Build Your Own Teams of Robots with LEGO® Mindstorms® NXT and Bluetooth®

Author: Cameron Hughes,Tracey Hughes,Trevor Watkins,Bob Kramer

Publisher: McGraw Hill Professional

ISBN: 0071798579

Category: Technology & Engineering

Page: 400

View: 3735

CREATE YOUR OWN SYNCHRONIZED ROBOT ARMY! PLAN, DESIGN, ASSEMBLE, AND PROGRAM ROBOT SQUADS THAT COMMUNICATE and cooperate with each other to accomplish together what they can’t do individually. Build Your Own Teams of Robots with LEGO MINDSTORMS NXT and Bluetooth shows you how to construct a team capability matrix (TCM) and use the Bluetooth Robotic-Oriented Network (BRON) so your robot teams can share sensors, actuators, end effectors, motor power, and programs. Find out how the Bluetooth communications protocol works and how to program Bluetooth in NXT-G, NXC, LabVIEW, and Java. Learn how to send and receive Bluetooth messages, data, and commands among robots, between a robot and a computer, and between an Android smart phone and a robot. Through teamwork, your robots will be able to accomplish amazing feats! THE STEP-BY-STEP ROBOT TEAM PROJECTS IN THE BOOK INCLUDE: * Crime Scene Investigation Robot Team * Robot Convoy * Rubik's Cube Solver LEARN HOW TO: Coordinate multiple robots to work together as a team to perform tasks Combine two or more microcontrollers to make a single, multicontroller/multi-agent robot Take advantage of sensor and actuator capabilities in a team environment Establish goals and teamwork strategies for your robots Control your robot teams with NXT-G Bluetooth bricks and LabVIEW for NXT Bluetooth VI Activate your team using a smart phone Give your team of robots Java power with leJOS Use Java on the Linux and Darwin operating systems Watch video demonstrations of the projects and download code and examples in multiple languages (NXT-G, Java, LabVIEW, and NXC) from the book's companion website at www.robotteams.org. Downloads are also available at mhprofessional.com/robotteams.

Learning LEGO MINDSTORMS EV3

Author: Gary Garber

Publisher: Packt Publishing Ltd

ISBN: 1783985038

Category: Computers

Page: 284

View: 5693

This book is for the hobbyists, builders, and programmers who want to build and control their very own robots beyond the capabilities provided with the LEGO EV3 kit. You will need the LEGO MINDSTORMS EV3 kit for this book. The book is compatible with both the Home Edition and the Educational Edition of the kit. You should already have a rudimentary knowledge of general programming concepts and will need to have gone through the basic introductory material provided by the official LEGO EV3 tutorials.

Building Robots with LEGO Mindstorms NXT

Author: Mario Ferrari,Guilio Ferrari

Publisher: Syngress

ISBN: 9780080554334

Category: Computers

Page: 480

View: 6237

The Ultimate Tool for MINDSTORMS® Maniacs The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it. Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers: Understanding LEGO Geometry Playing with Gears Controlling Motors Reading Sensors What's New with the NXT? Building Strategies Programming the NXT Playing Sounds and Music Becoming Mobile Getting Pumped: Pneumatics Finding and Grabbing Objects Doing the Math Knowing Where You Are Classic Projects Building Robots That Walk Robotic Animals Solving a Maze Drawing and Writing Racing Against Time Hand-to-Hand Combat Searching for Precision Complete coverage of the new Mindstorms NXT kit Brought to you by the DaVinci's of LEGO Updated edition of a bestseller

Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition

Author: Michael Gasperi,Philippe Hurbain

Publisher: Apress

ISBN: 1430224541

Category: Computers

Page: 360

View: 1955

Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.

The Art of LEGO MINDSTORMS NXT-G Programming

Author: Terry Griffin

Publisher: No Starch Press

ISBN: 1593272189

Category: Crafts & Hobbies

Page: 288

View: 567

The Art of LEGO MINDSTORMS NXT-G Programmingteaches you how to create powerful programs using the LEGO MINDSTORMS NXT programming language, NXT-G. You'll learn how to program a basic robot to perform tasks such as line following, maze navigation, and object detection and how to combine programming elements (known as blocks) to create sophisticated programs. Author Terry Griffin covers essential functions like movement, sensors, and sound as well as more complex NXT-G features like synchronizing multiple operations. Because it's common for programs to not work quite right the first time they are run, a section of the book is dedicated to troubleshooting common problems including timing, sensor calibration, and proper debugging. Throughout the book, you'll learn best practices to help eliminate frustration when programming your robotic creations. This book is perfect for anyone with little to no previous programming experience who wants to master the art of NXT-G programming.

Winning Design!

LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition

Author: James Jeffrey Trobaugh

Publisher: Apress

ISBN: 1484221052

Category: Computers

Page: 263

View: 9334

Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

The LEGO Mindstorms NXT Idea Book

Design, Invent, and Build

Author: Martijn Boogaarts

Publisher: N.A

ISBN: 9781593271503

Category: Crafts & Hobbies

Page: 344

View: 9104

This books chapters on programming and design, CAD-style drawings, and abundance of screenshots make it easy for the reader to master the Lego Mindstorms NXT kit and to build the nine example robots.

Effective LabVIEW Programming

(*new file uploaded 02/19/15)

Author: Thomas Bress

Publisher: NTS Press

ISBN: 1934891088

Category: Computer graphics

Page: 720

View: 7746

(Note: a new file with improved images was uploaded 02/19/15) Effective LabVIEW Programming by Thomas Bress is suitable for all beginning and intermediate LabVIEW programmers. It follows a “teach by showing, learn by doing” approach. It demonstrates what good LabVIEW programs look like by exploring a small set of core LabVIEW functions and common design patterns based on a project drawn from the Certified LabVIEW Developer exam. These patterns build on each other. They provide a firm starting point for most beginning and intermediate projects. Overall, the presentation emphasizes how to use the dataflow paradigm of LabVIEW to create effective programs that are readable, scalable and maintainable. The concepts presented in this book are reinforced by eleven problem sets with full solutions. This book will improve your fluency in LabVIEW and, in the process, will teach you how to “think” in LabVIEW. Visit http://www.ntspress.com/publications/effective-labview-programming/ for additional online resources.

Unofficial LEGO MINDSTORMS NXT 2.0 Inventor's Guide

Author: David J. Perdue

Publisher: No Starch Press

ISBN: 1593272154

Category: Crafts & Hobbies

Page: 336

View: 939

Helps readers harness the capabilities of the LEGO MINDSTORMS NXT set and effectively plan, build and program NXT 2.0 robots, offering an overview of the pieces in the NXT set, practical building techniques, instruction on the official NXT-G programming language and step-by-step instructions for building, programming and testing a variety of sample robots. Original.

Practical Guide to Machine Vision Software

An Introduction with LabVIEW

Author: Kye-Si Kwon,Steven Ready

Publisher: John Wiley & Sons

ISBN: 3527337563

Category: Computers

Page: 296

View: 6511

For both students and engineers in R&D, this book explains machine vision in a concise, hands-on way, using the Vision Development Module of the LabView software by National Instruments. Following a short introduction to the basics of machine vision and the technical procedures of image acquisition, the book goes on to guide readers in the use of the various software functions of LabView's machine vision module. It covers typical machine vision tasks, including particle analysis, edge detection, pattern and shape matching, dimension measurements as well as optical character recognition, enabling readers to quickly and efficiently use these functions for their own machine vision applications. A discussion of the concepts involved in programming the Vision Development Module rounds off the book, while example problems and exercises are included for training purposes as well as to further explain the concept of machine vision. With its step-by-step guide and clear structure, this is an essential reference for beginners and experienced researchers alike.

LEGO MINDSTORMS NXT-G Programming Guide

Author: James Floyd Kelly

Publisher: Apress

ISBN: 1430229764

Category: Technology & Engineering

Page: 336

View: 3198

James Kelly’s LEGO MINDSTORMS NXT-G Programming Guide, Second Edition is a fountain of wisdom and ideas for those looking to master the art of programming LEGO’s MINDSTORMS NXT robotics kits. This second edition is fully-updated to cover all the latest features and parts in the NXT 2.0 series. It also includes exercises at the end of each chapter and other content suggestions from educators and other readers of the first edition. LEGO MINDSTORMS NXT-G Programming Guide, Second Edition focuses on the NXT-G programming language. Readers 10 years old and up learn to apply NXT-G to real-life problems such as moving and turning, locating objects based upon their color, making decisions, and much more. Perfect for for those who are new to programming, the book covers the language, the underlying mathematics, and explains how to calibrate and adjust robots for best execution of their programming. Provides programming techniques and easy-to-follow examples for each and every programming block Includes homework-style exercises for use by educators Gives clear instructions on how to build a test robot for use in running the example programs Please note: the print version of this title is black & white; the eBook is full color. What you’ll learn Understand the basics of computer and robotic programming Easily program your robot using the NXT-G 1.0 and 2.0 visual programming languages Learn real-world techniques for moving, waiting, deciding, and much more. Get familiar with new hardware such as the color sensor included in the NXT 2.0 kit Control your robot manually from a remote control device Learn basic math principles that will make you a better programmer Who this book is for This book is for people 10 years old and up who are new to programming, or who are new to the NXT-G programming language. The book also appeals to educators who use NXT-G as a vehicle for teaching about robotics and programming principles. Table of Contents Robots and Programs Program Structure Hello World! Get Movin’ Record and Playback Make Some Noise! Wired! True or False? Feedback Wait for It! Round and Round Decisions, Decisions Stop It! Pick a Card, Any Card Apples and Oranges Inside or Out? Yes? No? Maybe? Title = Anything You Like Basic Text Basic Math Staying Alive Your Own Filing Cabinet Calibration Motoring Messages My Block Is Your Block

Advanced NXT

The Da Vinci Inventions Book

Author: Matthias Paul Scholz

Publisher: Apress

ISBN: 1430202580

Category: Computers

Page: 369

View: 7543

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.

