This book makes powerful Field Programmable Gate Array (FPGA) and reconfigurable technology accessible to software engineers by covering different state-of-the-art high-level synthesis approaches (e.g., OpenCL and several C-to-gates compilers). It introduces FPGA technology, its programming model, and how various applications can be implemented on FPGAs without going through low-level hardware design phases. Readers will get a realistic sense for problems that are suited for FPGAs and how to implement them from a software designer’s point of view. The authors demonstrate that FPGAs and their programming model reflect the needs of stream processing problems much better than traditional CPU or GPU architectures, making them well-suited for a wide variety of systems, from embedded systems performing sensor processing to large setups for Big Data number crunching. This book serves as an invaluable tool for software designers and FPGA design engineers who are interested in high design productivity through behavioural synthesis, domain-specific compilation, and FPGA overlays. Introduces FPGA technology to software developers by giving an overview of FPGA programming models and design tools, as well as various application examples; Provides a holistic analysis of the topic and enables developers to tackle the architectural needs for Big Data processing with FPGAs; Explains the reasons for the energy efficiency and performance benefits of FPGA processing; Provides a user-oriented approach and a sense for where and how to apply FPGA technology.
FPGAs (Field-Programmable Gate Arrays) can be found in applications such as smart phones, mp3 players, medical imaging devices, and for aerospace and defense technology. FPGAs consist of logic blocks and programmable interconnects. This allows an engineer to start with a blank slate and program the FPGA for a specific task, for instance, digital signal processing, or a specific device, for example, a software-defined radio. Due to the short time to market and ability to reprogram to fix bugs without having to respin FPGAs are in increasingly high demand. This book is for the engineer that has not yet had any experience with this electrifying and growing field. The complex issue of FPGA design is broken down into four distinct phases - Design / Synthesis / Simulation / Place & Route. Numerous step-by-step examples along with source code accompany the discussion. A brief primer of one of the popular FPGA and hardware languages, VHDL, is incorporated for a simple yet comprehensive learning tool. While a general technology background is assumed, no direct hardware development understanding is needed. Also, included are details on tool-set up, verifaction techniques, and test benches. Reference material consists of a quick reference guide, reserved words, and common VHDL/FPGA terms. Learn how to design and develop FPGAs -- no prior experience necessary! Breaks down the complex design and development of FPGAs into easy-to-learn building blocks Contains examples, helpful tips, and step-by-step tutorials for synthesis, implementation, simulation, and programming phases
Many different kinds of FPGAs exist, with different programming technologies, different architectures and different software. Field-Programmable Gate Array Technology describes the major FPGA architectures available today, covering the three programming technologies that are in use and the major architectures built on those programming technologies. The reader is introduced to concepts relevant to the entire field of FPGAs using popular devices as examples. Field-Programmable Gate Array Technology includes discussions of FPGA integrated circuit manufacturing, circuit design and logic design. It describes the way logic and interconnect are implemented in various kinds of FPGAs. It covers particular problems with design for FPGAs and future possibilities for new architectures and software. This book compares CAD for FPGAs with CAD for traditional gate arrays. It describes algorithms for placement, routing and optimization of FPGAs. Field-Programmable Gate Array Technology describes all aspects of FPGA design and development. For this reason, it covers a significant amount of material. Each section is clearly explained to readers who are assumed to have general technical expertise in digital design and design tools. Potential developers of FPGAs will benefit primarily from the FPGA architecture and software discussion. Electronics systems designers and ASIC users will find a background to different types of FPGAs and applications of their use.
