Metroid: Samus Returns

Prima Official Guide

Author: Prima Games

Publisher: Prima Games

ISBN: 9780744018745

Category: Computer adventure games

Page: 224

View: 5251

Complete Walkthrough: Traverse the Metroid-infested planet SR388 using the most effective strategies, with tips and tricks straight from Metroid experts! All Collectible Items: We show you how to get every weapon, ability upgrade, and power-up. Detailed Maps: Our maps are distinctly illustrated to help you navigate every area and find every secret. Exhaustive Enemy Database: We cover the behavior patterns and weaknesses of every foe in the game. Never be caught off guard! Unlockables: Unlock all endings, bonus content, and more! Free Mobile-Friendly eGuide: Includes a code to access the eGuide, a web-access version of the complete guide optimized for a second-screen experience.

Super Power, Spoony Bards, and Silverware

The Super Nintendo Entertainment System

Author: Dominic Arsenault

Publisher: MIT Press

ISBN: 0262341506

Category: Games & Activities

Page: 240

View: 7580

This is a book about the Super Nintendo Entertainment System that is not celebratory or self-congratulatory. Most other accounts declare the Super NES the undisputed victor of the "16-bit console wars" of 1989--1995. In this book, Dominic Arsenault reminds us that although the SNES was a strong platform filled with high-quality games, it was also the product of a short-sighted corporate vision focused on maintaining Nintendo's market share and business model. This led the firm to fall from a dominant position during its golden age (dubbed by Arsenault the "ReNESsance") with the NES to the margins of the industry with the Nintendo 64 and GameCube consoles. Arsenault argues that Nintendo's conservative business strategies and resistance to innovation during the SNES years explain its market defeat by Sony's PlayStation. Extending the notion of "platform" to include the marketing forces that shape and constrain creative work, Arsenault draws not only on game studies and histories but on game magazines, boxes, manuals, and advertisements to identify the technological discourses and business models that formed Nintendo's Super Power. He also describes the cultural changes in video games during the 1990s that slowly eroded the love of gamer enthusiasts for the SNES as the Nintendo generation matured. Finally, he chronicles the many technological changes that occurred through the SNES's lifetime, including full-motion video, CD-ROM storage, and the shift to 3D graphics. Because of the SNES platform's architecture, Arsenault explains, Nintendo resisted these changes and continued to focus on traditional gameplay genres.

Metroid, Prime

Official Strategy Guide

Author: Doug Walsh,Bart Farkas

Publisher: Brady

ISBN: 9780744001853

Category: Games

Page: 143

View: 9466

Featuring a complete walkthrough, this game guide includes expert strategies to take players through every vast level. The book also has coverage of Samus's combat abilities, including suit and visor abilities, and how to master each, plus tips for finding familiar weapons such as the Wave Beam, Freeze Beam, and the all-new weapons.

Metroid Prime Trilogy

Prima Official Game Guide

Author: Stephen Stratton

Publisher: N.A

ISBN: 9780761563228

Category: Games

Page: 240

View: 3103

"Based on a game rated T [for] teen by ESRB"--Cover.

Power-Up

How Japanese Video Games Gave the World an Extra Life

Author: Chris Kohler

Publisher: Courier Dover Publications

ISBN: 0486816427

Category: Games & Activities

Page: 336

View: 8087

Enjoyable and informative examination of how Japanese video game developers raised the medium to an art form. Includes interviews, anecdotes, and accounts of industry giants behind Donkey Kong, Mario, Pokémon, and other games.

Metroid Prime (With Metroid Fusion)

Author: David Cassady,Mark L. Cohen,Tri Pham

Publisher: N.A

ISBN: 9780761539599

Category: Games

Page: 142

View: 7606

Title Selling PointsSales Ranking: *** - Detailed maps to help you explore every inch of the terrain - Locations of every power-up, including classics such as Wave Beam and Ice Cream - Tactics for pummeling each enemy to the ground - All secrets and hidden areas exposed

The Video Games Textbook

History • Business • Technology

Author: Brian J. Wardyga

Publisher: CRC Press

ISBN: 1351172344

Category: Computers

Page: 392

View: 3142

The Video Games Textbook takes the history of video games to another level, with visually-stimulating, comprehensive, and chronological chapters that are relevant and easy to read for a variety of students. Every chapter is a journey into a different era or area of gaming, where readers emerge with a strong sense of how video games evolved, why they succeeded or failed, and the impact they had on the industry and human culture. Written to capture the attention and interest of both domestic and international college students, each chapter contains a list of objectives and key terms, illustrative timelines, arcade summaries, images and technical specifications of all major consoles.