Robot Learning

Author: J. H. Connell,Sridhar Mahadevan

Publisher: Springer Science & Business Media

ISBN: 1461531845

Category: Technology & Engineering

Page: 240

View: 8693

Building a robot that learns to perform a task has been acknowledged as one of the major challenges facing artificial intelligence. Self-improving robots would relieve humans from much of the drudgery of programming and would potentially allow operation in environments that were changeable or only partially known. Progress towards this goal would also make fundamental contributions to artificial intelligence by furthering our understanding of how to successfully integrate disparate abilities such as perception, planning, learning and action. Although its roots can be traced back to the late fifties, the area of robot learning has lately seen a resurgence of interest. The flurry of interest in robot learning has partly been fueled by exciting new work in the areas of reinforcement earning, behavior-based architectures, genetic algorithms, neural networks and the study of artificial life. Robot Learning gives an overview of some of the current research projects in robot learning being carried out at leading universities and research laboratories in the United States. The main research directions in robot learning covered in this book include: reinforcement learning, behavior-based architectures, neural networks, map learning, action models, navigation and guided exploration.

Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition

Author: Michael Gasperi,Philippe Hurbain

Publisher: Apress

ISBN: 1430224541

Category: Computers

Page: 360

View: 9288

Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.

LEGO MINDSTORMS NXT Hacker's Guide

Author: Dave Prochnow

Publisher: McGraw Hill Professional

ISBN: 0071481478

Category: Technology & Engineering

Page: 460

View: 6006

Build and Program Over 20 Challenging Design Projects in Just 30 Minutes Each with the New Generation of LEGO® MINDSTORMS® More powerful and intuitive than ever, LEGO® MINDSTORMS® NXT is a new robotics toolset that enables robot enthusiasts and hobbyists to build and program all kinds of projects. The LEGO® MINDSTORMS® NXT Hacker's Guide explores this new generation of LEGO MINDSTORMS, providing a collection of projects, how-to expertise, insider tips, and over 500 illustrations to help readers become expert NXT hackers. This cutting-edge guide describes new advances that make LEGO MINDSTORMS NXT such a great robotics resource. The book explains the all-new NXT intelligent brick...the interactive servo motors with rotation sensors that align speed for precise control...the ultrasonic sensor that allows robots to “see” by responding to movement...the improved light and touch sensors that let robots detect color and feel...and much more. The LEGO® MINDSTORMS® NXT Hacker's Guide features: Expert, insightful commentary by a member of the LEGO MINDSTORMS Developer Program A hands-on account of the new technologies and expanded sensor capabilities of LEGO MINDSTORMS NXT A collection of 10 hacking projects with step-by-step instructions for creating things ranging from solar power to ZigBee® technology to tank tread feet [“projects” appears twice.] A portfolio of 12 exciting design projects featuring R. Buckminster Fuller's Geodesic Dome, Rem Koolhaas' Seattle Central Library, and the world's first NXT wristwatch Complete disclosure about a “secret” game that is hidden inside every LEGO MINDSTORMS NXT kit An in-depth guide to the NXT programming language A special LEGO factory kit offer available only for readers of this book Inside This Groundbreaking NXT Reference • Your First Robot • Stupid RCX Tricks • Save Your RIS • As Smart as a Brick • MOVE IT! With Servo Motors • Hmm, I Sense Something • Yes, But I Don't Know How to Program • Testing, Testing; Oh, Trouble Shoot • Katherine's Best Hacking Projects • Katherine's Design Fun House • NXT Programming Language Guide • NXT Elements • NXT Resources

Advanced NXT

The Da Vinci Inventions Book

Author: Matthias Paul Scholz

Publisher: Apress

ISBN: 1430202580

Category: Computers

Page: 369

View: 1726

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.

STEM by Design

Teaching with LEGO Mindstorms EV3

Author: Barbara Bratzel

Publisher: N.A

ISBN: 9781935673187

Category: LEGO Robots/Design

Page: 288

View: 2608

STEM topics have been much in the news. The growing number of jobs in STEM fields, the dearth of women and people of color in STEM fields, inclusion of engineering in the Next Generation Science Standards, the poor showings on tests of technological literacy among Americans young and old, the debate over whether every student should learn to code.