Multithreading for Visual Effects

Author: Martin Watt,Erwin Coumans,George ElKoura,Ronald Henderson,Manuel Kraemer,Jeff Lait,James Reinders

Publisher: CRC Press

ISBN: 1482243571

Category: Computers

Page: 255

View: 8990

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Multithreading for Visual Effects

Author: Martin Watt,Erwin Coumans,George ElKoura,Ronald Henderson,Manuel Kraemer,Jeff Lait,James Reinders

Publisher: CRC Press

ISBN: 1482243563

Category: Computers

Page: 255

View: 6971

Tackle the Challenges of Parallel Programming in the Visual Effects Industry In Multithreading for Visual Effects, developers from DreamWorks Animation, Pixar, Side Effects, Intel, and AMD share their successes and failures in the messy real-world application area of production software. They provide practical advice on multithreading techniques and visual effects used in popular visual effects libraries (such as Bullet, OpenVDB, and OpenSubdiv), one of the industry’s leading visual effects packages (Houdini), and proprietary animation systems. This information is valuable not just to those in the visual effects arena, but also to developers of high performance software looking to increase performance of their code. Diverse Solutions to Solve Performance Problems After an introductory chapter, each subsequent chapter presents a case study that illustrates how the authors used multithreading techniques to achieve better performance. The authors discuss the problems that occurred and explain how they solved them. The case studies encompass solutions for shaving milliseconds, solutions for optimizing longer running tasks, multithreading techniques for modern CPU architectures, and massive parallelism using GPUs. Some of the case studies include open source projects so you can try out these techniques for yourself and see how well they work.

Structured Parallel Programming

Patterns for Efficient Computation

Author: Michael D. McCool,Arch D. Robison,James Reinders

Publisher: Elsevier

ISBN: 0124159931

Category: Computers

Page: 406

View: 6489

Programming is now parallel programming. Much as structured programming revolutionized traditional serial programming decades ago, a new kind of structured programming, based on patterns, is relevant to parallel programming today. Parallel computing experts and industry insiders Michael McCool, Arch Robison, and James Reinders describe how to design and implement maintainable and efficient parallel algorithms using a pattern-based approach. They present both theory and practice, and give detailed concrete examples using multiple programming models. Examples are primarily given using two of the most popular and cutting edge programming models for parallel programming: Threading Building Blocks, and Cilk Plus. These architecture-independent models enable easy integration into existing applications, preserve investments in existing code, and speed the development of parallel applications. Examples from realistic contexts illustrate patterns and themes in parallel algorithm design that are widely applicable regardless of implementation technology. The patterns-based approach offers structure and insight that developers can apply to a variety of parallel programming models Develops a composable, structured, scalable, and machine-independent approach to parallel computing Includes detailed examples in both Cilk Plus and the latest Threading Building Blocks, which support a wide variety of computers

C++ Concurrency in Action

Author: Anthony Williams

Publisher: N.A

ISBN: 9781617294693

Category: Computers

Page: 575

View: 4909

C++ 11 delivered strong support for multithreaded applications, and the subsequent C++14 and 17 updates have built on this baseline. C++ has better options for concurrency than ever before, which means it's an incredibly powerful option for multicore and parallel applications. This bestseller has been updated and revised to cover all the latest changes to C++ 14 and 17! C++ Concurrency in Action, Second Edition teaches readers everything they need to write robust and elegant multithreaded applications in C++17. Along the way, they'll learn how to navigate the trickier bits of programming for concurrency while avoiding the common pitfalls. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.