Advanced Mathematics for FPGA and DSP Programmers covers the mathematical concepts involved in FPGA and DSP programing that can make or break a project. Coverage includes Numbers and Representation, Signals and Noise, Complex Arithmetic, Statistics, Correlation and Convolution, Frequencies, The FFT, Filters, Decimating and Interpolating, Practical Applications, Dot Product Applications, and a glossary of DSP arithmetical terms. About the Author Tim Cooper has been developing real-time embedded and signal processing software for commercial and military applications for over 30 years. Mr. Cooper has authored numerous device drivers, board support packages, and signal processing applications for real-time-operating systems. Mr. Cooper has also authored high-performance signal processing libraries based on SIMD architectures. Other signal processing experience includes MATLAB algorithm development and verification, and working with FPGA engineers to implement and validate signal processing algorithms in VHDL. Much of Mr. Cooper's experience involves software development for systems having hard real-time requirements and deeply embedded processors, where software reliability, performance, and latency are significant cost drivers. Such systems typically require innovative embedded instrumentation that collects performance data without competing for processing resources. Mr. Cooper holds a Bachelor of Science in Computer Sciences and a Master's degree in Computer and Electronics Engineering from George Mason University.
Reconfigurable Computing marks a revolutionary and hot topic that bridges the gap between the separate worlds of hardware and software design— the key feature of reconfigurable computing is its groundbreaking ability to perform computations in hardware to increase performance while retaining the flexibility of a software solution. Reconfigurable computers serve as affordable, fast, and accurate tools for developing designs ranging from single chip architectures to multi-chip and embedded systems. Scott Hauck and Andre DeHon have assembled a group of the key experts in the fields of both hardware and software computing to provide an introduction to the entire range of issues relating to reconfigurable computing. FPGAs (field programmable gate arrays) act as the “computing vehicles to implement this powerful technology. Readers will be guided into adopting a completely new way of handling existing design concerns and be able to make use of the vast opportunities possible with reconfigurable logic in this rapidly evolving field. Designed for both hardware and software programmers Views of reconfigurable programming beyond standard programming languages Broad set of case studies demonstrating how to use FPGAs in novel and efficient ways
Dr Donald Bailey starts with introductory material considering the problem of embedded image processing, and how some of the issues may be solved using parallel hardware solutions. Field programmable gate arrays (FPGAs) are introduced as a technology that provides flexible, fine-grained hardware that can readily exploit parallelism within many image processing algorithms. A brief review of FPGA programming languages provides the link between a software mindset normally associated with image processing algorithms, and the hardware mindset required for efficient utilization of a parallel hardware design. The design process for implementing an image processing algorithm on an FPGA is compared with that for a conventional software implementation, with the key differences highlighted. Particular attention is given to the techniques for mapping an algorithm onto an FPGA implementation, considering timing, memory bandwidth and resource constraints, and efficient hardware computational techniques. Extensive coverage is given of a range of low and intermediate level image processing operations, discussing efficient implementations and how these may vary according to the application. The techniques are illustrated with several example applications or case studies from projects or applications he has been involved with. Issues such as interfacing between the FPGA and peripheral devices are covered briefly, as is designing the system in such a way that it can be more readily debugged and tuned. Provides a bridge between algorithms and hardware Demonstrates how to avoid many of the potential pitfalls Offers practical recommendations and solutions Illustrates several real-world applications and case studies Allows those with software backgrounds to understand efficient hardware implementation Design for Embedded Image Processing on FPGAs is ideal for researchers and engineers in the vision or image processing industry, who are looking at smart sensors, machine vision, and robotic vision, as well as FPGA developers and application engineers. The book can also be used by graduate students studying imaging systems, computer engineering, digital design, circuit design, or computer science. It can also be used as supplementary text for courses in advanced digital design, algorithm and hardware implementation, and digital signal processing and applications. Companion website for the book: www.wiley.com/go/bailey/fpga
Author: Eduardo Augusto Bezerra,Djones Vinicius Lettnin
Publisher: Springer Science & Business Media
Category: Technology & Engineering
The methodology described in this book is the result of many years of research experience in the field of synthesizable VHDL design targeting FPGA based platforms. VHDL was first conceived as a documentation language for ASIC designs. Afterwards, the language was used for the behavioral simulation of ASICs, and also as a design input for synthesis tools. VHDL is a rich language, but just a small subset of it can be used to write synthesizable code, from which a physical circuit can be obtained. Usually VHDL books describe both, synthesis and simulation aspects of the language, but in this book the reader is conducted just through the features acceptable by synthesis tools. The book introduces the subjects in a gradual and concise way, providing just enough information for the reader to develop their synthesizable digital systems in VHDL. The examples in the book were planned targeting an FPGA platform widely used around the world.
