Extreme NXT

Extending the LEGO MINDSTORMS NXT to the Next Level, Second Edition

Author: Michael Gasperi,Philippe Hurbain

Publisher: Apress

ISBN: 1430224541

Category: Computers

Page: 360

View: 7652

Although LEGO MINDSTORMS NXT allows anyone to build complex inventions, there are limits to what you can do with what comes inside the box. This book shows you how to advance the NXT with more than 45 exciting projects that include creating a cool magic wand that writes words in thin air, building a remotely guided vehicle, and constructing sophisticated robots that can sense color, light, temperature, and more. All projects are explained with easy-to-follow, step-by-step instructions, so you'll be able to create them successfully whether you're a novice or an expert. This book also shows you how to expand the programming software and use the alternative language NXC. New input devices—such as keypads, sensors, and even the human body—are covered, along with fun games such as surfing, PONG, and SIMON. On the serious side, there are classic engineering challenges such as controlling an inverted pendulum, making a robot that follows a wall, and building several light-seeking vehicles. Some projects are just entertaining, such as the Etch-A-NXT; others are useful, such as a motorized camera mount that takes panoramic photographs. This second edition accounts for the important changes found in the next generation NXT, and it also covers the original concepts in greater depth. Details are presented for practically unlimited expansion of the NXT inputs and outputs by using the I2C communications bus, and several power amplifier designs allow the NXT outputs to drive bigger motors. Instructions are also included for adapting LEGO Power Functions motors to work directly with the NXT.

Advanced NXT

The Da Vinci Inventions Book

Author: Matthias Paul Scholz

Publisher: Apress

ISBN: 1430202580

Category: Computers

Page: 369

View: 6648

The popularity of NXT and the success of The Da Vinci Code are combined in this fascinating book. Projects for building and programming five of Leonardo's most famous inventions are covered in detail: the tank, the helicopter, the catapult, the flying machine, and the revolving bridge. This book is written for serious NXT programmers and covers the most popular programming environments available today. The book is abundantly illustrated and includes sample code and countless best-practices strategies.

Smart Home Automation with Linux

Author: Steven Goodwin

Publisher: Apress

ISBN: 1430227796

Category: Computers

Page: 312

View: 1590

Linux users can now control their homes remotely! Are you a Linux user who has ever wanted to turn on the lights in your house, or open and close the curtains, while away on holiday? Want to be able to play the same music in every room, controlled from your laptop or mobile phone? Do you want to do these things without an expensive off-the-shelf kit? In Smart Home Automation with Linux, Steven Goodwin will show you how a house can be fully controlled by its occupants, all using open source software. From appliances to kettles to curtains, control your home remotely!

Creating Cool MINDSTORMS NXT Robots

Author: Daniele Benedettelli

Publisher: Apress

ISBN: 1590599667

Category: Computers

Page: 608

View: 1942

Build and program MINDSTORM NXT robots with Daniele Benedettelli, one of the world’s most respected NXT robot builders. He shows you how to build and program them from scratch, starting with the simplest robots and progressing in difficulty to a total of seven award–winning robots! You can download all the code, along with low–resolution videos that show how your robot works when it’s finished. You don’t need to be a programmer to develop these cool robots, because all the code is provided, but advanced developers will enjoy seeing the secrets of Benedettelli’s code and techniques revealed. What you’ll learn How to create award–winning robots from scratch to final programming How to build each robot and which materials to use Why certain features have specific designs How to program your robot–all code is available for free download Inspiration and tips and tricks on robotics, a particularly valuable resource for teachers and students Who this book is for Anyone interested in building robots or seeing how it is done. Programmers interested in learning how robots are programmed.

Extreme MINDSTORMS

An Advanced Guide to LEGO MINDSTORMS

Author: Dave Baum

Publisher: Apress

ISBN: 1893115844

Category: Computers

Page: 347

View: 7465

Five experts in Mindstorm programming present advanced techniques for building and programming robots using LEGO bricks and LEGO's RCX Code, presenting advanced sample projects and coverage of LegOS, pfForth, and sensor development.

