Hello Ruby: Adventures in Coding

Author: Linda Liukas

Publisher: Feiwel & Friends

ISBN: 1250099501

Category: Juvenile Fiction

Page: 112

View: 3327

"Hello Ruby is half picture book and half activity book rolled into one adorable package. It introduces programming without requiring a computer at all. The point of the book isn’t to teach you a programming language, but programming concepts." --GeekMom.com Meet Ruby—a small girl with a huge imagination, and the determination to solve any puzzle. As Ruby stomps around her world making new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots, kids will be introduced to the fundamentals of computational thinking, like how to break big problems into small ones, create step-by-step plans, look for patterns and think outside the box through storytelling. Then, these basic concepts at the core of coding and programming will be reinforced through fun playful exercises and activities that encourage exploration and creativity. In Ruby's world anything is possible if you put your mind to it.

Hello Ruby: Adventures in Coding

Author: Linda Liukas

Publisher: Macmillan

ISBN: 1250065003

Category: Juvenile Fiction

Page: 112

View: 9075

"Code is the 21st century literacy and the need for people to speak the ABCs of Programming is imminent." --Linda Liukas Meet Ruby--a small girl with a huge imagination. In Ruby's world anything is possible if you put your mind to it. When her dad asks her to find five hidden gems Ruby is determined to solve the puzzle with the help of her new friends, including the Wise Snow Leopard, the Friendly Foxes, and the Messy Robots. As Ruby stomps around her world kids will be introduced to the basic concepts behind coding and programming through storytelling. Learn how to break big problems into small problems, repeat tasks, look for patterns, create step-by-step plans, and think outside the box. With hands-on activities included in every chapter, future coders will be thrilled to put their own imaginations to work.

Hello Ruby: Expedition to the Internet

Author: Linda Liukas

Publisher: N.A

ISBN: 1250195993

Category: Juvenile Fiction

Page: 96

View: 4463

Welcome back to the world's most whimsical way to learn about technology and coding in Hello Ruby: Expedition to the Internet, as Linda Liukas, a programming superstar, teaches kids all about the internet through storytelling and imaginative activities. What exactly is the Internet? Is it a cloud? A network of wires? How does the information travel online? Learn all this and more with Ruby! In Ruby’s world anything is possible if you put your mind to it—even building the Internet out of snow! But before you can build something, you need to understand what it is and how it works. Join Ruby and her friends in their quest to build the most amazing Snow Internet ever, while learning real life facts along the way. Then, future kid coders can put their knowledge and imaginations to the test with the fun and creative exercises included in the activity book section.

My First Coding Book

Packed with flaps and lots more to help you code without a computer!

Author: Kiki Prottsman

Publisher: Penguin

ISBN: 1465469737

Category: Juvenile Nonfiction

Page: 24

View: 8290

Teach kids as young as 5 years old the basic programming skills necessary to code, including sequencing and loops, without a computer. It's never too early to learn computer coding. My First Coding Book is a playful introduction to offline coding and programming that will give young children a head start. Filled with puzzles, mazes, and games to teach the basic concepts of sequences, algorithms, and debugging, this book will help children develop critical thinking, logic, and other skills to cement lifelong computer literacy, which is extremely valuable and sought-after in today's world. With its unique approach and colorful and creative imagery, My First Coding Book makes learning and fun one and the same and will have children playing their way to programming proficiency. Supporting STEM education initiatives, computer coding teaches kids how to think creatively, work collaboratively, and reason systematically, and is quickly becoming a necessary and sought-after skill. DK's computer coding books are full of fun exercises with step-by-step guidance, making them the perfect introductory tools for building vital skills in computer programming.

Ruby Wizardry

An Introduction to Programming for Kids

Author: Eric Weinstein

Publisher: No Starch Press

ISBN: 159327663X

Category: Computers

Page: 352

View: 1530

The Ruby programming language is perfect for beginners: easy to learn, powerful, and fun to use! But wouldn't it be more fun if you were learning with the help of some wizards and dragons? Ruby Wizardry is a playful, illustrated tale that will teach you how to program in Ruby by taking you on a fantastical journey. As you follow the adventures of young heroes Ruben and Scarlet, you’ll learn real programming skills, like how to: –Use fundamental concepts like variables, symbols, arrays, and strings –Work with Ruby hashes to create a programmable breakfast menu –Control program flow with loops and conditionals to help the Royal Plumber –Test your wild and crazy ideas in IRB and save your programs as scripts –Create a class of mini-wizards, each with their own superpower! –Organize and reuse your code with methods and lists –Write your own amazing interactive stories using Ruby Along the way, you’ll meet colorful characters from around the kingdom, like the hacker Queen, the Off-White Knight, and Wherefore the minstrel. Ruby Wizardry will have you (or your little wizard) hooked on programming in no time. For ages 10+ (and their parents!)

If I Were A Wizard

Author: Paul C Hamilton

Publisher: N.A

ISBN: 9780646978963

Category: Juvenile Fiction

Page: 32

View: 3396

While her fellow classmates are dreaming of becoming football players and doctors, Hazel dreams of becoming a wizard and helping her family and friends. 'If I Were A Wizard' introduces coding concepts to its readers through the imagination of a young mouse. Prompt discussion and help build conceptual understanding across all ages.

