Fifteen years ago, a company was considered innovative if the CEO and board mandated a steady flow of new product ideas through the company’s innovation pipeline. Innovation was a carefully planned process, driven from above and tied to key strategic goals. Nowadays, innovation means entrepreneurship, self-organizing teams, fast ideas and cheap, customer experiments. Innovation is driven by hacking, and the world’s most innovative companies proudly display their hacker credentials. Hacker culture grew up on the margins of the computer industry. It entered the business world in the twenty-first century through agile software development, design thinking and lean startup method, the pillars of the contemporary startup industry. Startup incubators today are filled with hacker entrepreneurs, running fast, cheap experiments to push against the limits of the unknown. As corporations, not-for-profits and government departments pick up on these practices, seeking to replicate the creative energy of the startup industry, hacker culture is changing how we think about leadership, work and innovation. This book is for business leaders, entrepreneurs and academics interested in how digital culture is reformatting our economies and societies. Shifting between a big picture view on how hacker culture is changing the digital economy and a detailed discussion of how to create and lead in-house teams of hacker entrepreneurs, it offers an essential introduction to the new rules of innovation and a practical guide to building the organizations of the future.
Digital Media and Collaborative City-Making in the Network Society
Author: Michiel de Lange,Martijn de Waal
Category: Computer science
This open access book presents a selection of the best contributions to the Digital Cities 9 Workshop held in Limerick in 2015, combining a number of the latest academic insights into new collaborative modes of city making that are firmly rooted in empirical findings about the actual practices of citizens, designers and policy makers. It explores the affordances of new media technologies for empowering citizens in the process of city making, relating examples of bottom-up or participatory practices to reflections about the changing roles of professional practitioners in the processes, as well as issues of governance and institutional policymaking.
The essays in this volume discuss both the culture of technology that we live in today, and culture as technology. Within the chapters of the book cultures of technology and cultural technologies are discussed, focussing on a variety of examples, from varied national contexts. The book brings together internationally recognised scholars from the social sciences and humanities, covering diverse themes such as intellectual property, server farms and search engines, cultural technologies and epistemology, virtual embassies, surveillance, peer-to-peer file-sharing, sound media and nostalgia and much more. It contains both historical and contemporary analyses of technological phenomena as well as epistemological discussions on the uses of technology.
In most discussions about the knowledge-based economy, innovation is associated or even equated with technology, while culture’s influence is ignored. Innovation is however embedded in cultural and social contexts, and neglecting these crucial contexts may impede an innovation’s diffusion—and eventual success. This book places culture at the center of discussions on innovation, beginning with a comprehensive introduction to innovation’s various forms, including the history, sociology, and economics of innovation. Insights from marketing and psychology are integrated into a complexity theory framework, which are then utilized to evaluate case studies of organizations experiencing repeated innovation successes. The sometimes fraught relationship of firms to creativity is discussed, and a new model for to calculating the creativity of an economy is presented.
As we begin a new century, the astonishing spread of nationally and internationally accessible computer-based communication networks has touched the imagination of people everywhere. Suddenly, the Internet is in everyday parlance, featured in talk shows, in special business "technology" sections of major newspapers, and on the covers of national magazines. If the Internet is a new world of social behavior it is also a new world for those who study social behavior. This volume is a compendium of essays and research reports representing how researchers are thinking about the social processes of electronic communication and its effects in society. Taken together, the chapters comprise a first gathering of social psychological research on electronic communication and the Internet. The authors of these chapters work in different disciplines and have different goals, research methods, and styles. For some, the emergence and use of new technologies represent a new perspective on social and behavioral processes of longstanding interest in their disciplines. Others want to draw on social science theories to understand technology. A third group holds to a more activist program, seeking guidance through research to improve social interventions using technology in domains such as education, mental health, and work productivity. Each of these goals has influenced the research questions, methods, and inferences of the authors and the "look and feel" of the chapters in this book. Intended primarily for researchers who seek exposure to diverse approaches to studying the human side of electronic communication and the Internet, this volume has three purposes: * to illustrate how scientists are thinking about the social processes and effects of electronic communication; * to encourage research-based contributions to current debates on electronic communication design, applications, and policies; and * to suggest, by example, how studies of electronic communication can contribute to social science itself.
