How to Design Programs

An Introduction to Programming and Computing

Author: Matthias Felleisen,Robert Bruce Findler,Matthew Flatt,Shriram Krishnamurthi

Publisher: MIT Press

ISBN: 0262344122

Category: Computers

Page: 792

View: 545

A completely revised edition, offering new design recipes for interactive programs and support for images as plain values, testing, event-driven programming, and even distributed programming. This introduction to programming places computer science at the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process, presenting program design guidelines that show the reader how to analyze a problem statement, how to formulate concise goals, how to make up examples, how to develop an outline of the solution, how to finish the program, and how to test it. Because learning to design programs is about the study of principles and the acquisition of transferable skills, the text does not use an off-the-shelf industrial language but presents a tailor-made teaching language. For the same reason, it offers DrRacket, a programming environment for novices that supports playful, feedback-oriented learning. The environment grows with readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks. This second edition has been completely revised. While the book continues to teach a systematic approach to program design, the second edition introduces different design recipes for interactive programs with graphical interfaces and batch programs. It also enriches its design recipes for functions with numerous new hints. Finally, the teaching languages and their IDE now come with support for images as plain values, testing, event-driven programming, and even distributed programming.

How to Design Programs

An Introduction to Programming and Computing

Author: Matthias Felleisen

Publisher: MIT Press

ISBN: 9780262062183

Category: Computers

Page: 693

View: 2640

This introduction to programming places computer science in the core of a liberal arts education. Unlike other introductory books, it focuses on the program design process. This approach fosters a variety of skills -- critical reading, analytical thinking, creative synthesis, and attention to detail -- that are important for everyone, not just future computer programmers.The book exposes readers to two fundamentally new ideas. First, it presents program design guidelines that show the reader how to analyze a problem statement; how to formulate concise goals; how to make up examples; how to develop an outline of the solution, based on the analysis; how to finish the program; and how to test. Each step produces a well-defined intermediate product. Second, the book comes with a novel programming environment, the first one explicitly designed for beginners. The environment grows with the readers as they master the material in the book until it supports a full-fledged language for the whole spectrum of programming tasks.All the book's support materials are available for free on the Web. The Web site includes the environment, teacher guides, exercises for all levels, solutions, and additional projects.

Author: N.A

Publisher: N.A

ISBN: 0262534800


Page: N.A

View: 685

Realm of Racket

Learn to Program, One Game at a Time!

Author: Matthias Felleisen,Conrad Barski,David Van Horn

Publisher: No Starch Press

ISBN: 1593274912

Category: Computers

Page: 312

View: 5138

A guide to the Racket programming language is made accessible by augmenting the instruction with a collection of comics and games.

Picturing Programs

An Introduction to Computer Programming

Author: Stephen Bloch

Publisher: College Publications

ISBN: 9781848900158

Category: Computers

Page: 459

View: 3245

A first programming course should not be directed towards learning a particular programming language, but rather at learning to program well; the programming language should get out of the way and serve this goal. The simple, powerful Racket language (related to Scheme) allows us to concentrate on the fundamental concepts and techniques of computer programming, without being distracted by complex syntax. As a result, this book can be used at the high school (and perhaps middle school) level, while providing enough advanced concepts not usually found in a first course to challenge a college student. Those who have already done some programming (e.g. in Java, Python, or C++) will enhance their understanding of the fundamentals, un-learn some bad habits, and change the way they think about programming. We take a graphics-early approach: you'll start manipulating and combining graphic images from Chapter 1 and writing event-driven GUI programs from Chapter 6, even before seeing arithmetic. We continue using graphics, GUI and game programming throughout to motivate fundamental concepts. At the same time, we emphasize data types, testing, and a concrete, step-by-step process of problem-solving. After working through this book, you'll be prepared to learn other programming languages and program well in them. Or, if this is the last programming course you ever take, you'll understand many of the issues that affect the programs you use every day. I have been using Picturing Programs with my daughter, and there's no doubt that it's gentler than Htdp. It does exactly what Stephen claims, which is to move gradually from copy-and-change exercises to think-on-your-own exercises within each section. I also think it's nice that the "worked exercises" are clearly labeled as such. There's something psychologically appealing about the fact that you first see an example in the text of the book, and then a similar example is presented as if it were an exercise but they just happen to be giving away the answer. It is practically shouting out "Here's a model of how you go about solving this class of problems, pay close attention ."" Mark Engelberg "1. Matthias & team have done exceptional, highly impressive work with HtDP. The concepts are close to genius. (perhaps yes, genius quality work) They are a MUST for any high school offering serious introductory CS curriculum. 2. Without Dr. Blochs book "Picturing Programs," I would not have successfully implemented these concepts (Dr. Scheme, Racket, Design Recipe etc) into an ordinary High School Classroom. Any high school instructor who struggles to find ways to bring these great HtDP ideas to the typical high schooler, should immediately investigate the Bloch book. Think of it as coating the castor oil with chocolate." Brett Penza

