Metal Programming Guide

Tutorial and Reference via Swift

Author: Janie Clayton

Publisher: Addison-Wesley Professional

ISBN: 0134668952

Category: Computers

Page: 352

View: 1942

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal® Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don’t know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you’ll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available.

Metal Programming Guide

Comprehensive Tutorial and Reference Via Swift

Author: Janie Clayton

Publisher: Addison-Wesley Professional

ISBN: 9780134668949

Category: Computers

Page: 352

View: 5836

Master Metal: The Next-Generation Graphics and GPU Programming Platform for Apple Developers Metal enables Apple developers to maximize performance in demanding tasks like 3D graphics, games, scientific programming, visualization, and GPU-accelerated machine learning. Metal(R) Programming Guide is the authoritative, practical guide to Metal for all iOS programmers who are interested in graphics programming but don't know where to start. Pioneering Apple developer Janie Clayton covers everything from basic draw calls to advanced parallel computing, combining easy-to-understand conceptual explanations with well-tested Swift 4/Xcode 9 sample code (available for download at GitHub). Clayton introduces the essential Metal, graphics, and math concepts every graphics programmer needs to know. She also discusses key graphics-specific libraries, concepts, and Metal Classes, presenting techniques and examples you'll find valuable for both graphics and data processing. Clayton also provides coverage of the Metal Compute Pipeline, demonstrating practical GPU programming applications ranging from image processing to neural networking. Quickly get a basic Metal project running Work with Metal resources and memory management Learn how shaders are compiled and accessed by the CPU Program both 2D and 3D graphics with Metal Import 3D models and assets from Blender, Maya, and other programs Apply imported textures to model objects Use multipass rendering to efficiently implement computationally expensive techniques Leverage tessellation to reduce mesh detail Use the GPU for a wide spectrum of general-purpose computing applications Get started with the Metal Performance Shaders Framework Register your product at informit.com/register for convenient access to downloads, updates, and/or corrections as they become available. Normal 0 false false false EN-US X-NONE X-NONE

OpenCL Programming Guide

Author: Aaftab Munshi,Benedict Gaster,Timothy G. Mattson,Dan Ginsburg

Publisher: Pearson Education

ISBN: 9780132594554

Category: Computers

Page: 648

View: 6470

Using the new OpenCL (Open Computing Language) standard, you can write applications that access all available programming resources: CPUs, GPUs, and other processors such as DSPs and the Cell/B.E. processor. Already implemented by Apple, AMD, Intel, IBM, NVIDIA, and other leaders, OpenCL has outstanding potential for PCs, servers, handheld/embedded devices, high performance computing, and even cloud systems. This is the first comprehensive, authoritative, and practical guide to OpenCL 1.1 specifically for working developers and software architects. Written by five leading OpenCL authorities, OpenCL Programming Guide covers the entire specification. It reviews key use cases, shows how OpenCL can express a wide range of parallel algorithms, and offers complete reference material on both the API and OpenCL C programming language. Through complete case studies and downloadable code examples, the authors show how to write complex parallel programs that decompose workloads across many different devices. They also present all the essentials of OpenCL software performance optimization, including probing and adapting to hardware. Coverage includes Understanding OpenCL’s architecture, concepts, terminology, goals, and rationale Programming with OpenCL C and the runtime API Using buffers, sub-buffers, images, samplers, and events Sharing and synchronizing data with OpenGL and Microsoft’s Direct3D Simplifying development with the C++ Wrapper API Using OpenCL Embedded Profiles to support devices ranging from cellphones to supercomputer nodes Case studies dealing with physics simulation; image and signal processing, such as image histograms, edge detection filters, Fast Fourier Transforms, and optical flow; math libraries, such as matrix multiplication and high-performance sparse matrix multiplication; and more Source code for this book is available at https://code.google.com/p/opencl-book-samples/