Software Development for Embedded Multi-core Systems

A Practical Guide Using Embedded Intel Architecture

Author: Max Domeika

Publisher: Newnes

ISBN: 9780080558585

Category: Computers

Page: 440

View: 6189

The multicore revolution has reached the deployment stage in embedded systems ranging from small ultramobile devices to large telecommunication servers. The transition from single to multicore processors, motivated by the need to increase performance while conserving power, has placed great responsibility on the shoulders of software engineers. In this new embedded multicore era, the toughest task is the development of code to support more sophisticated systems. This book provides embedded engineers with solid grounding in the skills required to develop software targeting multicore processors. Within the text, the author undertakes an in-depth exploration of performance analysis, and a close-up look at the tools of the trade. Both general multicore design principles and processor-specific optimization techniques are revealed. Detailed coverage of critical issues for multicore employment within embedded systems is provided, including the Threading Development Cycle, with discussions of analysis, design, development, debugging, and performance tuning of threaded applications. Software development techniques engendering optimal mobility and energy efficiency are highlighted through multiple case studies, which provide practical “how-to advice on implementing the latest multicore processors. Finally, future trends are discussed, including terascale, speculative multithreading, transactional memory, interconnects, and the software-specific implications of these looming architectural developments. Table of Contents Chapter 1 - Introduction Chapter 2 – Basic System and Processor Architecture Chapter 3 – Multi-core Processors & Embedded Chapter 4 –Moving To Multi-core Intel Architecture Chapter 5 – Scalar Optimization & Usability Chapter 6 – Parallel Optimization Using Threads Chapter 7 - Case Study: Data Decomposition Chapter 8 - Case Study: Functional Decomposition Chapter 9 – Virtualization & Partitioning Chapter 10 – Getting Ready For Low Power Intel Architecture Chapter 11 - Summary, Trends, and Conclusions Appendix I Glossary References *This is the only book to explain software optimization for embedded multi-core systems *Helpful tips, tricks and design secrets from an Intel programming expert, with detailed examples using the popular X86 architecture *Covers hot topics, including ultramobile devices, low-power designs, Pthreads vs. OpenMP, and heterogeneous cores

Adobe After Effects CC Visual Effects and Compositing Studio Techniques

Author: Mark Christiansen

Publisher: Pearson Education

ISBN: 0321934695

Category: Computers

Page: 469

View: 9545

Covers the basics of Adobe After Effects, from color correction and keying to selection methods and motion tracking and provides tips and techniques to help readers become more productive with the program.

Java Concurrency in Practice

Author: Tim Peierls,Brian Goetz,Joshua Bloch,Joseph Bowbeer,Doug Lea,David Holmes

Publisher: Pearson Education

ISBN: 9780132702256

Category: Computers

Page: 432

View: 7561

Threads are a fundamental part of the Java platform. As multicore processors become the norm, using concurrency effectively becomes essential for building high-performance applications. Java SE 5 and 6 are a huge step forward for the development of concurrent applications, with improvements to the Java Virtual Machine to support high-performance, highly scalable concurrent classes and a rich set of new concurrency building blocks. In Java Concurrency in Practice , the creators of these new facilities explain not only how they work and how to use them, but also the motivation and design patterns behind them. However, developing, testing, and debugging multithreaded programs can still be very difficult; it is all too easy to create concurrent programs that appear to work, but fail when it matters most: in production, under heavy load. Java Concurrency in Practice arms readers with both the theoretical underpinnings and concrete techniques for building reliable, scalable, maintainable concurrent applications. Rather than simply offering an inventory of concurrency APIs and mechanisms, it provides design rules, patterns, and mental models that make it easier to build concurrent programs that are both correct and performant. This book covers: Basic concepts of concurrency and thread safety Techniques for building and composing thread-safe classes Using the concurrency building blocks in java.util.concurrent Performance optimization dos and don'ts Testing concurrent programs Advanced topics such as atomic variables, nonblocking algorithms, and the Java Memory Model

DirectX 11.1 Game Programming

Author: Pooya Eimandar

Publisher: Packt Publishing Ltd

ISBN: 1849694818

Category: Computers

Page: 146

View: 947

Written in step-by-step tutorial format, we will explore the creation of 3D applications and games through the development of a Windows 8 metro style game.DirectX 11.1 Game Programming Written for developers with knowledge of C++ essentails and 3D mathematics who would want to create metro style game on the Windows 8 platform.DirectX 11.1 Game Programming explores Direct3D 11.1 and Microsoft C++ component extensions along with introducing C++ accelerated massive parallelism.

SFML Game Development

Author: Jan Haller,Henrik Vogelius Hansson

Publisher: Packt Publishing Ltd

ISBN: 1849696853

Category: Computers

Page: 296

View: 5479

SFML Game Development is a fast-paced, step-by-step guide, providing you with all the knowledge and tools you need to create your first game using SFML 2.0.SFML Game Development addresses ambitious C++ programmers who want to develop their own game. If you have plenty of ideas for an awesome and unique game, but don't know how to start implementing them, then this book is for you. The book assumes no knowledge about SFML or game development, but a solid understanding of C++ is required.

