Graphics Gems IV

Author: Paul S. Heckbert

Publisher: Morgan Kaufmann

ISBN: 9780123361554

Category: Computers

Page: 575

View: 9327

Addressing the needs of sophisticated graphics users, this reference provides practical solutions for graphics problems, including coverage of such areas as rendering, color, ray tracing, and more, with all solutions written in C or C++++. (Advanced).

Graphics Gems

Author: Paul S. Heckbert

Publisher: Elsevier

ISBN: 1483218090

Category: Computers

Page: 600

View: 3113

Graphics Gems IV contains practical techniques for 2D and 3D modeling, animation, rendering, and image processing. The book presents articles on polygons and polyhedral; a mix of formulas, optimized algorithms, and tutorial information on the geometry of 2D, 3D, and n-D space; transformations; and parametric curves and surfaces. The text also includes articles on ray tracing; shading 3D models; and frame buffer techniques. Articles on image processing; algorithms for graphical layout; basic interpolation methods; and subroutine libraries for vector and matrix algebra are also demonstrated. Computer engineers and designers will find the book invaluable.

Graphics Gems V (Macintosh Version)

Author: Alan W. Paeth

Publisher: Academic Press

ISBN: 1483296695

Category: Computers

Page: 438

View: 6852

Graphics Gems V is the newest volume in The Graphics Gems Series. It is intended to provide the graphics community with a set of practical tools for implementing new ideas and techniques, and to offer working solutions to real programming problems. These tools are written by a wide variety of graphics programmers from industry, academia, and research. The books in the series have become essential, time-saving tools for many programmers. Latest collection of graphics tips in The Graphics Gems Series written by the leading programmers in the field. Contains over 50 new gems displaying some of the most recent and innovative techniques in graphics programming. Includes gems covering ellipses, splines, Bezier curves, and ray tracing. Disk included containing source code from the gems available in both IBM and Macintosh versions.

Geometric Tools for Computer Graphics

Author: Philip Schneider,David H. Eberly

Publisher: Elsevier

ISBN: 9780080478029

Category: Computers

Page: 1056

View: 8704

Do you spend too much time creating the building blocks of your graphics applications or finding and correcting errors? Geometric Tools for Computer Graphics is an extensive, conveniently organized collection of proven solutions to fundamental problems that you'd rather not solve over and over again, including building primitives, distance calculation, approximation, containment, decomposition, intersection determination, separation, and more. If you have a mathematics degree, this book will save you time and trouble. If you don't, it will help you achieve things you may feel are out of your reach. Inside, each problem is clearly stated and diagrammed, and the fully detailed solutions are presented in easy-to-understand pseudocode. You also get the mathematics and geometry background needed to make optimal use of the solutions, as well as an abundance of reference material contained in a series of appendices. Features Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. Covers problems relevant for both 2D and 3D graphics programming. Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. Provides the math and geometry background you need to understand the solutions and put them to work. Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. Resources associated with the book are available at the companion Web site www.mkp.com/gtcg. * Filled with robust, thoroughly tested solutions that will save you time and help you avoid costly errors. * Covers problems relevant for both 2D and 3D graphics programming. * Presents each problem and solution in stand-alone form allowing you the option of reading only those entries that matter to you. * Provides the math and geometry background you need to understand the solutions and put them to work. * Clearly diagrams each problem and presents solutions in easy-to-understand pseudocode. * Resources associated with the book are available at the companion Web site www.mkp.com/gtcg.

Die 4-Stunden-Woche

Mehr Zeit, mehr Geld, mehr Leben

Author: Timothy Ferriss

Publisher: Ullstein eBooks

ISBN: 3843704457

Category: Business & Economics

Page: 352

View: 1463

Warum arbeiten wir uns eigentlich zu Tode? Haben wir nichts Besseres zu tun? Und ob! - sagt Timothy Ferriss. Der junge Unternehmer war lange Workaholic mit 80-Stunden-Woche. Doch dann erfand er MBA - Management by Absence - und ist seitdem freier, reicher, glücklicher. Mit viel Humor, provokanten Denkanstößen und erprobten Tipps erklärt Ferriss, wie sich die 4-Stunden-Woche bei vollem Lohnausgleich verwirklichen lässt. Der Wegweiser für eine Flucht aus dem Hamsterrad und ein Manifest für eine neue Gewichtung zwischen Leben und Arbeiten.

Digital Cinematography

Author: Ben De Leeuw

Publisher: Morgan Kaufmann

ISBN: 9780122088759

Category: Computers

Page: 265

View: 8295

y" is explored in this book. Ben de Leeuw, a freelance animator specializing in character animation and digital cinematography, examines the differences between virtual and real cinematography, as well as the benefits and deficits of the computer as a cinematic tool.

Computer Graphics

Using OpenGL

Author: Francis S. Hill

Publisher: N.A

ISBN: N.A

Category: Computers

Page: 922

View: 3258

Highly practical, this work combines the principles and major techniques with state-of-the-art graphics that relate to things students see every day on the Internet. It uses C++ as the underlying programming language, and OpenGL as the supporting software.