Was, wenn all unsere Ideen und Konzepte von Liebe, Spiritualität, Arbeit und Glück auf falschen Regeln basieren? Vishen Lakhiani, der Shootingstar im Bereich Persönlichkeitsentwicklung, zeigt, wie wir lernen können, unkonventionell zu denken. Er verbindet moderne Spiritualität, methodisches Denken, Ideenreichtum und Humor zu einem revolutionären 10-Punkte-Programm für ein neues, gesteigertes Verständnis des menschlichen Selbst. So kann jeder sein volles Potential entfalten und ein glückliches und außergewöhnliches Leben führen. Dieses Buch stellt bestehende Normen auf den Kopf und erklärt, wie man ein Leben nach ganz eigenen Maßstäben führt. Es ebnet den Weg zu kreativer Selbstverwirklichung.
The classic book on business strategy in the new networked economy— from the author of the New York Times bestseller The Inevitable Forget supply and demand. Forget computers. The old rules are broken. Today, communication, not computation, drives change. We are rushing into a world where connectivity is everything, and where old business know-how means nothing. In this new economic order, success flows primarily from understanding networks, and networks have their own rules. In New Rules for the New Economy, Kelly presents ten fundamental principles of the connected economy that invert the traditional wisdom of the industrial world. Succinct and memorable, New Rules explains why these powerful laws are already hardwired into the new economy, and how they play out in all kinds of business—both low and high tech— all over the world. More than an overview of new economic principles, it prescribes clear and specific strategies for success in the network economy. For any worker, CEO, or middle manager, New Rules is the survival kit for the new economy.
Digitization is accelerating globalization tenfold. Social networks have gone mobile: telephone, television and towns have gone 'smart'. How did China manage to create clones of Google, Facebook and YouTube, and build its own censored version of the Internet? How do Arab countries use social networks for their revolutions? Why is there no minister for communications in the US, and why does no one regulate the Internet there? From Silicon Valley to Tokyo, from South Africa to southern India, and all the way to Cuba and Gaza, this unprecedented investigation in the field covers the whole battle of the Internet and its future. Drawing on hundreds of interviews in about fifty countries, Frederic Martel examines the different 'Internets' on five continents. In so doing, he reveals that we are moving not only into a connected, globalized world, but also a territorialized one. Smart shows that the Internet has never been truly global, and that it will become increasingly local.
Das Internet der Dinge: die nächste industrielle Revolution
Author: Chris Anderson
Publisher: Carl Hanser Verlag GmbH Co KG
Category: Political Science
Alle können heute im Internet selbst kommunizieren, publizieren und sich informieren. Doch die eigentliche Revolution steht uns erst noch bevor: das „Internet der Dinge“. Mit wenig Aufwand und zu geringen Kosten kann jeder selbst Produkte designen und fertigen – Schmuck und Modellbauteile, Werkzeuge, Haushaltsgegenstände und vieles mehr. Wer eine schlaue Produktidee hat, kann etablierten Herstellern Konkurrenz machen, die Macht der Markenunternehmen wird gebrochen. Der Bestseller-Autor und Internet-Visionär Chris Anderson stellt in seinem neuen Buch den vielleicht faszinierendsten Megatrend vor, der unsere Welt von Grund auf verändern wird: den Trend zur Eigenproduktion.