Vulkan Programming Guide

The Official Guide to Learning Vulkan

Author: Graham Sellers,John Kessenich

Publisher: Addison-Wesley Professional

ISBN: 0134464680

Category: Computers

Page: 480

View: 5293

The Definitive Vulkan™ Developer’s Guide and Reference: Master the Next-Generation Specification for Cross-Platform Graphics The next generation of the OpenGL specification, Vulkan, has been redesigned from the ground up, giving applications direct control over GPU acceleration for unprecedented performance and predictability. Vulkan™ Programming Guide is the essential, authoritative reference to this new standard for experienced graphics programmers in all Vulkan environments. Vulkan API lead Graham Sellers (with contributions from language lead John Kessenich) presents example-rich introductions to the portable Vulkan API and the new SPIR-V shading language. The author introduces Vulkan, its goals, and the key concepts framing its API, and presents a complex rendering system that demonstrates both Vulkan’s uniqueness and its exceptional power. You’ll find authoritative coverage of topics ranging from drawing to memory, and threading to compute shaders. The author especially shows how to handle tasks such as synchronization, scheduling, and memory management that are now the developer’s responsibility. Vulkan™ Programming Guide introduces powerful 3D development techniques for fields ranging from video games to medical imaging, and state-of-the-art approaches to solving challenging scientific compute problems. Whether you’re upgrading from OpenGL or moving to open-standard graphics APIs for the first time, this guide will help you get the results and performance you’re looking for. Coverage includes Extensively tested code examples to demonstrate Vulkan’s capabilities and show how it differs from OpenGL Expert guidance on getting started and working with Vulkan’s new memory system Thorough discussion of queues, commands, moving data, and presentation Full explanations of the SPIR-V binary shading language and compute/graphics pipelines Detailed discussions of drawing commands, geometry and fragment processing, synchronization primitives, and reading Vulkan data into applications A complete case study application: deferred rendering using complex multi-pass architecture and multiple processing queues Appendixes presenting Vulkan functions and SPIR-V opcodes, as well as a complete Vulkan glossary

Embedded Programming with Android

Bringing Up an Android System from Scratch

Author: Roger Ye

Publisher: Addison-Wesley Professional

ISBN: 0134030915

Category: Computers

Page: 400

View: 9317

The First Practical, Hands-On Guide to Embedded System Programming for Android Today, embedded systems programming is a more valuable discipline than ever, driven by fast-growing, new fields such as wearable technology and the Internet of Things. In this concise guide, Roger Ye teaches all the skills you’ll need to write the efficient embedded code necessary to make tomorrow’s Android devices work. The first title in Addison-Wesley’s new Android™ Deep Dive series for intermediate and expert Android developers, Embedded Programming with Android™ draws on Roger Ye’s extensive experience with advanced projects in telecommunications and mobile devices. Step by step, he guides you through building a system with all the key components Android hardware developers must deliver to manufacturing. By the time you’re done, you’ll have the key programming, compiler, and debugging skills you’ll need for real-world projects. First, Ye introduces the essentials of bare-metal programming: creating assembly language code that runs directly on hardware. Then, building on this knowledge, he shows how to use C to create hardware interfaces for booting a Linux kernel with the popular U-Boot bootloader. Finally, he walks you through using filesystem images to boot Android and learning to build customized ROMs to support any new Android device. Throughout, Ye provides extensive downloadable code you can run, explore, and adapt. You will Build a complete virtualized environment for embedded development Understand the workflow of a modern embedded systems project Develop assembly programs, create binary images, and load and run them in the Android emulator Learn what it takes to bring up a bootloader and operating system Move from assembler to C, and explore Android’s goldfish hardware interfaces Program serial ports, interrupt controllers, real time clocks, and NAND flash controllers Integrate C runtime libraries Support exception handling and timing Use U-Boot to boot the kernel via NOR or NAND flash processes Gain in-depth knowledge for porting U-Boot to new environments Integrate U-Boot and a Linux kernel into an AOSP and CyanogenMod source tree Create your own Android ROM on a virtual Android device