Semantics Engineering with PLT Redex

Author: Matthias Felleisen,Robert Bruce Findler,Matthew Flatt

Publisher: MIT Press (MA)

ISBN: 9780262062756

Category: Computers

Page: 502

View: 3051

The first comprehensive presentation of reduction semantics in one volume, and the first tool set for such forms of semantics.

Python Programming

An Introduction to Computer Science

Author: John M. Zelle

Publisher: Franklin, Beedle & Associates, Inc.

ISBN: 1887902996

Category: Computers

Page: 517

View: 6201

This book is suitable for use in a university-level first course in computing (CS1), as well as the increasingly popular course known as CS0. It is difficult for many students to master basic concepts in computer science and programming. A large portion of the confusion can be blamed on the complexity of the tools and materials that are traditionally used to teach CS1 and CS2. This textbook was written with a single overarching goal: to present the core concepts of computer science as simply as possible without being simplistic.

Computing with C# and the .NET Framework

Author: Art Gittleman

Publisher: Jones & Bartlett Publishers

ISBN: 1449615503

Category: Computers

Page: 756

View: 996

Thoroughly revised and updated to incorporate Microsoft® Visual Studio® 2010, Computing with C# and the .NET Framework, Second Edition carefully introduces object-oriented and event-driven programming with numerous examples, so students can grasp these difficult concepts and then apply them. Appropriate for the two-term CS1 and introductory C# programming courses, this text takes a spiral approach to teach objects, starting with simple intuitive examples, then simple class design, and progresses to the more difficult aspects of inheritance and polymorphism. Similarly with events, the spiral approach is used to introduce simple paint event first, proceeding to user interfaces and event handlers. The many and varied types of exercises provide students with the practice they need to fully comprehend this popular programming language. The basics are covered including fundamentals of C#, concepts of object-oriented and event-driven programming, as well as more advanced topics, including data structures, threads, networking, database access, XML, and Web programming. Computing with C# and the .NET Framework, Second Edition is the comprehensive one-volume reference for modern C#-based .NET technology! New and Key Features of the Second Edition: -Includes the new and relevant features of the C# language through version 4 -Chapter 12 has been rewritten to use generic collections -A new section has been added to introduce Language Integrated Query (LINQ) -Includes named and optional method arguments, anonymous functions, implicity typed local variables, and object and collection initialization -Contains a new appendix that provides examples showing how to use Visual Studio or Visual C# Express -Provides numerous and varied exercises to allow the student to assimilate concepts and techniques Instructor Resources: -PowerPoint Lecture Outlines -Solutions to the odd-numbered Programming Exercises -Chapter Tests -Source code for all examples in the text

The Little Prover

Author: Daniel P. Friedman,Carl Eastlund,Duane Bibby,J Strother Moore,Matthias Felleisen

Publisher: MIT Press

ISBN: 0262330571

Category: Computers

Page: 248

View: 2166

The Little Prover introduces inductive proofs as a way to determine facts about computer programs. It is written in an approachable, engaging style of question-and-answer, with the characteristic humor of The Little Schemer (fourth edition, MIT Press). Sometimes the best way to learn something is to sit down and do it; the book takes readers through step-by-step examples showing how to write inductive proofs. The Little Prover assumes only knowledge of recursive programs and lists (as presented in the first three chapters of The Little Schemer) and uses only a few terms beyond what novice programmers already know. The book comes with a simple proof assistant to help readers work through the book and complete solutions to every example.

Practical Foundations for Programming Languages

Author: Robert Harper

Publisher: Cambridge University Press

ISBN: 1107150302

Category: Computers

Page: 512

View: 5184

This book unifies a broad range of programming language concepts under the framework of type systems and structural operational semantics.

Concrete Abstractions

An Introduction to Computer Science Using Scheme

Author: Max Hailperin,Barbara Kaiser,Karl Knight

Publisher: Max Hailperin

ISBN: 0534952119

Category: Computers

Page: 670

View: 5828

CONCRETE ABSTRACTIONS offers students a hands-on, abstraction-based experience of thinking like a computer scientist. This text covers the basics of programming and data structures, and gives first-time computer science students the opportunity to not only write programs, but to prove theorems and analyze algorithms as well. Students learn a variety of programming styles, including functional programming, assembly-language programming, and object-oriented programming (OOP). While most of the book uses the Scheme programming language, Java is introduced at the end as a second example of an OOP system and to demonstrate concepts of concurrent programming.