Winning Design!

LEGO MINDSTORMS EV3 Design Patterns for Fun and Competition

Author: James Jeffrey Trobaugh

Publisher: Apress

ISBN: 1484221052

Category: Computers

Page: 263

View: 8202

Design that works! It's what you need if you're building and competing with LEGO MINDSTORMS EV3 robotics. You'll find uses for the new light sensors and gyro sensors in navigation, helping you to follow lines and make turns more consistently. Approach collision detection with greater confidence through EV3's ultrasonic sensor. Learn new designs for power attachments. Winning Design! is about building with LEGO MINDSTORMS EV3 for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute toward success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS EV3. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if you're involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Don't be without this book if you're leading a team of young people as they build skills toward a future in technology. What You Will Learn Build winning robots on a foundation of good chassis design Reduce variability in robot mechanical movements Design modular attachments for quick change during competition Solve navigation problems such as steering, squaring up, and collision detection Manage software using master programs and other techniques Power your robot attachments via motors and pneumatics Who This Book Is For Students, parents, teachers, and coaches involved in LEGO MINDSTORMS EV3 robot design and programming.

LEGO MINDSTORMS NXT Thinking Robots

Build a Rubik's Cube Solver and a Tic-tac-toe Playing Robot!

Author: Daniele Benedettelli

Publisher: No Starch Press

ISBN: 1593272162

Category: Technology & Engineering

Page: 224

View: 2667

Furnishes step-by-step instructions for designing, constructing, and programming two robots that think--the TTT Tickler and the One-Armed Wonder.

LEGO MINDSTORMS NXT 2.0 Discovery Book

A Beginner's Guide to Building and Programming Robots

Author: Laurens Valk

Publisher: No Starch Press

ISBN: 1593272111

Category: Crafts & Hobbies

Page: 320

View: 7888

From the creative mind of author, robotics instructor, and frequent NXT Step Blog contributor Laurens Valk, The LEGO MINDSTORMS NXT 2.0 Adventure Book is packed with building and programming instructions for eight innovative robots. The Adventure Book follows two astronauts through rigorous ground training that in the basics of programming NXT robots. As the book progresses, the astronauts (and you) learn how to build and program increasingly sophisticated robots. When the astronauts depart for their mission, you will learn essential programming skills, including how to make robots move and how to use sensors. With solid programming instruction and crystal clear, full color building instructions, you will create robots like Strider, the six-legged walking creature, CCC, a vertically moving vehicle, and BS-61, a machine that sorts by color and size. The LEGO MINDSTORMS NXT 2.0 Adventure Book gives you the knowledge to not only build these models, but to develop your own out-of-this-world creations.

Classic Lego Mindstorms Projects and Software Tools

Author: Mario Ferrari,Kevin Clague,Giulio Ferrari

Publisher: Gulf Professional Publishing

ISBN: 9781597490894

Category: Technology & Engineering

Page: 549

View: 5429

This Book/DVD kit meets the growing demand from Lego Mindstorms fans for additional projects that can be built from their existing Lego Mindstorms kits. Over 40 new projects will appeal to that dedicated segment of the Lego audience that are committed to the RIS 1.x and 2.x standards. The book contains seven complete "Master" projects that illustrate how great design, planning, mechanical engineering skills, and programming can create stunning and award winning projects. The DVD contains instruction for over 40 projects in Adobe PDF form, a full suite of Lego software tools, and RCX/NQC code files. The projects range from the simple to the sophisticate, and are perfect for self-learning. * Complete new set of projects for the RIS 1.x and 2.x * This Book and DVD package delivers a complete kit, perfect for team projects as well as those individual building * packed full with award winning designs that will inspire any Mindstorms fan