iPhone Programming

The Big Nerd Ranch Guide

Author: Aaron Hillegass,Joe Conway

Publisher: Addison-Wesley Professional

ISBN: 0321706463

Category: Computers

Page: 480

View: 7944

Based on Big Nerd Ranch’s popular iPhone Bootcamp class, iPhone Programming: The Big Nerd Ranch Guide leads you through the essential tools and techniques for developing applications for the iPhone, iPad, and iPod Touch. In each chapter, you will learn programming concepts and apply them immediately as you build an application or enhance one from a previous chapter. These applications have been carefully designed and tested to teach the associated concepts and to provide practice working with the standard development tools Xcode, Interface Builder, and Instruments. The guide’s learn-while-doing approach delivers the practical knowledge and experience you need to design and build real-world applications. Here are some of the topics covered: Dynamic interfaces with animation Using the camera and photo library User location and mapping services Accessing accelerometer data Handling multi-touch gestures Navigation and tabbed applications Tables and creating custom rows Multiple ways of storing and loading data: archiving, Core Data, SQLite Communicating with web services ALocalization/Internationalization "After many 'false starts' with other iPhone development books, these clear and concise tutorials made the concepts gel for me. This book is a definite must have for any budding iPhone developer." –Peter Watling, New Zealand, Developer of BubbleWrap

Objective-C Programming

The Big Nerd Ranch Guide

Author: Aaron Hillegass,Mikey Ward

Publisher: Addison-Wesley Professional

ISBN: 0133491900

Category: Computers

Page: 325

View: 2548

Want to write iOS apps or desktop Mac applications? This introduction to programming and the Objective-C language is your first step on the journey from someone who uses apps to someone who writes them. Based on Big Nerd Ranch's popular Objective-C Bootcamp, Objective-C Programming: The Big Nerd Ranch Guide covers C, Objective-C, and the common programming idioms that enable developers to make the most of Apple technologies. Compatible with Xcode 5, iOS 7, and OS X Mavericks (10.9), this guide features short chapters and an engaging style to keep you motivated and moving forward. At the same time, it encourages you to think critically as a programmer. Here are some of the topics covered: Using Xcode, Apple’s documentation, and other tools Programming basics: variables, loops, functions, etc. Objects, classes, methods, and messages Pointers, addresses, and memory management with ARC Properties and Key-Value Coding (KVC) Class extensions Categories Classes from the Foundation framework Blocks Delegation, target-action, and notification design patterns Key-Value Observing (KVO) Runtime basics

OpenGL ES 2 for Android

A Quick-Start Guide

Author: Kevin Brothaler

Publisher: Pragmatic Bookshelf

ISBN: 1680504061

Category:

Page: 346

View: 6000

Printed in full color. Android is booming like never before, with millions of devices shipping every day. It's never been a better time to learn how to create your own 3D games and live wallpaper for Android. You'll find out all about shaders and the OpenGL pipeline, and discover the power of OpenGL ES 2.0, which is much more feature-rich than its predecessor. If you can program in Java and you have a creative vision that you'd like to share with the world, then this is the book for you. This book will teach you everything you need to know to create compelling graphics on Android. You'll learn the basics of OpenGL by building a simple game of air hockey, and along the way, you'll see how to initialize OpenGL and program the graphics pipeline using shaders. Each lesson builds upon the one before it, as you add colors, shading, 3D projections, touch interaction, and more. Then, you'll find out how to turn your idea into a live wallpaper that can run on the home screen. You'll learn about more advanced effects involving particles, lighting models, and the depth buffer. You'll understand what to look for when debugging your program, and what to watch out for when deploying to the market. OpenGL can be somewhat of a dark art to the uninitiated. As you read this book, you'll learn each new concept from first principles. You won't just learn about a feature; you'll also understand how it works, and why it works the way it does. Everything you learn is forward-compatible with the just-released OpenGL ES 3, and you can even apply these techniques to other platforms, such as iOS or HTML5 WebGL.