Practical Programming

An Introduction to Computer Science Using Python 3.6

Author: Paul Gries,Jennifer Campbell,Jason Montojo

Publisher: Pragmatic Bookshelf

ISBN: 1680504126

Category: Computers

Page: 412

View: 1330

Classroom-tested by tens of thousands of students, this new edition of the bestselling intro to programming book is for anyone who wants to understand computer science. Learn about design, algorithms, testing, and debugging. Discover the fundamentals of programming with Python 3.6--a language that's used in millions of devices. Write programs to solve real-world problems, and come away with everything you need to produce quality code. This edition has been updated to use the new language features in Python 3.6.

Great Principles of Computing

Author: Peter J. Denning,Craig H. Martell,Vint Cerf

Publisher: MIT Press

ISBN: 026252712X

Category: Computers

Page: 320

View: 1190

A new framework for understanding computing: a coherent set of principles spanning technologies, domains, algorithms, architectures, and designs.

Scientific Programming and Computer Architecture

Author: Divakar Viswanath

Publisher: MIT Press

ISBN: 0262036290

Category: Computers

Page: 624

View: 1221

What makes computer programs fast or slow? To answer this question, we have to get behind the abstractions of programming languages and look at how a computer really works. This book examines and explains a variety of scientific programming models (programming models relevant to scientists) with an emphasis on how programming constructs map to different parts of the computer's architecture. Two themes emerge: program speed and program modularity. Throughout this book, the premise is to "get under the hood," and the discussion is tied to specific programs. The book digs into linkers, compilers, operating systems, and computer architecture to understand how the different parts of the computer interact with programs. It begins with a review of C/C++ and explanations of how libraries, linkers, and Makefiles work. Programming models covered include Pthreads, OpenMP, MPI, TCP/IP, and CUDA.The emphasis on how computers work leads the reader into computer architecture and occasionally into the operating system kernel. The operating system studied is Linux, the preferred platform for scientific computing. Linux is also open source, which allows users to peer into its inner workings. A brief appendix provides a useful table of machines used to time programs. The book's website ( has all the programs described in the book as well as a link to the html text.

A Primer on Scientific Programming with Python

Author: Hans Petter Langtangen

Publisher: Springer

ISBN: 3662498871

Category: Computers

Page: 922

View: 7076

The book serves as a first introduction to computer programming of scientific applications, using the high-level Python language. The exposition is example and problem-oriented, where the applications are taken from mathematics, numerical calculus, statistics, physics, biology and finance. The book teaches "Matlab-style" and procedural programming as well as object-oriented programming. High school mathematics is a required background and it is advantageous to study classical and numerical one-variable calculus in parallel with reading this book. Besides learning how to program computers, the reader will also learn how to solve mathematical problems, arising in various branches of science and engineering, with the aid of numerical methods and programming. By blending programming, mathematics and scientific applications, the book lays a solid foundation for practicing computational science. From the reviews: Langtangen ... does an excellent job of introducing programming as a set of skills in problem solving. He guides the reader into thinking properly about producing program logic and data structures for modeling real-world problems using objects and functions and embracing the object-oriented paradigm. ... Summing Up: Highly recommended. F. H. Wild III, Choice, Vol. 47 (8), April 2010 Those of us who have learned scientific programming in Python ‘on the streets’ could be a little jealous of students who have the opportunity to take a course out of Langtangen’s Primer.” John D. Cook, The Mathematical Association of America, September 2011 This book goes through Python in particular, and programming in general, via tasks that scientists will likely perform. It contains valuable information for students new to scientific computing and would be the perfect bridge between an introduction to programming and an advanced course on numerical methods or computational science. Alex Small, IEEE, CiSE Vol. 14 (2), March /April 2012 “This fourth edition is a wonderful, inclusive textbook that covers pretty much everything one needs to know to go from zero to fairly sophisticated scientific programming in Python...” Joan Horvath, Computing Reviews, March 2015