Playing with Super Power

Super NES Classics

Author: Sebastian Haley,Meagan Marie

Publisher: Prima Games

ISBN: 9780744018691

Category: Games & Activities

Page: 320

View: 4544

The Console: A nostalgic celebration and exploration of the Super Nintendo Entertainment System in all its 16-bit glory. The Games: Discover everything you've always wanted to know about some of the most beloved SNES games, including the previously unreleased Star Fox 2! The History: Learn about the SNES development and the visionaries behind this groundbreaking console. The Legacy: An in-depth look at how the SNES has left its mark on the gaming industry, and how its legacy continues. The Memories: Featuring a plethora of fan art, music, and more, this book is a love letter to playing with Super Power! Speedrunning Tips: Some of the best speedrunners around share their tips and strategies for getting the best times in these beloved classic games. Exclusive Foreword: Written by Reggie Fils-Aim�, President and COO of Nintendo of America. Paperback version.

Real Time Cameras

A Guide for Game Designers and Developers

Author: Mark Haigh-Hutchinson

Publisher: Morgan Kaufmann

ISBN: 0123116341

Category: Art

Page: 497

View: 630

Real-Time Cameras presents a practical approach to real-time camera systems including the theory, design and implementaton of camera control systems to help you present your game from the best possible angles. Written by an experienced game developer, this book will teach you to keep your game cameras under control.

Luigi's Mansion: Dark Moon

Prima Official Game Guide

Author: Nick von Esmarch

Publisher: Prima Games

ISBN: 9780307895547

Category: Games

Page: 272

View: 729

Luigi's Mansion: Dark Moon Prima Official Game Guide includes: · Tips for defeating every enemy and boss · Solutions to every puzzle in the game · Details about every gadget in the game and when best to utilize them · Detailed maps of every mansion and level · Strategies for the brand new multiplayer mode

HALO: Last Light

Author: Troy Denning

Publisher: Simon and Schuster

ISBN: 1501103377

Category: Fiction

Page: 400

View: 587

An original novel set in the Halo Universe and based on the New York Times bestselling video game series! It is 2553, and the three-decade long Covenant War that defined a generation has suddenly drawn to a close. Yet, in the remotest parts of human space, tensions remain that threaten to overflow into another full-scale conflict. Beneath the surface of the planet Gao lies a vast cavern system renowned for its therapeutic effects and rumored miraculous cures. But now Gao natives are turning up brutally murdered down there—violent acts that happen to coincide with the recent arrival of a UNSC research battalion protected by Spartan Blue Team, led by the renowned Spartan-II Fred-104. Maverick detective Veta Lopis of the Gao Ministry of Protection is only trying to do her job as the Special Inspector assigned to catch a serial killer—one who is possibly hiding within the Spartan ranks—but she never anticipates the situation spiraling out of control into an all-out crisis. When Gao is revealed to harbor ancient Forerunner technology that could solidify the UNSC’s military supremacy for centuries to come, Insurrection loyalists within the planetary government will do anything—even align with a vicious faction of what remains of the Covenant—to ensure that never happens…

EZ Gamer

Author: The Cheat Mistress

Publisher: Ice Publications via PublishDrive

ISBN: 1907649727

Category: Games & Activities

Page: 98

View: 4839

EZ-Gamer is a bi-monthly downloadable video game magazine, featuring the big news stories, previews of upcoming games, insightful and humorous features on games and the industry, all the top and in-depth reviews for the latest games across all formats, a cheats, tips and hints section for the newest games, plus a detailed walkthrough guide for the biggest and toughest game in that period. The content is given to you by dedicated gamers with an unbiased opinion on all things video games.