High Performance Parallelism Pearls Volume One

Multicore and Many-core Programming Approaches

Author: James Reinders,James Jeffers

Publisher: Morgan Kaufmann

ISBN: 0128021993

Category: Computers

Page: 600

View: 2893

High Performance Parallelism Pearls shows how to leverage parallelism on processors and coprocessors with the same programming – illustrating the most effective ways to better tap the computational potential of systems with Intel Xeon Phi coprocessors and Intel Xeon processors or other multicore processors. The book includes examples of successful programming efforts, drawn from across industries and domains such as chemistry, engineering, and environmental science. Each chapter in this edited work includes detailed explanations of the programming techniques used, while showing high performance results on both Intel Xeon Phi coprocessors and multicore processors. Learn from dozens of new examples and case studies illustrating "success stories" demonstrating not just the features of these powerful systems, but also how to leverage parallelism across these heterogeneous systems. Promotes consistent standards-based programming, showing in detail how to code for high performance on multicore processors and Intel® Xeon PhiTM Examples from multiple vertical domains illustrating parallel optimizations to modernize real-world codes Source code available for download to facilitate further exploration

Concurrency in C# Cookbook

Author: Stephen Cleary

Publisher: "O'Reilly Media, Inc."

ISBN: 1491906693

Category: Computers

Page: 208

View: 8025

If you're one of the many developers uncertain about concurrent and multithreaded development, this practical cookbook will change your mind. With more than 75 code-rich recipes, author Stephen Cleary demonstrates parallel processing and asynchronous programming techniques, using libraries and language features in .NET 4.5 and C# 5.0. Concurrency is becoming more common in responsive and scalable application development, but it’s been extremely difficult to code. The detailed solutions in this cookbook show you how modern tools raise the level of abstraction, making concurrency much easier than before. Complete with ready-to-use code and discussions about how and why the solution works, you get recipes for using: async and await for asynchronous operations Parallel programming with the Task Parallel Library The TPL Dataflow library for creating dataflow pipelines Capabilities that Reactive Extensions build on top of LINQ Unit testing with concurrent code Interop scenarios for combining concurrent approaches Immutable, threadsafe, and producer/consumer collections Cancellation support in your concurrent code Asynchronous-friendly Object-Oriented Programming Thread synchronization for accessing data

Advanced Visual Basic 6

Power Techniques for Everyday Programs

Author: Matthew J. Curland

Publisher: Addison-Wesley Professional

ISBN: 9780201707120

Category: Computers

Page: 494

View: 9385

In Advanced Visual Basic 6, leading Visual Basic expert Matthew Curland demonstrates powerhouse techniques programmers can use to write high-performance, robust, and reusable VB code. Readers learn how to leverage the close relationships between VB, COM, and OLE Automation, extending the envelope of VBs capabilities and building high-quality, object-based systems./P> Key topics include how to: *Control VB array variables explicitly to directly access arbitrary memory locations *Call pointers to standard, cdecl, and class module functions *Aggregate complete interface implementations into any VB object *Override functions on any interface, including those implemented automatically by VB *Turn any user-defined type into a lightweight COM object *Minimize memory usage in systems with a large number of objects *Safely create and manage threads in ActiveX EXEs and DLLs *Interact with messages to customize windowed and windowless UserControl objects The CD-ROM accompanying this book contains extensive source code samples to enable all techniques without external DLLs. It also provides integrated type library add-ins for creating and editing referenced libraries, modifying binary compatib

.NET Gotchas

75 Ways to Improve Your C# and VB.NET Programs

Author: Venkat Subramaniam

Publisher: "O'Reilly Media, Inc."

ISBN: 1449362702

Category: Computers

Page: 396

View: 3195

Like most complex tasks, .NET programming is fraught with potential costly, and time-consuming hazards. The millions of Microsoft developers worldwide who create applications for the .NET platform can attest to that. Thankfully there's now a book that shows you how to avoid such costly and time-consuming mistakes. It's called .NET Gotchas.The ultimate guide for efficient, pain-free coding, .NET Gotchas from O'Reilly contains 75 common .NET programming pitfalls--and advice on how to work around them. It will help you steer away from those mistakes that cause application performance problems, or so taint code that it just doesn't work right.The book is organized into nine chapters, each focusing on those features and constructs of the .NET platform that consistently baffle developers. Within each chapter are several "gotchas," with detailed examples, discussions, and guidelines for avoiding them. No doubt about it, when applied, these concise presentations of best practices will help you lead a more productive, stress-free existence.What's more, because code examples are written in both VB.NET and C#, .NET Gotchas is of interest to more than 75 percent of the growing numbers of .NET programmers. So if you're a .NET developer who's mired in the trenches and yearning for a better way, this book is most definitely for you.

