Five Toy Tales

Author: Random House Disney

Publisher: Disney Books for Young Readers


Category: Juvenile Fiction

Page: 157

View: 443

Collects five stories about Buzz, Woody, and their pals from the last two Toy Story films as they have adventures together and learn about friendship.

Christmas Toys (Disney/Pixar Toy Story)

Author: Jennifer Liberts Weinberg

Publisher: Disney Books for Young Readers


Category: Juvenile Fiction

Page: 32

View: 188

When Andy's family goes on a Christmas vacation without his toys, Woody, Buzz, and the others decorate Andy's room and have a Christmas of their own.

Creativity, Inc.

Overcoming the Unseen Forces That Stand in the Way of True Inspiration

Author: Ed Catmull

Publisher: Random House


Category: Business & Economics

Page: 368

View: 112

As a young man, Ed Catmull had a dream: to make the world’s first computer-animated movie. He nurtured that dream first as a Ph.D. student at the University of Utah, where many computer science pioneers got their start, and then forged an early partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later and against all odds, Toy Story was released, changing animation forever. Since then, Pixar has dominated the world of animation, producing such beloved films as Monsters, Inc., Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner twenty-seven Academy Awards. The joyousness of the storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Now, in this book, Catmull reveals the ideals and techniques, honed over years, that have made Pixar so widely admired—and so profitable. Creativity, Inc. is a book for managers who want to lead their employees to new heights, a manual for anyone who strives for originality, and the first-ever, all-access trip into the nerve center of Pixar Animation Studios—into the story meetings, the postmortems, and the ‘Braintrust’ sessions where art is born. It is, at heart, a book about how to build and sustain a creative culture—but it is also, as Pixar co-founder and president Ed Catmull writes, ‘an expression of the ideas that I believe make the best in us possible.’

Toy story 2

Howdy, Sheriff Woody!

Author: Judy Katschke



Category: Readers (Primary)

Page: 33

View: 141

Woody decides to become sheriff of his new town. Includes reading comprehension questions and answers.

A Parents Guide to Playstation Games

A Comprehensive Look at Playstation 2 and Classic Playstation Games

Author: Mark H. Walker

Publisher: Mars Pub Inc


Category: Family & Relationships

Page: 186

View: 455

Featuring new reviews of the latest games, this book explains everything a parent needs to know about America's most popular video game consoles: the PlayStation 2 and the revamped PlayStation One. This exhaustive guide offers parents different ways to cut through the hype with which games are marketed and clarifies the often-confusing video game ratings system.

A Spooky Adventure

Author: Apple Jordan

Publisher: Disney Books for Young Readers


Category: Juvenile Fiction

Page: 31

View: 105

After moving into their new house, Buzz, Woody, and the rest of the toys suspect it may be haunted as they investigate all of the creaks, squeaks, and shadows.

The Software Encyclopedia 2000

A Guide for Personal, Professional and Business Users Including Application Software on CD-ROM

Author: Bowker Editorial Staff



Category: Computer industry

Page: 1798

View: 543

Dreamers and Deceivers

True Stories of the Heroes and Villains Who Made America

Author: Glenn Beck

Publisher: Simon and Schuster


Category: Political Science

Page: 320

View: 397

From #1 bestselling author and popular radio and television host Glenn Beck, the powerful follow-up to his national bestseller Miracles and Massacres, which was praised as “moving, provocative, and masterful” (Michelle Malkin, bestselling author of Culture of Corruption). Everyone has heard of a “Ponzi scheme,” but do you know what Charles Ponzi actually did to make his name synonymous with fraud? You’ve probably been to a Disney theme park, but did you know that the park Walt believed would change the world was actually EPCOT? He died before his vision for it could ever be realized. History is about so much more than dates and dead guys; it’s the greatest story ever told. Now, in Dreamers and Deceivers, Glenn Beck brings ten more true and untold stories to life. The people who made America were not always what they seemed. There were entrepreneurs and visionaries whose selflessness propelled us forward, but there were also charlatans and fraudsters whose selfishness nearly derailed us. Dreamers and Deceivers brings both of these groups to life with stories written to put you right in the middle of the action. From the spy Alger Hiss, to the visionary Steve Jobs, to the code-breaker Alan Turing—once you know the full stories behind the half-truths you’ve been force fed…once you begin to see these amazing people from our past as people rather than just names—your perspective on today’s important issues may forever change.

Media Review Digest

Author: C. Edward Wall



Category: Audio-visual materials


View: 125