LEGO MINDSTORMS NXT Hacker's Guide

Author: Dave Prochnow

Publisher: McGraw Hill Professional

ISBN: 0071481478

Category: Technology & Engineering

Page: 460

View: 8855

Build and Program Over 20 Challenging Design Projects in Just 30 Minutes Each with the New Generation of LEGO® MINDSTORMS® More powerful and intuitive than ever, LEGO® MINDSTORMS® NXT is a new robotics toolset that enables robot enthusiasts and hobbyists to build and program all kinds of projects. The LEGO® MINDSTORMS® NXT Hacker's Guide explores this new generation of LEGO MINDSTORMS, providing a collection of projects, how-to expertise, insider tips, and over 500 illustrations to help readers become expert NXT hackers. This cutting-edge guide describes new advances that make LEGO MINDSTORMS NXT such a great robotics resource. The book explains the all-new NXT intelligent brick...the interactive servo motors with rotation sensors that align speed for precise control...the ultrasonic sensor that allows robots to “see” by responding to movement...the improved light and touch sensors that let robots detect color and feel...and much more. The LEGO® MINDSTORMS® NXT Hacker's Guide features: Expert, insightful commentary by a member of the LEGO MINDSTORMS Developer Program A hands-on account of the new technologies and expanded sensor capabilities of LEGO MINDSTORMS NXT A collection of 10 hacking projects with step-by-step instructions for creating things ranging from solar power to ZigBee® technology to tank tread feet [“projects” appears twice.] A portfolio of 12 exciting design projects featuring R. Buckminster Fuller's Geodesic Dome, Rem Koolhaas' Seattle Central Library, and the world's first NXT wristwatch Complete disclosure about a “secret” game that is hidden inside every LEGO MINDSTORMS NXT kit An in-depth guide to the NXT programming language A special LEGO factory kit offer available only for readers of this book Inside This Groundbreaking NXT Reference • Your First Robot • Stupid RCX Tricks • Save Your RIS • As Smart as a Brick • MOVE IT! With Servo Motors • Hmm, I Sense Something • Yes, But I Don't Know How to Program • Testing, Testing; Oh, Trouble Shoot • Katherine's Best Hacking Projects • Katherine's Design Fun House • NXT Programming Language Guide • NXT Elements • NXT Resources

Make: Lego and Arduino Projects

Projects for Extending MINDSTORMS NXT with Open-source Electronics

Author: John Baichtal,Matthew Beckler,Adam Wolf

Publisher: "O'Reilly Media, Inc."

ISBN: 1449321062

Category: Computers

Page: 311

View: 5063

Provides step-by-step instructions for building a variety of LEGO Mindstorms NXT and Arduino devices.

Sentiment in the Forex Market

Indicators and Strategies To Profit from Crowd Behavior and Market Extremes

Author: Jamie Saettele

Publisher: John Wiley & Sons

ISBN: 1118428803

Category: Business & Economics

Page: 196

View: 5367

Crowds move markets and at major market turning points, the crowds are almost always wrong. When crowd sentiment is overwhelmingly positive or overwhelmingly negative ? it's a signal that the trend is exhausted and the market is ready to move powerfully in the opposite direction. Sentiment has long been a tool used by equity, futures, and options traders. In Sentiment in the Forex Market, FXCM analyst Jaime Saettele applies sentiment analysis to the currency market, using both traditional and new sentiment indicators, including: Commitment of Traders reports; time cycles; pivot points; oscillators; and Fibonacci time and price ratios. He also explains how to interpret news coverage of the markets to get a sense of when participants have become overly bullish or bearish. Saettele points out that several famous traders such as George Soros and Robert Prechter made huge profits by identifying shifts in crowd sentiment at major market turning points. Many individual traders lose money in the currency market, Saettele asserts, because they are too short-term oriented and trade impulsively. He believes retail traders would be much more successful if they adopted a longer-term, contrarian approach, utilizing sentiment indicators to position themselves at the beginning points of major trends.

Extreme Babymouse

Author: Jennifer L. Holm,Matthew Holm

Publisher: Random House Books for Young Readers

ISBN: 0307931609

Category: Juvenile Fiction

Page: 91

View: 1986

It seems that everyone at school has taken up snowboarding, so Babymouse decides she must hit the slopes, too.