Modern Multithreading

Implementing, Testing, and Debugging Multithreaded Java and C++/Pthreads/Win32 Programs

Author: Richard H. Carver,Kuo-Chung Tai

Publisher: John Wiley & Sons

ISBN: 0471744166

Category: Computers

Page: 480

View: 487

Master the essentials of concurrent programming,including testing and debugging This textbook examines languages and libraries for multithreaded programming. Readers learn how to create threads in Java and C++, and develop essential concurrent programming and problem-solving skills. Moreover, the textbook sets itself apart from other comparable works by helping readers to become proficient in key testing and debugging techniques. Among the topics covered, readers are introduced to the relevant aspects of Java, the POSIX Pthreads library, and the Windows Win32 Applications Programming Interface. The authors have developed and fine-tuned this book through the concurrent programming courses they have taught for the past twenty years. The material, which emphasizes practical tools and techniques to solve concurrent programming problems, includes original results from the authors' research. Chapters include: * Introduction to concurrent programming * The critical section problem * Semaphores and locks * Monitors * Message-passing * Message-passing in distributed programs * Testing and debugging concurrent programs As an aid to both students and instructors, class libraries have been implemented to provide working examples of all the material that is covered. These libraries and the testing techniques they support can be used to assess student-written programs. Each chapter includes exercises that build skills in program writing and help ensure that readers have mastered the chapter's key concepts. The source code for all the listings in the text and for the synchronization libraries is also provided, as well as startup files and test cases for the exercises. This textbook is designed for upper-level undergraduates and graduate students in computer science. With its abundance of practical material and inclusion of working code, coupled with an emphasis on testing and debugging, it is also a highly useful reference for practicing programmers.

The Art of Concurrency

A Thread Monkey's Guide to Writing Parallel Applications

Author: Clay Breshears

Publisher: "O'Reilly Media, Inc."

ISBN: 9780596555788

Category: Computers

Page: 304

View: 607

If you're looking to take full advantage of multi-core processors with concurrent programming, this practical book provides the knowledge and hands-on experience you need. The Art of Concurrency is one of the few resources to focus on implementing algorithms in the shared-memory model of multi-core processors, rather than just theoretical models or distributed-memory architectures. The book provides detailed explanations and usable samples to help you transform algorithms from serial to parallel code, along with advice and analysis for avoiding mistakes that programmers typically make when first attempting these computations. Written by an Intel engineer with over two decades of parallel and concurrent programming experience, this book will help you: Understand parallelism and concurrency Explore differences between programming for shared-memory and distributed-memory Learn guidelines for designing multithreaded applications, including testing and tuning Discover how to make best use of different threading libraries, including Windows threads, POSIX threads, OpenMP, and Intel Threading Building Blocks Explore how to implement concurrent algorithms that involve sorting, searching, graphs, and other practical computations The Art of Concurrency shows you how to keep algorithms scalable to take advantage of new processors with even more cores. For developing parallel code algorithms for concurrent programming, this book is a must.

Professional Parallel Programming with C#

Master Parallel Extensions with .NET 4

Author: Gast?n C. Hillar

Publisher: John Wiley & Sons

ISBN: 1118029771

Category: Computers

Page: 576

View: 9525

Expert guidance for those programming today’s dual-core processors PCs As PC processors explode from one or two to now eight processors, there is an urgent need for programmers to master concurrent programming. This book dives deep into the latest technologies available to programmers for creating professional parallel applications using C#, .NET 4, and Visual Studio 2010. The book covers task-based programming, coordination data structures, PLINQ, thread pools, asynchronous programming model, and more. It also teaches other parallel programming techniques, such as SIMD and vectorization. Teaches programmers professional-level, task-based, parallel programming with C#, .NET 4, and Visual Studio 2010 Covers concurrent collections, coordinated data structures, PLINQ, thread pools, asynchronous programming model, Visual Studio 2010 debugging, and parallel testing and tuning Explores vectorization, SIMD instructions, and additional parallel libraries Master the tools and technology you need to develop thread-safe concurrent applications for multi-core systems, with Professional Parallel Programming with C#.