Lauren Ipsum

A Story About Computer Science and Other Improbable Things

Author: Carlos Bueno

Publisher: No Starch Press

ISBN: 1593276575

Category: Computers

Page: 192

View: 4027

Lauren Ipsum is a whimsical journey through a land where logic and computer science come to life. Meet Lauren, an adventurer lost in Userland who needs to find her way home by solving a series of puzzles. As she visits places like the Push & Pop Café and makes friends with people like Hugh Rustic and the Wandering Salesman, Lauren learns about computer science without even realizing it—and so do you! Read Lauren Ipsum yourself or with someone littler than you, then flip to the notes at the back of the book to learn more about logic and computer science in the real world. Suggested for ages 10+

A Bike Like Sergio's

Author: Maribeth Boelts

Publisher: Candlewick Press

ISBN: 0763666491

Category: JUVENILE FICTION

Page: 40

View: 8418

When Ruben, who longs to have a bike like his friend Sergios that his family cannot afford, finds money in a grocery store, he has to make a tough decision about what to do with it.

Computational Fairy Tales

Author: Jeremy Kubica

Publisher: Jeremy Kubica

ISBN: N.A

Category: Juvenile Fiction

Page: 202

View: 3524

Have you ever thought that computer science should include more dragons and wizards? Computational Fairy Tales introduces principles of computational thinking, illustrating high-level computer science concepts, the motivation behind them, and their application in a non-computer—fairy tale—domain. It's a quest that will take you from learning the basics of programming in a blacksmith's forge to fighting curses with recursion.Fifteen seers delivered the same prophecy, without so much as a single minstrel to lighten the mood: an unknown darkness threatens the kingdom. Suddenly, Princess Ann finds herself sent forth alone to save the kingdom. Leaving behind her home, family, and pet turtle Fido, Princess Ann must face goblin attacks, magical curses, arrogant scholars, an unpleasant oracle, and rude Boolean waiters. Along the way she must build a war chest of computational knowledge to survive the coming challenge.

Ruby For Kids For Dummies

Author: Christopher Haupt

Publisher: John Wiley & Sons

ISBN: 1119055997

Category: Computers

Page: 352

View: 7436

The fun way to introduce coding with Ruby to kids If you don't have the chance to take coding classes at school or in camp—or if you just want to learn on your own—Ruby For Kids gears you up to expand your technology skills and learn this popular programming language. Written in a way that's easy to follow—and keeping the super tech-heavy stuff to a minimum—it quickly and easily shows you how to use Ruby to create web and mobile applications with no experience required. Ruby is considered one of the best and simplest languages to start with when you're learning coding. This fun and friendly guide makes it even easier. Broken down into simple projects designed to appeal to younger programmers, Ruby For Kids gets you up and running with core coding concepts in no time. Before you know it, you'll be tackling hands-on projects, enjoying the support of a vibrant community, and feeling a sense of accomplishment as you complete projects. Navigate the basics of coding with the Ruby language Use Ruby to create your own applications and games Find help from other Ruby users Offers tips for parents and teachers helping kids learn Ruby So what are you waiting for? Ruby For Kids has everything you need to get in on one of the most popular topics around!

Coding, Bugs, and Fixes

Author: Heather Lyons,Elizabeth Tweedale

Publisher: Kids Get Coding

ISBN: 1512413593

Category: Juvenile Nonfiction

Page: 24

View: 3950

"How do computers know what to do? They receive instructions called code with the specific steps needed to perform a task. Learn how to create codes, what happens when instructions are out of order, and how mistakes are fixed."

The Official ScratchJr Book

Help Your Kids Learn to Code

Author: Marina Umaschi Bers,Mitchel Resnick

Publisher: No Starch Press

ISBN: 1593276710

Category: Juvenile Nonfiction

Page: 160

View: 2062

ScratchJr is a free, introductory computer programming language that runs on iPads and Android tablets. Inspired by Scratch, the wildly popular programming language used by millions of children worldwide, ScratchJr helps even younger kids create their own playful animations, interactive stories, and dynamic games. The Official ScratchJr Book is the perfect companion to this free app and makes coding easy and fun for all. Kids learn to program by connecting blocks of code to make characters move, jump, dance, and sing. Each chapter includes several activities that build on one another, culminating in a fun final project. These hands-on activities help kids develop computational-thinking, problem-solving, and design skills. In each activity, you’ll find: *Step-by-step, easy-to-follow directions *Ways to connect the activity with literacy and math concepts *Tips for grown-ups and teachers *Creative challenges to take the learning further By the end of the book, kids will be ready for all sorts of new programming adventures!