Here is an extremely useful book that provides insight into a number of different flavors of processor architectures and their design, software tool generation, implementation, and verification. After a brief introduction to processor architectures and how processor designers have sometimes failed to deliver what was expected, the authors introduce a generic flow for embedded on-chip processor design and start to explore the vast design space of on-chip processing. The authors cover a number of different types of processor core.
Eine praktische Einführung in programmierbare Logik
Author: Cord Elias
Category: Technology & Engineering
Field Programmable Gate Arrays (FPGAs) sind relativ komplexe programmierbare Logikbausteine. Mithilfe von FPGAs können mittlerweile jedoch auch Maker und Elektronikbastler eigene Chips entwerfen. Wie das geht, zeigt Ihnen dieses Buch. Zunächst wird erklärt, was FPGAs sind und wie sie funktionieren. Es folgt eine Einführung in die Hardwarebeschreibungssprache VHDL, die für die Projekte in diesem Buch verwendet wird. Danach wird Schritt für Schritt anhand zunächst ganz einfacher Beispiele erläutert, wie man eine Schaltung mithilfe eines FPGA realisiert. Im weiteren Verlauf werden die Schaltungen anspruchsvoller. Den Abschluss bildet ein Projekt, bei dem das Spiel »Pong« in Hardware realisiert wird. Die Anzeige erfolgt auf einem RGB-LED-Matrix-Display, dessen Ansteuerung per FPGA im Detail beschrieben wird. Die Projekte im Buch werden auf Basis kostenlos verfügbarer FPGA-Entwicklungsumgebungen der Hersteller Altera, Lattice, Microsemi und Xilinx sowie günstiger FPGA-Boards konkret umgesetzt. Dabei wird auf die Übertragbarkeit auf andere Systeme geachtet. Die verwendeten Entwicklungsumgebungen und FPGA-Boards werden außerdem kurz vorgestellt. Cord Elias konzentriert sich primär auf die Vermittlung von Fähigkeiten zum selbstständigen Umgang mit FPGAs. Er nimmt die Leserinnen und Leser an die Hand und leitet sie sicher durch eine Vielzahl von Details. Dass der Spaß dabei nicht zu kurz kommt, versteht sich von selbst. Der Quellcode zu allen Design-Beispielen steht zum Download bereit.
Take your creations to the next level with FPGAs and Verilog This fun guide shows how to get started with FPGA technology using the popular Mojo, Papilio One, and Elbert 2 boards. Written by electronics guru Simon Monk, Programming FPGAs: Getting Started with Verilog features clear explanations, easy-to-follow examples, and downloadable sample programs. You’ll get start-to-finish assembly and programming instructions for numerous projects, including an LED decoder, a timer, a tone generator—even a memory-mapped video display! The book serves both as a hobbyists’ guide and as an introduction for professional developers. • Explore the basics of digital electronics and digital logic • Examine the features of the Mojo, Papilio One, and Elbert 2 boards • Set up your computer and dive in to Verilog programming • Work with the ISE Design Suite and user constraints files • Understand and apply modular Verilog programming methods • Generate electrical pulses through your board’s GPIO ports • Control servomotors and create your own sounds • Attach a VGA TV or computer monitor and generate video • All source code and finished bit files available for download
Kenneth L. Pocek,Jeffrey M. Arnold,IEEE Computer Society. Technical Committee on Computer Architecture
Baseband Technologies for 3G Handsets and Basestations
Author: Walter H.W. Tuttlebee
Publisher: John Wiley & Sons
Category: Technology & Engineering
The impending advent of GSM in the early 1990s triggered massive investment that revolutionised the capability of DSP technology. A decade later, the vastly increased processing requirements and potential market of 3G has triggered a similar revolution, with a host of start-up companies claiming revolutionary technologies hoping to challenge and displace incumbent suppliers. This book, with contributions from today's major players and leading start-ups, comprehensively describes both the new approaches and the responses of the incumbents, with detailed descriptions of the design philosophy, architecture, technology maturity and software support. Analysis of SDR baseband processing requirements of cellular handsets and basestations 3G handset baseband - ASIC, DSP, parallel processing, ACM and customised programmable architectures 3G basestation baseband - DSP (including co-processors), FPGA-based approaches, reconfigurable and parallel architectures Architecture optimisation to match 3G air interface and application algorithms Evolution of existing DSP, ASIC & FPGA solutions Assessment of the architectural approaches and the implications of the trends. An essential resource for the 3G product designer, who needs to understand immediate design options within a wider context of future product roadmaps, the book will also benefit researchers and commercial managers who need to understand this rapid evolution of baseband signal processing and its industry impact.