Playing with Power: Nintendo NES Classics

Author: Garitt Rocha,Nick von Esmarch

Publisher: Prima Games

ISBN: 9780744017779

Category: Games

Page: 320

View: 8056

A Veritable Love Letter to Nintendo Fans! This paperback version offers a fascinating retrospective on 17 NES classics--including Super Mario Bros. 3, Donkey Kong, and The Legend of Zelda! Interviews and commentary from Nintendo visionaries who pioneered this era of gaming. A showcase of vintage advertising and priceless excerpts from Nintendo Power magazine back issues! Plus hand-drawn maps, character and game environment art, and much more! TM & � 2016 Nintendo.

A Doctor & a Plumber in a Rowboat

The Essential Guide to Improvisation For Performers, Teachers, Writers and Everyone Else

Author: Carol Schindler,Tom Soter

Publisher: Createspace Independent Publishing Platform

ISBN: 9781511544535

Category: Drama in education

Page: 152

View: 1233

"A COLORFUL, INSPIRED GEM FOR ASPIRING ACTORS OR GROUPS LOOKING TO IMPROVE TEAMWORK!" -- Kirkus Reviews Seasoned improvisers CAROL SCHINDLER and TOM SOTER share the lessons of improv learned during 30 years of performing and teaching improvisation. "This is a great teaching tool," says Master Teacher Rob McCaskill. "It will remain a document of our time and will be read by actors and improvisers for decades to come!" Adds screen star Mark Ruffalo ("The Avengers"): "I highly recommend this book to anyone who is starting out or who is still on the path to knowledge!" Finally, Hal Linden (Broadway star and also on TV's "Barney Miller"): "I wish I had this book when I was first starting out!" Don't miss it! You'll understand why Chicago City Limits founding member Paul Zuckerman asserts: "Carol and Tom really understand improv!"

Splatoon 2

Prima Official Guide

Author: Prima Games,Doug Walsh

Publisher: Prima Games

ISBN: 9780744018424

Category: Nintendo Switch video games

Page: 224

View: 2625

Think Before You Ink: Learn the best strategies to solve every puzzle, splat every enemy, and conquer every boss in the single-player campaign. Map It Out: Find every collectible and uncover every secret with the help of our detailed maps. Ink the Competition in Multiplayer: Gain an edge in online Turf War battles, plus the all-new Salmon Run co-op mode, with tips straight from Splatoon experts! Gear Up! We give you the stats for the coolest gear, hottest fashions, and best weapons--including the all-new Splat Dualies. Be sure to check our eGuide for continued coverage! New Amiibo: Get full details on the unlocks included with the new Splatoon amiibo. Free Mobile-Friendly eGuide: Periodic content updates. Use the enhanced, mobile-friendly eGuide for strategy on the go, all optimized for a second-screen experience. (Web browser required.)

101 Things I Learned® in Urban Design School

Author: Matthew Frederick,Vikas Mehta

Publisher: Three Rivers Press

ISBN: 0451496701

Category: Architecture

Page: 216

View: 8812

Providing unique, accessible lessons on urban design, this title in the bestselling 101 Things I Learned® series is a perfect resource for students, recent graduates, general readers, and even seasoned professionals. Students of urban design often find themselves lost between books that are either highly academic or overly formulaic, leaving them with few tangible tools to use in their design projects. 101 Things I Learned® in Urban Design School fills this void with provocative, practical lessons on urban space, street types, pedestrian experience, managing the design process, the psychological, social, cultural, and economic ramifications of physical design decisions, and more. Written by two experienced practitioners and instructors, this informative book will appeal not only to students, but to seasoned professionals, planners, city administrators, and ordinary citizens who wish to better understand their built world.

In Flagrante Two

Author: Chris Killip

Publisher: Steidl Dap

ISBN: 9783869309606

Category:

Page: 108

View: 1043

The photographs that Chris Killip made in Northern England between 1973 and 1985 were first published by Secker & Warburg in the book In Flagrante in 1988. The new oversized Steidl edition is a radically updated presentation, showing a single image on the right side of each double-page spread. In Flagrante Two is strident in its belief in the primacy of the photograph, embracing ambiguities and contradictions in an unadorned narrative sequence devoid of text.