Overcoming the Unseen Forces That Stand in the Way of True Inspiration
Author: Ed Catmull
Publisher: Random House
Category: Business & Economics
As a young man, Ed Catmull had a dream: to make the world’s first computer-animated movie. He nurtured that dream first as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged an early partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later and against all odds, Toy Story was released, changing animation forever. Since then, Pixar has dominated the world of animation, producing such beloved films as Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner twenty-seven Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Now, in this book, Catmull reveals the ideals and techniques, honed over years, that have made Pixar so widely admired—and so profitable. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation Studios—into the story meetings, the postmortems, and the ‘Braintrust’ sessions where art is born. It is, at heart, a book about how to build and sustain a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, ‘an expression of the ideas that I believe make the best in us possible.’
A Comprehensive Look at Playstation 2 and Classic Playstation Games
Author: Mark H. Walker
Publisher: Mars Pub Inc
Category: Family & Relationships
Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the often-confusing video game ratings system.
True Stories of the Heroes and Villains Who Made America
Author: Glenn Beck
Publisher: Simon and Schuster
Category: Political Science
From #1 bestselling author and popular radio and television host Glenn Beck, the powerful follow-up to his national bestseller Miracles and Massacres, which was praised as “moving, provocative, and masterful” (Michelle Malkin, bestselling author of Culture of Corruption). Everyone has heard of a “Ponzi scheme,” but do you know what Charles Ponzi actually did to make his name synonymous with fraud? You’ve probably been to a Disney theme park, but did you know that the park Walt believed would change the world was actually EPCOT? He died before his vision for it could ever be realized. History is about so much more than dates and dead guys; it’s the greatest story ever told. Now, in Dreamers and Deceivers, Glenn Beck brings ten more true and untold stories to life. The people who made America were not always what they seemed. There were entrepreneurs and visionaries whose selflessness propelled us forward, but there were also charlatans and fraudsters whose selfishness nearly derailed us. Dreamers and Deceivers brings both of these groups to life with stories written to put you right in the middle of the action. From the spy Alger Hiss, to the visionary Steve Jobs, to the code-breaker Alan Turing—once you know the full stories behind the half-truths you’ve been force fed…once you begin to see these amazing people from our past as people rather than just names—your perspective on today’s important issues may forever change.