Progressing from the first flirtatious moment of eye contact to the selection of a “mate,” this enlightening book offers playful philosophical explorations of the dating game for anyone who has dated, is dating, or intends to date again. Offers amusing and enlightening philosophical insights into the dating game Helps demystify coupling in the 21st century for those young daters just entering the fray, and those veterans returning to the game Features contributions from a wide range of disciplines, including philosophy, psychology, communications, theology, economics, health sciences, professional ethics, and engineering and applied sciences Opens with Carrie Jenkins’ ground-breaking essay, The Philosophy of Flirting, first published in The Philosopher’s Magazine
Winner, ICA 2009 Outstanding Book Award given by the International Communication Association. and Winner, 2009 CITASA Book Award given by the Communication and Information Technologies Section of the American Sociological Association While the public and the media have been distracted by the story of Napster, warnings about the evils of "piracy," and lawsuits by the recording and film industries, the enforcement of copyright law in the digital world has quietly shifted from regulating copying to regulating the design of technology. Lawmakers and commercial interests are pursuing what might be called a technical fix: instead of specifying what can and cannot be done legally with a copyrighted work, this new approach calls for the strategic use of encryption technologies to build standards of copyright directly into digital devices so that some uses are possible and others rendered impossible. In Wired Shut, Tarleton Gillespie examines this shift to “technical copy protection" and its profound political, economic, and cultural implications. Gillespie reveals that the real story is not the technological controls themselves but the political, economic, and cultural arrangements being put in place to make them work. He shows that this approach to digital copyright depends on new kinds of alliances among content and technology industries, legislators, regulators, and the courts, and is changing the relationship between law and technology in the process. The film and music industries, he claims, are deploying copyright in order to funnel digital culture into increasingly commercial patterns that threaten to undermine the democratic potential of a network society. In this broad context, Gillespie examines three recent controversies over digital copyright: the failed effort to develop copy protection for portable music players with the Strategic Digital Music Initiative (SDMI); the encryption system used in DVDs, and the film industry's legal response to the tools that challenged them; and the attempt by the FCC to mandate the "broadcast flag" copy protection system for digital television. In each, he argues that whether or not such technical constraints ever succeed, the political alignments required will profoundly shape the future of cultural expression in a digital age.
Ein neuer Fall für Carol Jordan und Tony Hill - die Bestseller-Reihe von Erfolgsautorin Val McDermid In McDermids neuntem Thriller um das Ermittleduo Hill/Jordan ist der Polizeipsychologe Tony Hill mit einer mysteriösen Serie von Selbstmorden konfrontiert. Stets sind es Frauen, die mitten im Leben stehen, mit ihren prononcierten Meinungen jedoch einen Shitstorm von Internet-Trollen hervorgerufen und diesen offenbar nicht verkraftet haben. Merkwürdig nur, dass sie alle den Freitod berühmter Schriftstellerinnen wie Sylvia Plath, Virginia Woolf oder Anne Sexton imitieren und sich deren Werke jeweils in der Nähe der Toten finden. DCI Carol Jordan ist unterdessen zurück in ihrem alten Job bei der Polizei und bekommt ein neues Team, mit dem sie im Norden Englands schwere Fälle aufklären soll. Die rätselhafte Serie von Suiziden wird für sie zur Nagelprobe. Hochspannung garantiert: "So packend, dass man alles um sich herum vergisst." The Times
This book offers both an overview of the critical concepts and critical debates that are shaping the emerging field of Game Studies and an analysis of computer games as the most popular contemporary form of new media production and consumption. Games are explored for the general reader wishing to understand them in the context of cultural and media studies and are used as a critical site for the examination of the impact of new media on established frameworks and concepts within cultural and media studies. In particular, the book: Argues for the centrality of play in redefining reading, consuming and creating culture Offers detailed research into the political economy of games that generates a model of new media production Argues that games circulate within and remediate dominant technicities in emergent techno culture Offers valuable insight into the modes of intervention into game production and consumption as a model for understanding and contesting dominant ideas around the putative ‘openness’ of new media Examines the dynamics of power in relation to both the production and consumption of computer games.