Graphics Gems II

Author: James Arvo

Publisher: Elsevier

ISBN: 0080507549

Category: Computers

Page: 672

View: 5185

Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

BECOMING

Meine Geschichte

Author: Michelle Obama

Publisher: Goldmann Verlag

ISBN: 3641227321

Category: Biography & Autobiography

Page: 544

View: 6265

Die kraftvolle und inspirierende Autobiografie der ehemaligen First Lady der USA Michelle Obama ist eine der überzeugendsten und beeindruckendsten Frauen der Gegenwart. Als erste afro-amerikanische First Lady der USA trug sie maßgeblich dazu bei, das gastfreundlichste und offenste Weiße Haus zu schaffen, das es je gab. Sie wurde zu einer energischen Fürsprecherin für die Rechte von Frauen und Mädchen in der ganzen Welt, setzte sich für einen dringend notwendigen gesellschaftlichen Wandel hin zu einem gesünderen und aktiveren Leben ein und stärkte außerdem ihrem Ehemann den Rücken, während dieser die USA durch einige der schmerzlichsten Momente des Landes führte. Ganz nebenbei zeigte sie uns noch ein paar lässige Dance-Moves, glänzte beim „Carpool Karaoke“ und schaffte es obendrein auch, zwei bodenständige Töchter zu erziehen – mitten im gnadenlosen Blitzlichtgewitter der Medien. In diesem Buch erzählt sie nun erstmals ihre Geschichte – in ihren eigenen Worten und auf ihre ganz eigene Art. Sie nimmt uns mit in ihre Welt und berichtet von all den Erfahrungen, die sie zu der starken Frau gemacht haben, die sie heute ist. Warmherzig, weise und unverblümt erzählt sie von ihrer Kindheit an der Chicagoer South Side, von den Jahren als Anwältin und leitende Angestellte, von der nicht immer einfachen Zeit als berufstätige Mutter sowie von ihrem Leben an Baracks Seite und dem Leben ihrer Familie im Weißen Haus. Gnadenlos ehrlich und voller Esprit schreibt sie sowohl über große Erfolge als auch über bittere Enttäuschungen, den privaten wie den öffentlichen. Dieses Buch ist mehr als eine Autobiografie. Es enthält die ungewöhnlich intimen Erinnerungen einer Frau mit Herz und Substanz, deren Geschichte uns zeigt, wie wichtig es ist, seiner eigenen Stimme zu folgen.

Graphics Gems

Author: Andrew S. Glassner

Publisher: Princeton University Press

ISBN: 9780122861666

Category: Computers

Page: 833

View: 3032

"The GRAPHICS GEMS Series" was started in 1990 by Andrew Glassner. The vision and purpose of the Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.

Mathematische Juwelen

Author: Ross Honsberger

Publisher: Springer-Verlag

ISBN: 3322872653

Category: Technology & Engineering

Page: 168

View: 2937

Graphics Gems III (IBM Version)

Ibm Version

Author: David Kirk

Publisher: Elsevier

ISBN: 0080507557

Category: Computers

Page: 631

View: 1388

This sequel to Graphics Gems (Academic Press, 1990), and Graphics Gems II (Academic Press, 1991) is a practical collection of computer graphics programming tools and techniques. Graphics Gems III contains a larger percentage of gems related to modeling and rendering, particularly lighting and shading. This new edition also covers image processing, numerical and programming techniques, modeling and transformations, 2D and 3D geometry and algorithms,ray tracing and radiosity, rendering, and more clever new tools and tricks for graphics programming. Volume III also includes a disk containing source codes for either the IBM or Mac versions featuring all code from Volumes I, II, and III. Author David Kirk lends his expertise to the Graphics Gems series in Volume III with his far-reaching knowledge of modeling and rendering, specifically focusing on the areas of lighting and shading. Volume III includes a disk containing source codes for both the IBM and Mac versions featuring all code from volumes I, II, and III. Graphics Gems I, II, and III are sourcebooks of ideas for graphics programmers. They also serve as toolboxes full of useful tricks and techniques for novice programmers and graphics experts alike. Each volume reflects the personality and particular interests of its respective editor. Includes a disk containing source codes for both the IBM and Mac versions featuring code from volumes I, II, and III Features all new graphics gems Explains techniques for making computer graphics implementations more efficient Emphasizes physically based modeling, rendering, radiosity, and ray tracing Presents techniques for making computer graphics implementations more efficient

The VRML 2.0 sourcebook

Author: Andrea L. Ames,David R. Nadeau,John L. Moreland

Publisher: John Wiley & Sons Inc

ISBN: 9780471165071

Category: Computers

Page: 654

View: 3664

THE BEST BOOK AVAILABLE ON VRML FROM THE ONLY PEOPLE WHO COULD HAVE WRITTEN IT It took a team of experts from SDSC (the San Diego Supercomputer Center) to write the most authoritative and comprehensive guide available for creating 3-D virtual worlds on the Internet with VRML. Focusing on step-by-step guidance and insider tips and tricks, this task-oriented guide contains everything you need to make optimum use of this new technology. Totally rewritten for Version 2.0, this book explains: * How to design complex objects for your virtual world using VRML * How to use special lighting, viewpoints, and professional graphics techniques to create extremely realistic worlds * How to animate objects in and write scripts for your 3-D world with behaviors. Packed with fascinating and instructive examples, diagrams, and screen captures, VRML 2.0 Sourcebook is an invaluable technical resource for professional developers and hobbyists alike.

Course Notes

Siggraph 1995, 22nd International Conference on Computer Graphics and Interactive Techniques, Los Angeles Convention Center, Los Angeles, California, USA, Conference, 6-11 August 1995, Exhibition, 8-10 August 1995

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer graphics

Page: N.A

View: 405

Comptes Rendus

Author: N.A

Publisher: N.A

ISBN: N.A

Category: Computer graphics

Page: N.A

View: 8819