Head First Java

A Brain-Friendly Guide

Author: Kathy Sierra,Bert Bates

Publisher: "O'Reilly Media, Inc."

ISBN: 1449331440

Category: Computers

Page: 720

View: 9093

Learning a complex new language is no easy task especially when it s an object-oriented computer programming language like Java. You might think the problem is your brain. It seems to have a mind of its own, a mind that doesn't always want to take in the dry, technical stuff you're forced to study. The fact is your brain craves novelty. It's constantly searching, scanning, waiting for something unusual to happen. After all, that's the way it was built to help you stay alive. It takes all the routine, ordinary, dull stuff and filters it to the background so it won't interfere with your brain's real work--recording things that matter. How does your brain know what matters? It's like the creators of the Head First approach say, suppose you're out for a hike and a tiger jumps in front of you, what happens in your brain? Neurons fire. Emotions crank up. Chemicals surge. That's how your brain knows. And that's how your brain will learn Java. Head First Java combines puzzles, strong visuals, mysteries, and soul-searching interviews with famous Java objects to engage you in many different ways. It's fast, it's fun, and it's effective. And, despite its playful appearance, Head First Java is serious stuff: a complete introduction to object-oriented programming and Java. You'll learn everything from the fundamentals to advanced topics, including threads, network sockets, and distributed programming with RMI. And the new. second edition focuses on Java 5.0, the latest version of the Java language and development platform. Because Java 5.0 is a major update to the platform, with deep, code-level changes, even more careful study and implementation is required. So learning the Head First way is more important than ever. If you've read a Head First book, you know what to expect--a visually rich format designed for the way your brain works. If you haven't, you're in for a treat. You'll see why people say it's unlike any other Java book you've ever read. By exploiting how your brain works, Head First Java compresses the time it takes to learn and retain--complex information. Its unique approach not only shows you what you need to know about Java syntax, it teaches you to think like a Java programmer. If you want to be bored, buy some other book. But if you want to understand Java, this book's for you.

Microsoft ASP.NET and AJAX

Architecting Web Applications

Author: Dino Esposito

Publisher: Pearson Education

ISBN: 0735626219

Category: Computers

Page: 326

View: 7064

Provides information on planning, designing, and building Web applications with ASP.NET and AJAX.

Reversing

Secrets of Reverse Engineering

Author: Eldad Eilam

Publisher: John Wiley & Sons

ISBN: 1118079760

Category: Computers

Page: 624

View: 6157

Beginning with a basic primer on reverse engineering-including computer internals, operating systems, and assembly language-and then discussing the various applications of reverse engineering, this book provides readers with practical, in-depth techniques for software reverse engineering. The book is broken into two parts, the first deals with security-related reverse engineering and the second explores the more practical aspects of reverse engineering. In addition, the author explains how to reverse engineer a third-party software library to improve interfacing and how to reverse engineer a competitor's software to build a better product. * The first popular book to show how software reverse engineering can help defend against security threats, speed up development, and unlock the secrets of competitive products * Helps developers plug security holes by demonstrating how hackers exploit reverse engineering techniques to crack copy-protection schemes and identify software targets for viruses and other malware * Offers a primer on advanced reverse-engineering, delving into "disassembly"-code-level reverse engineering-and explaining how to decipher assembly language

Game Engine Architecture, Third Edition

Author: Jason Gregory

Publisher: CRC Press

ISBN: 1351974270

Category: Computers

Page: 1240

View: 1549

In this new and improved third edition of the highly popular Game Engine Architecture, Jason Gregory draws on his nearly two decades of experience at Midway, Electronic Arts and Naughty Dog to present both the theory and practice of game engine software development. In this book, the broad range of technologies and techniques used by AAA game studios are each explained in detail, and their roles within a real industrial-strength game engine are illustrated. New to the Third Edition This third edition offers the same comprehensive coverage of game engine architecture provided by previous editions, along with updated coverage of: computer and CPU hardware and memory caches, compiler optimizations, C++ language standardization, the IEEE-754 floating-point representation, 2D user interfaces, plus an entirely new chapter on hardware parallelism and concurrent programming. This book is intended to serve as an introductory text, but it also offers the experienced game programmer a useful perspective on aspects of game development technology with which they may not have deep experience. As always, copious references and citations are provided in this edition, making it an excellent jumping off point for those who wish to dig deeper into any particular aspect of the game development process.