Steve Jobs: Insanely Great

Author: Jessie Hartland

Publisher: Schwartz & Wade

ISBN: 0307982971

Category: Young Adult Nonfiction

Page: 240

View: 531

Whether they’ve seen Aaron Sorkin and Danny Boyle’s Steve Jobs movie, read Walter Isaacson’s biography, or just own an iPhone, this graphic novel retelling of the Apple innovator’s life will capture the imaginations of the legions of readers who live and breathe the technocentric world Jobs created. Told through a combination of black-and-white illustrations and handwritten text, this fast-paced and entertaining biography in graphic format presents the story of the ultimate American entrepreneur, the man who brought us Apple Computer, Pixar, Macs, iPods, iPhones, and more. Jobs’s remarkable life reads like a history of the personal technology industry. He started Apple Computer in his parents’ garage and eventually became the tastemaker of a generation, creating products we can’t live without. Through it all, he was an overbearing and demanding perfectionist, both impossible and inspiring. Capturing his unparalleled brilliance, as well as his many demons, Jessie Hartland’s engaging biography illuminates the meteoric successes, devastating setbacks, and myriad contradictions that make up the extraordinary life and legacy of the insanely great Steve Jobs. Here's the perfect book for any teen interested in STEM topics, especially tech. A School Library Journal Best Book of the Year “If a picture is worth a thousand words, then this comic tale can hang with the sprawling biographies.” —Macworld.com “An accessible take . . . undoubtedly valuable for kids who are growing up using Apple’s products but knowing little about the man who created them.” —GeekDad.com From the Hardcover edition.

Moses Goes to a Concert

Author: Isaac Millman

Publisher: Macmillan

ISBN: 0374453667

Category: Juvenile Fiction

Page: 40

View: 476

When Moses and his class of hearing-impaired students go on a field trip to a concert, they meet the orchestra's deaf percussionist, in a story that includes signed phrases and the manual alphabet.

How to Code a Sandcastle

Author: Josh Funk

Publisher: Penguin

ISBN: 0425292010

Category: Juvenile Fiction

Page: 44

View: 1524

From the computer science nonprofit Girls Who Code comes this lively and funny story introducing kids to computer coding concepts. All summer, Pearl has been trying to build the perfect sandcastle, but out-of-control Frisbees and mischievous puppies keep getting in the way! Pearl and her robot friend Pascal have one last chance, and this time, they’re going to use code to get the job done. Using fundamental computer coding concepts like sequences and loops, Pearl and Pascal are able to break down their sandcastle problem into small, manageable steps. If they can create working code, this could turn out to be the best beach day ever! With renowned computer science nonprofit Girls Who Code, Josh Funk and Sara Palacios use humor, relatable situations, and bright artwork to introduce kids to the fun of coding.

Teaching Computing Unplugged in Primary Schools

Exploring Primary Computing Through Practical Activities Away from the Computer

Author: Helen Caldwell,Neil Smith

Publisher: Learning Matters

ISBN: 1473987474

Category: Computers

Page: 216

View: 7103

Teaching primary computing without computers? The Computing curriculum is a challenge for primary school teachers. The realities of primary school resources mean limited access to computer hardware. But computing is about more than computers. Important aspects of the fundamental principles and concepts of computer science can be taught without any hardware. Children can learn to analyse problems and computational terms and apply computational thinking to solve problems without turning on a computer. This book shows you how you can teach computing through ‘unplugged’ activities. It provides lesson examples and everyday activities to help teachers and pupils explore computing concepts in a concrete way, accelerating their understanding and grasp of key ideas such as abstraction, logic, algorithms and data representation. The unplugged approach is physical and collaborative, using kinaesthetic learning to help make computing concepts more meaningful and memorable. This book will help you to elevate your teaching, and your children's learning of computing beyond the available hardware. It focuses on the building blocks of understanding required for computation thinking.

Best Practices of Spell Design

Author: Jeremy Kubica

Publisher: Jeremy Kubica

ISBN: N.A

Category: Juvenile Fiction

Page: 138

View: 3907

"The Best Practices of Spell Design introduces practical aspects of software development that are often learned through painful experience. Through Marcus and Shelly's quest, the story encourages readers to think about how to write readable, well-tested and maintainable programs."--P. [4] of cover.

Lift the Flap Computers and Coding

Author: Rosie Dickins

Publisher: N.A

ISBN: 9781409591511

Category: Computer programming

Page: 16

View: 7631

An interactive introduction to information and communication technology, which explains what goes on inside computers to make them do what they do. With lots of flaps to lift and look beneath, fact-hungry children will devour the fascinating data contained in this bright and engaging non-fiction book. Computer coding is now a compulsory topic on the UK National Curriculum. A return to the days when Usborne was a market-leader in computer books for children. Many of today's tech professionals were inspired by Usborne's coding books from the 1980s.

Coding for Kids 2

Animated Stories

Author: Johan Aludden,Federica Gambel

Publisher: White Star Kids

ISBN: 9788854412187

Category: Animated films

Page: 128

View: 2294

With this fun guide, even children new to coding can learn how to tell their own stories! Starting from simple, two-dimensional drawings, Coding for Kids 2 teaches students how to build animations . . . and gradually make them more complex. Using Scratch 2.0, the free software created by the MIT Media Labs specifically for young people, the book provides step-by-step instructions, projects arranged by difficulty, and a series of challenges for older readers.