* Choose the right programmable logic devices and development tools * Understand the design, verification, and testing issues * Plan schedules and allocate resources efficiently Choose the right programmable logic devices with this guide to the technolog
Hardware/software co-verification is how to make sure that embedded system software works correctly with the hardware, and that the hardware has been properly designed to run the software successfully -before large sums are spent on prototypes or manufacturing. This is the first book to apply this verification technique to the rapidly growing field of embedded systems-on-a-chip(SoC). As traditional embedded system design evolves into single-chip design, embedded engineers must be armed with the necessary information to make educated decisions about which tools and methodology to deploy. SoC verification requires a mix of expertise from the disciplines of microprocessor and computer architecture, logic design and simulation, and C and Assembly language embedded software. Until now, the relevant information on how it all fits together has not been available. Andrews, a recognized expert, provides in-depth information about how co-verification really works, how to be successful using it, and pitfalls to avoid. He illustrates these concepts using concrete examples with the ARM core - a technology that has the dominant market share in embedded system product design. The companion CD-ROM contains all source code used in the design examples, a searchable e-book version, and useful design tools. * The only book on verification for systems-on-a-chip (SoC) on the market * Will save engineers and their companies time and money by showing them how to speed up the testing process, while still avoiding costly mistakes * Design examples use the ARM core, the dominant technology in SoC, and all the source code is included on the accompanying CD-Rom, so engineers can easily use it in their own designs
Rajanish K. Kamat,Santosh A. Shinde,Vinod G Shelake
Author: Rajanish K. Kamat,Santosh A. Shinde,Vinod G Shelake
Publisher: Springer Science & Business Media
Category: Technology & Engineering
With the rapid advances in technology, the conventional academic and research departments of Electronics engineering, Electrical Engineering, Computer Science, Instrumentation Engineering over the globe are forced to come together and update their curriculum with few common interdisciplinary courses in order to come out with the engineers and researchers with muli-dimensional capabilities. The gr- ing perception of the ‘Hardware becoming Soft’ and ‘Software becoming Hard’ with the emergence of the FPGAs has made its impact on both the hardware and software professionals to change their mindset of working in narrow domains. An interdisciplinary field where ‘Hardware meets the Software’ for undertaking se- ingly unfeasible tasks is System on Chip (SoC) which has become the basic pl- form of modern electronic appliances. If it wasn’t for SoCs, we wouldn’t be driving our car with foresight of the traffic congestion before hand using GPS. Without the omnipresence of the SoCs in our every walks of life, the society is wouldn’t have evidenced the rich benefits of the convergence of the technologies such as audio, video, mobile, IPTV just to name a few. The growing expectations of the consumers have placed the field of SoC design at the heart of at variance trends. On one hand there are challenges owing to design complexities with the emergence of the new processors, RTOS, software protocol stacks, buses, while the brutal forces of deep submicron effects such as crosstalk, electromigration, timing closures are challe- ing the design metrics.