media files and After Effects project files used for many of the techniques in the book, as well as demos of plug-ins that you can use to experiment with in your own effects. To access these files goto www.peachpit.com/redeem and redeem the unique code provided inside this book. Information on where to locate the code can be found on page xxvi. Author Expertise: Mark Christiansen (christiansen.com) is a visual effects supervisor and creative director and has worked on features including Avatar, Pirates of the Caribbean 3, and Beasts of the Southern Wild, and has served as a director, producer, designer, and compositor/animator on commercials, music videos, live events, and television documentary productions. Mark has done work directly for the Adobe After Effects development and marketing teams, is a founder at provideocoalition.com, and has taught courses at fxphd.com and Academy of Art University. He has been a guest host of popular podcasts such as “The VFX Show” and has written all editions of this book and coauthored After Effects 5.5 Magic. Mark is also founder of New Scribbler Press.

C++ for VB Programmers

Author: Jonathan Morrison

Publisher: Apress

ISBN:

Category: Computers

Page: 408

View: 625

Knowing how and when to work in C++ is the key to building better, more efficient Windows applications. This book teaches you how to use C++ to enhance your Visual Basic application—swithout rewriting them from the ground up. In this book, you will learn to write DLLs that use the performance and capabilities of C++, which provide access to APIs not easily supported by VB. Using C++ and the ATL (Active Template Library), you can even write ActiveX components that dont require a huge runtime library. Writing from the perspective of an advanced VB programmer—and using his own learning process as the framework—author Jonathan Morrison teaches you how to harness the development power of C++. Beginning with an overview of the ways in which C++ complements VB, he moves on to cover the VC++ development environment that most VB programmers will turn to first (Visual Studio), exploring a wealth of topics including the differences between VB and C++ compilers, the C preprocessor, and the process of memory management in C++. In the second half of the book, Morrison discusses the basics of the C++ language, including data and variables, operators, loops, and control statements. He then covers pointers, classes, and templates. The book also contains comprehensive coverage of VB and C++ DLLs, how to use C++ DLLs with VB programs, the ATL, and COM objects. What you’ll learnWho this book is for No prior knowledge of C or C++ is assumed, but readers should have a working knowldege of VB.

Visual Café for Java Explorer

Database Development Edition

Author: William B. Brogden

Publisher: Coriolis Group

ISBN:

Category: Computers

Page: 585

View: 227

Professional programmers can use "Visual Cafe Pro" to leverage their object-oriented programming skills to master Java and create applications that interact with popular databases, such as MS Access, MS SQL Server, Oracle, and Sybase. The CD-ROM includes all examples and source code used in the book, plus Web addresses of sites that contain current information on Visual Cafe Pro, Java, and all other Java-based standards.

OpenCV for Secret Agents

Author: Joseph Howse

Publisher: Packt Publishing Ltd

ISBN:

Category: Computers

Page: 302

View: 986

This book is for programmers who want to expand their skills by building fun, smart, and useful systems with OpenCV. The projects are ideal in helping you to think creatively about the uses of computer vision, natural user interfaces, and ubiquitous computers (in your home, car, and hand).

OS X Yosemite All-in-One For Dummies

Author: Mark L. Chambers

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 744

View: 293

Get the most out of the latest version of OS X This reference combines eight content-rich minibooks in onecomplete package to give you all-access, easy-to-understandcoverage of the key features and tools needed to get the most outof the latest OS X release from Apple. In OS X YosemiteAll-in-One For Dummies, you'll learn the ins and outs of OS Xbasics, navigating and running programs, searching with Spotlight,having fun with Photo Booth, keeping in touch with Contacts, usingReminders, writing in Notes, setting up the Notification Center,customizing the OS X desktop, jamming with iTunes, organizing andtweaking photos with iPhoto, making movie magic with iMovie,turning your Mac into a DVD theater, publishing documents withPages, chatting with Messages and FaceTime, letting yourimagination run wild with iBooks, expanding your horizons withiCloud, and so much more. Combining the power and stability of UNIX with Apple's legendaryelegance and style, OS X is the default operating system installedon every desktop and laptop computer sold by Apple. In OS XYosemite All-in-One For Dummies, you'll get thebest-of-the-best content from indispensable For Dummies books:Introducing OS X; Customizing and Sharing; The Digital hub; UsingiWork; The Typical Internet Stuff; Networking in OS X; ExpandingYour System; and Advanced OS X. Goes well beyond the basics of how to use OS X Covers the key features and tools essential for all users of OSX Shows you how to use OS X to make your work and personal lifemore organized and fun If you're a first-time Apple consumer just switching over from aPC, or a beginner-to-intermediate Mac user upgrading to the newestversion of OS X, this comprehensive and all-encompassing guide willhave you whizzing around OS X like a pro in no time.

Win32 Multithreaded Programming

Author:

Publisher: Oreilly & Associates Incorporated

ISBN:

Category: Computers

Page: 705

View: 527

A systematic illustration of all aspects of Win32 multithreaded programming furnishes a clear explanation of the concepts of the programs and shows developers how to skillfully construct efficient and complex applications. Original. (Advanced).

Debugging Windows Programs

Strategies, Tools, and Techniques for Visual C++ Programmers

Author: Everett N. McKay

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 560

View: 362

A guide to debugging Windows applications for professional developers covers resource leaks, memory corruption, stack problems, release build problems, multithreading problems, and finding crash locations.