Advanced Mac OS X Programming

The Big Nerd Ranch Guide

Author: Mark Dalrymple

Publisher: Pearson Education

ISBN: 0321706544

Category: Computers

Page: 552

View: 5193

While there are several books on programming for Mac OS X, Advanced Mac OS X Programming: The Big Nerd Ranch Guide is the only one that contains explanations of how to leverage the powerful underlying technologies. This book gets down to the real nitty-gritty. The third edition is updated for Mac OS X 10.5 and 10.6 and covers new technologies like DTrace, Instruments, Grand Central Dispatch, blocks, and NSOperation.

Swift Programming

The Big Nerd Ranch Guide

Author: Matthew Mathias,John Gallagher

Publisher: Pearson Technology Group

ISBN: 0134610695

Category: Computers

Page: 480

View: 4475

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Through the authors' carefully constructed explanations and examples, you will develop an understanding of Swift grammar and the elements of effective Swift style. This book is written for Swift 3.0 and will also show you how to navigate Xcode 8 and get the most out of Apple's documentation. Throughout the book, the authors share their insights into Swift to ensure that you understand the hows and whys of Swift and can put that understanding to use in different contexts. After working through the book, you will have the knowledge and confidence to develop your own solutions to a wide range of programming challenges using Swift.

OpenGL ES 3.0 Programming Guide

Author: Dan Ginsburg,Budirijanto Purnomo,Dave Shreiner,Aaftab Munshi

Publisher: Pearson Education

ISBN: 0321933885

Category: Computers

Page: 516

View: 3899

This text details the entire OpenGL ES 3.0 pipeline with detailed examples in order to provide a guide for developing a wide range of high performance 3D applications for embedded devices

CUDA Programming

A Developer's Guide to Parallel Computing with GPUs

Author: Shane Cook

Publisher: Newnes

ISBN: 0124159338

Category: Computers

Page: 576

View: 7560

If you need to learn CUDA but don't have experience with parallel computing, CUDA Programming: A Developer's Introduction offers a detailed guide to CUDA with a grounding in parallel fundamentals. It starts by introducing CUDA and bringing you up to speed on GPU parallelism and hardware, then delving into CUDA installation. Chapters on core concepts including threads, blocks, grids, and memory focus on both parallel and CUDA-specific issues. Later, the book demonstrates CUDA in practice for optimizing applications, adjusting to new hardware, and solving common problems. Comprehensive introduction to parallel programming with CUDA, for readers new to both Detailed instructions help readers optimize the CUDA software development kit Practical techniques illustrate working with memory, threads, algorithms, resources, and more Covers CUDA on multiple hardware platforms: Mac, Linux and Windows with several NVIDIA chipsets Each chapter includes exercises to test reader knowledge

Robot Programming

A Guide to Controlling Autonomous Robots

Author: Cameron Hughes,Tracey Hughes

Publisher: Que Publishing

ISBN: 0134176693

Category: Technology & Engineering

Page: 400

View: 449

Start programming robots NOW! Learn hands-on, through easy examples, visuals, and code This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls. Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today’s leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: Program robot sensors and motors Program a robot arm to perform a task Describe the robot’s tasks and environments in a way that a robot can process using robot S.T.O.R.I.E.S. Develop a R.S.V.P. (Robot Scenario Visual Planning) used for designing the robot’s tasks in an environment Program a robot to deal with the “unexpected” using robot S.P.A.C.E.S. Program robots safely using S.A.R.A.A. (Safe Autonomous Robot Application Architecture) Approach Program robots using Arduino C/C++ and Java languages Use robot programming techniques with LEGO® Mindstorms EV3, Arduino, and other ARM7 and ARM9-based robots.