The Datacenter as a Computer

An Introduction to the Design of Warehouse-Scale Machines

Author: Luiz André Barroso,Jimmy Clidaras,Urs Hölzle

Publisher: Morgan & Claypool Publishers

ISBN: 1627050108

Category: Computers

Page: 154

View: 6086

As computation continues to move into the cloud, the computing platform of interest no longer resembles a pizza box or a refrigerator, but a warehouse full of computers. These new large datacenters are quite different from traditional hosting facilities of earlier times and cannot be viewed simply as a collection of co-located servers. Large portions of the hardware and software resources in these facilities must work in concert to efficiently deliver good levels of Internet service performance, something that can only be achieved by a holistic approach to their design and deployment. In other words, we must treat the datacenter itself as one massive warehouse-scale computer (WSC). We describe the architecture of WSCs, the main factors influencing their design, operation, and cost structure, and the characteristics of their software base. We hope it will be useful to architects and programmers of today’s WSCs, as well as those of future many-core platforms which may one day implement the equivalent of today’s WSCs on a single board. Notes for the Second Edition After nearly four years of substantial academic and industrial developments in warehouse-scale computing, we are delighted to present our first major update to this lecture. The increased popularity of public clouds has made WSC software techniques relevant to a larger pool of programmers since our first edition. Therefore, we expanded Chapter 2 to reflect our better understanding of WSC software systems and the toolbox of software techniques for WSC programming. In Chapter 3, we added to our coverage of the evolving landscape of wimpy vs. brawny server trade-offs, and we now present an overview of WSC interconnects and storage systems that was promised but lacking in the original edition. Thanks largely to the help of our new co-author, Google Distinguished Engineer Jimmy Clidaras, the material on facility mechanical and power distribution design has been updated and greatly extended (see Chapters 4 and 5). Chapters 6 and 7 have also been revamped significantly. We hope this revised edition continues to meet the needs of educators and professionals in this area.

A Gentle Introduction to Effective Computing in Quantitative Research

What Every Research Assistant Should Know

Author: Harry J. Paarsch,Konstantin Golyaev

Publisher: MIT Press

ISBN: 0262333996

Category: Computers

Page: 776

View: 2514

This book offers a practical guide to the computational methods at the heart of most modern quantitative research. It will be essential reading for research assistants needing hands-on experience; students entering PhD programs in business, economics, and other social or natural sciences; and those seeking quantitative jobs in industry. No background in computer science is assumed; a learner need only have a computer with access to the Internet. Using the example as its principal pedagogical device, the book offers tried-and-true prototypes that illustrate many important computational tasks required in quantitative research. The best way to use the book is to read it at the computer keyboard and learn by doing.The book begins by introducing basic skills: how to use the operating system, how to organize data, and how to complete simple programming tasks. For its demonstrations, the book uses a UNIX-based operating system and a set of free software tools: the scripting language Python for programming tasks; the database management system SQLite; and the freely available R for statistical computing and graphics. The book goes on to describe particular tasks: analyzing data, implementing commonly used numerical and simulation methods, and creating extensions to Python to reduce cycle time. Finally, the book describes the use of LaTeX, a document markup language and preparation system.

Eloquent JavaScript, 2nd Ed.

A Modern Introduction to Programming

Author: Marijn Haverbeke

Publisher: No Starch Press

ISBN: 1593276613

Category: Computers

Page: 472

View: 3807

JavaScript lies at the heart of almost every modern web application, from social apps to the newest browser-based games. Though simple for beginners to pick up and play with, JavaScript is a flexible, complex language that you can use to build full-scale applications. Eloquent JavaScript, 2nd Edition dives deep into the JavaScript language to show you how to write beautiful, effective code. Author Marijn Haverbeke immerses you in example code from the start, while exercises and full-chapter projects give you hands-on experience with writing your own programs. As you build projects such as an artificial life simulation, a simple programming language, and a paint program, you’ll learn: –The essential elements of programming, including syntax, control, and data –How to organize and clarify your code with object-oriented and functional programming techniques –How to script the browser and make basic web applications –How to use the DOM effectively to interact with browsers –How to harness Node.js to build servers and utilities This edition is thoroughly revised and modernized to reflect the current state of Java­Script and web browsers, with brand-new material, such as a chapter on code performance in Java­Script, and expanded coverage of recursion and closures. All source code is available online in an inter­active sandbox, where you can edit the code, run it, and see its output instantly. Isn’t it time you became fluent in the language of the Web? Includes an exclusive chapter, only available in the No Starch Press edition!

Essentials of Programming Languages

Author: Daniel P. Friedman,Mitchell Wand

Publisher: MIT Press

ISBN: 0262062798

Category: Computers

Page: 410

View: 5448

1. Inductive sets of data 2. Data abstraction 3. Expressions 4. State 5. Continuation-passing interpreters 6. Continuation-passing style 7. Types 8. Modules 9. Objects and classes.