Learning Blender

A Hands-On Guide to Creating 3D Animated Characters

Author: Oliver Villar

Publisher: Addison-Wesley Professional

ISBN:

Category: Computers

Page: 368

View: 467

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing. Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques. The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time you’re done, you’ll be ready to create outstanding characters for all media–and you’ll have up-to-date skills for any 3D project, whether it involves characters or not. Learn Blender’s updated user interface, navigation, and selection techniques Create your first scene with Blender and the Blender Render and Cycles render engines Organize an efficient, step-by-step pipeline to streamline workflow in any project Master modeling, unwrapping, and texturing Bring your character to life with materials and shading Create your character’s skeleton and make it walk Use Camera Tracking to mix 3D objects into a real-world video Transform a raw rendered scene into the final result using Blender’s compositing nodes Register your product at informit.com/register for convenient access to downloads, updates, and corrections as they become available.

Blender Foundations

The Essential Guide to Learning Blender 2.5

Author: Roland Hess

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 416

View: 402

Blender Foundations is the definitive resource for getting started with 3D art in Blender, one of the most popular 3D/Animation tools on the market . With the expert insight and experience of Roland Hess, noted Blender expert and author, animators and artists will learn the basics starting with the revised 2.6 interface, modeling tools, sculpting, lighting and materials through rendering, compositing and video editing. Some of the new features covered include the completely re-thought interface, the character animation and keying system, and the smoke simulator. More than just a tutorial guide, "Blender Foundations" covers the philosophy behind this ingenious software that so many 3D artists are turning to today. Start working today with Blender with the accompanying web site which includes all of the projects and support files alongside videos, step-by-step screenshots of the trickier tutorials, as well as a direct links to official resources like the Blender download site and artist forums.

Tradigital Blender

A CG Animator's Guide to Applying the Classical Principles of Animation

Author: Roland Hess

Publisher: Taylor & Francis

ISBN:

Category: Art

Page: 308

View: 924

Expand your animation toolkit with foundational animation techniques, software expertise, professional best-practices, proven and time-tested work flows. Roland Hess, a leading Blender artist and instructor, expertly navigates you through Blender's character animation systems and controls, with a focus on each of the classical principles of animation like timing, anticipation, appeal, staging, exaggeration, squash and stretch and much more. Unique from other software titles, the Tradigital series offers a specific tool-set of practical instruction and foundational knowledge that all great animators will need to know. Expand your digital workflow to include the practical resources with the robust companion web site that include demonstrations, project files, links to further resources, available at www.tradigitalblender.com.

Blender For Dummies

Author: Jason van Gumster

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 456

View: 693

The exciting new book on the exciting new Blender 2.5! If you want to design 3D animation, here's your chance to jump in with both feet, free software, and a friendly guide at your side! Blender For Dummies, 2nd Edition is the perfect introduction to the popular, open-source, Blender 3D animation software, specifically the revolutionary new Blender 2.5. Find out what all the buzz is about with this easy-access guide. Even if you?re just beginning, you'll learn all the Blender 2.5 ropes, get the latest tips, and soon start creating 3D animation that dazzles. Walks you through what you need to know to start creating eye-catching 3D animations with Blender 2.5, the latest update to the top open-source 3D animation program Shows you how to get the very most out of Blender 2.5's new multi-window unblocking interface, new event system, and other exciting new features Covers how to create 3D objects with meshes, curves, surfaces, and 3D text; add color, texture, shades, reflections and transparency; set your objects in motion with animations and rigging; render your objects and animations; and create scenes with lighting and cameras If you want to start creating your own 3D animations with Blender, Blender For Dummies, 2nd Edition is where you need to start!

Blender Studio Projects

Digital Movie-Making

Author: Tony Mullen

Publisher: John Wiley & Sons

ISBN:

Category: Computers

Page: 352

View: 101

The Essential Blender

Guide to 3D Creation with the Open Source Suite Blender

Author: Ton Roosendaal

Publisher:

ISBN:

Category: Computers

Page: 371

View: 952

A guide to the 3D design tool covers such topics as object manipulation and animation, materials and texturing, lighting, rendering, character rigging, and node-based composition.

Game Development with Blender

Author: Mike Pan

Publisher: Nelson Education

ISBN:

Category: Computers

Page: 457

View: 961

GAME DEVELOPMENT WITH BLENDER is the complete guide to the Blender game engine. More than two years in the making, the book spans topics ranging from logic brick and physics to graphics, animation, scripting, and more. Each chapter covers in detail a different aspect of the Blender game engine, with tutorials, extensive documentation, and valuable advice on when to use the tools--all distilled from the authors' 20 years of combined Blender experience. Blender is a free, open-source 3D content-creation suite, a powerful and flexible platform that allows you to build games and interactive applications such as architecture walk-throughs, science visualizations, experimental projects, and much more. In this comprehensive guide, you will learn how to design a complete game from beginning to end, create games without writing a single line of code, bring your 3D characters to life with animations, unleash the power of material creation with nodes, have fun making JELL-O bounce with the physics engine, program in Python like a pro, make your games run faster using lightmaps and normal maps, publish your games for Windows, Mac, and Linux, and improve your games by learning from 10 real-world projects. This book has been prepared for the release of Blender 2.66a, ensuring that you have the most up-to-date information in your hands. Whether you are new to Blender or a seasoned Blenderhead, GAME DEVELOPMENT WITH BLENDER will help you create the games you've always wanted. Purchasing this book also gives you access to more than 100 online companion files, which include tutorials, sample files, and extra demos that will help you get the most out of the Blender game engine.

Holistic Game Development with Unity

An All-in-one Guide to Implementing Game Mechanics, Art, Design, and Programming

Author: Penny Baillie-de Byl

Publisher: Taylor & Francis

ISBN:

Category: Computers

Page: 487

View: 937

The art of programming mechanics -- Real world mechanics -- Animation mechanics -- Game rules and mechanics -- Character mechanics -- Player mecahnics -- Environmental mechanics -- Mechanics for externl forces.