#Hitit

The Ultimate Guide to Programming Drums

Author: Chris Nothdurfter

Publisher: CreateSpace

ISBN: 9781506010472

Category:

Page: 154

View: 8267

You don't need a drummer anymore! Inside this book you will learn how to program realistic sounding drums to any song fast and easy. Learn how to create a variety of grooves, from simple Four to the Floor to raging Blast Beats, and how to come up with amazing grooves that fit any song perfectly. Dedicated chapters on groove principles for Pop, Rock, and Metal. 150 groove and fill examples with screenshots to get you started. You will learn how these examples were created so you can come up with your own grooves by applying the principles laid out in the book. This gives you literally endless possibilities for your own drum tracks. Detailed instructions on how to make grooves sound realistic and just like a human would have played them. This part of the book covers how to alter Quantization and Velocities effectively to make your drum beats feel as natural as possible. Apply the given principles to any recording and drum software. No matter what DAW (Digital Audio Workstation) and VST instrument you use: as long as both support the MIDI protocol (basically all of them do) you are good to go. (No external MIDI hardware required.) "The one thing I get asked more often than how to mix drums is how to program them. Finally, there is an easy answer! Read #HitIt, Chris's wonderfully comprehensive guide on all things drum programming, presented in an intuitive, easy to digest way." -Ermin "Ermz" Hamidovic (Founder, producer, and engineer Systematic Productions, author The Systematic Mixing Guide)

OpenGL Programming Guide

The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

Author: John Kessenich,Graham Sellers,Dave Shreiner

Publisher: Addison-Wesley Professional

ISBN: 0134495535

Category: Computers

Page: 976

View: 3475

Complete Coverage of OpenGL® 4.5—the Latest Version (Includes 4.5, 4.4, SPIR-V, and Extensions) The latest version of today’s leading worldwide standard for computer graphics, OpenGL 4.5 delivers significant improvements in application efficiency, flexibility, and performance. OpenGL 4.5 is an exceptionally mature and robust platform for programming high-quality computer-generated images and interactive applications using 2D and 3D objects, color images, and shaders. OpenGL® Programming Guide, Ninth Edition, presents definitive, comprehensive information on OpenGL 4.5, 4.4, SPIR-V, OpenGL extensions, and the OpenGL Shading Language. It will serve you for as long as you write or maintain OpenGL code. This edition of the best-selling “Red Book” fully integrates shader techniques alongside classic, function-centric approaches, and contains extensive code examples that demonstrate modern techniques. Starting with the fundamentals, its wide-ranging coverage includes drawing, color, pixels, fragments, transformations, textures, framebuffers, light and shadow, and memory techniques for advanced rendering and nongraphical applications. It also offers discussions of all shader stages, including thorough explorations of tessellation, geometric, and compute shaders. New coverage in this edition includes Thorough coverage of OpenGL 4.5 Direct State Access (DSA), which overhauls the OpenGL programming model and how applications access objects Deeper discussions and more examples of shader functionality and GPU processing, reflecting industry trends to move functionality onto graphics processors Demonstrations and examples of key features based on community feedback and suggestions Updated appendixes covering the latest OpenGL libraries, related APIs, functions, variables, formats, and debugging and profiling techniques

Beginning FPGA: Programming Metal

Your brain on hardware

Author: Aiken Pang,Peter Membrey

Publisher: Apress

ISBN: 1430262486

Category: Computers

Page: 387

View: 2879

Use Arrow's affordable and breadboard-friendly FPGA development board (BeMicro MAX 10) to create a light sensor, temperature sensor, motion sensor, and the KITT car display from Knight Rider. You don't need an electronics engineering degree or even any programming experience to get the most out of Beginning FPGA: Programming Metal. Just bring your curiosity and your Field-Programmable Gate Array. This book is for those who have tinkered with Arduino or Raspberry Pi, and want to get more hands-on experience with hardware or for those new to electronics who just want to dive in. You'll learn the theory behind FPGAs and electronics, including the math and logic you need to understand what's happening - all explained in a fun, friendly, and accessible way. It also doesn't hurt that you'll be learning VHDL, a hardware description language that is also an extremely marketable skill. What You'll Learn: Learn what an FPGA is and how it's different from a microcontroller or ASIC Set up your toolchain Use VHDL, a popular hardware description language, to tell your FPGA what to be Explore the theory behind FPGA and electronics Use your FPGA with a variety of sensors and to talk to a Raspberry Pi Who This Book is For: Arduino, Raspberry Pi, and other electronics enthusiasts who want a clear and practical introduction to FPGA.

IOS 10 SDK Development

Creating IPhone and IPad Apps with Swift

Author: Chris Adamson,Janie Clayton

Publisher: N.A

ISBN: 9781680502107

Category: Computers

Page: 264

View: 5225

All in on Swift! iOS 10 and Xcode 8 make it clearer than ever that Swift is Apple's language of the future. Core frameworks have been redesigned to work better with Swift, and the language itself continues to evolve quickly. iOS 10 SDK Development is the pure-Swift approach to developing for the iOS platform. This completely revised and updated edition of the bestselling iOS guide shows you how to pull in the SDK's enormous feature set and deliver powerful, real-world apps for iPhone and iPad using modern Swift programming techniques. Swift is the language of the future for iOS development, and this completely revised and updated book is your guide. From the community-driven changes in Swift 3 to the overhaul of iOS' Foundation framework to make it more "Swifty," iOS 10 and Xcode 8 mark an "all in" commitment to Swift, and this new edition matches that commitment. Learn not just the syntax of the Swift language but also stylish Swift, the idiomatic uses of the language, and best practices you'll find in the wild. From there, move into developing a complete, real-world podcast client sample application-completely new for this edition-featuring Internet access, tables, navigation, and media playback, all with the most modern approaches provided by Apple's iOS 10 frameworks and tools. Go beyond code to master the practices that professional developers rely on: testing, debugging, publishing on the App Store, and managing your app over the long haul. As a bonus, you'll get a taste of cutting-edge iOS 10 features, such as the new Siri voice-command API. Swift's time is here. Whether you're new to Swift or just catching up on iOS' latest features, iOS 10 SDK Development will help you master the language and the platform.

iOS Programming

The Big Nerd Ranch Guide

Author: Christian Keur,Aaron Hillegass

Publisher: Pearson Technology Group

ISBN: 0134389395

Category: Computers

Page: 416

View: 5549

iOS Programming: The Big Nerd Ranch Guide leads you through the essential concepts, tools, and techniques for developing iOS applications. After completing this book, you will have the know-how and the confidence you need to tackle iOS projects of your own. Based on Big Nerd Ranch's popular iOS Bootcamp course and its well-tested materials and methodology, this bestselling guide teaches iOS concepts and coding in tandem. The result is instruction that is relevant and useful. Throughout the book, the authors explain what's important and share their insights into the larger context of the iOS platform. You get a real understanding of how iOS development works, the many features that are available, and when and where to apply what you've learned.

Modern X86 Assembly Language Programming

32-bit, 64-bit, SSE, and AVX

Author: Daniel Kusswurm

Publisher: Apress

ISBN: 1484200640

Category: Computers

Page: 700

View: 6733

Modern X86 Assembly Language Programming shows the fundamentals of x86 assembly language programming. It focuses on the aspects of the x86 instruction set that are most relevant to application software development. The book's structure and sample code are designed to help the reader quickly understand x86 assembly language programming and the computational capabilities of the x86 platform. Please note: Book appendixes can be downloaded here: http://www.apress.com/9781484200650 Major topics of the book include the following: 32-bit core architecture, data types, internal registers, memory addressing modes, and the basic instruction set X87 core architecture, register stack, special purpose registers, floating-point encodings, and instruction set MMX technology and instruction set Streaming SIMD extensions (SSE) and Advanced Vector Extensions (AVX) including internal registers, packed integer arithmetic, packed and scalar floating-point arithmetic, and associated instruction sets 64-bit core architecture, data types, internal registers, memory addressing modes, and the basic instruction set 64-bit extensions to SSE and AVX technologies X86 assembly language optimization strategies and techniques