The LEGO Mindstorms NXT Idea Book

Design, Invent, and Build

Author: Martijn Boogaarts

Publisher: N.A

ISBN: 9781593271503

Category: Crafts & Hobbies

Page: 344

View: 2342

This books chapters on programming and design, CAD-style drawings, and abundance of screenshots make it easy for the reader to master the Lego Mindstorms NXT kit and to build the nine example robots.

Principles of Lithography

Author: Harry J. Levinson

Publisher: SPIE Press

ISBN: 9780819456601

Category: Technology & Engineering

Page: 423

View: 7328

Lithography is a field in which advances proceed at a swift pace. This book was written to address several needs, and the revisions for the second edition were made with those original objectives in mind. Many new topics have been included in this text commensurate with the progress that has taken place during the past few years, and several subjects are discussed in more detail. This book is intended to serve as an introduction to the science of microlithography for people who are unfamiliar with the subject. Topics directly related to the tools used to manufacture integrated circuits are addressed in depth, including such topics as overlay, the stages of exposure, tools, and light sources. This text also contains numerous references for students who want to investigate particular topics in more detail, and they provide the experienced lithographer with lists of references by topic as well. It is expected that the reader of this book will have a foundation in basic physics and chemistry. No topics will require knowledge of mathematics beyond elementary calculus.

Programming Lego Mindstorms NXT

Author: Owen Bishop

Publisher: Elsevier

ISBN: 008056996X

Category: Technology & Engineering

Page: 200

View: 9186

Teach your robot new tricks! With this projects-based approach you can program your Mindstorms NXT robot to solve a maze, build a house, run an obstacle course, and many other activities. Along the way you will learn the basics of programming structures and techniques using NXT-G and Microsoft VPL. For hobbyists, and students working on robot projects, Bishop provides the background and tools to program your robot for tasks that go beyond the simple routines provided with the robot kit. The programs range in complexity from simple contact avoidance and path following, to programs generating some degree of artificial intelligence * a how-to guide for programming your robot, using NXT-G and Microsoft VPL * ten robot-specific projects show how to extend your robot's capabilities beyond the manufacturer's provided software. Examples of projects include: Maze solver, Robot House Builder, Search (obstacle avoidance), Song and Dance Act * flowcharts and data flow diagrams are used to illustrate how to develop programs * introduces basic programming structures

The Lone Drow

The Hunter's Blades Trilogy

Author: R.A. Salvatore

Publisher: Wizards of the Coast

ISBN: 0786954159

Category: Fiction

Page: 384

View: 9131

Alone on the battlefield. Surrounded by death. Cornered by enemies. And ready to die. Drizzt Do’Urden has become the Hunter, the bane of the orc hordes still ravaging the North. Cut off, alone, convinced that everything he ever valued has been destroyed, all that’s left is to kill, and kill, and kill, until there are no enemies left. But there are a lot of enemies, and even the Hunter is just one lone drow.

Make an Arduino-Controlled Robot

Author: Michael Margolis

Publisher: "O'Reilly Media, Inc."

ISBN: 144934433X

Category: Computers

Page: 256

View: 873

Building robots that sense and interact with their environment used to be tricky. Now, Arduino makes it easy. With this book and an Arduino microcontroller and software creation environment, you’ll learn how to build and program a robot that can roam around, sense its environment, and perform a wide variety of tasks. All you to get started with the fun projects is a little programming experience and a keen interest in electronics. Make a robot that obeys your every command—or runs on its own. Maybe you’re a teacher who wants to show students how to build devices that can move, sense, respond, and interact with the physical world. Or perhaps you’re a hobbyist looking for a robot companion to make your world a little more futuristic. With Make an Arduino Controlled Robot, you’ll learn how to build and customize smart robots on wheels. You will: Explore robotics concepts like movement, obstacle detection, sensors, and remote control Use Arduino to build two- and four-wheeled robots Put your robot in motion with motor shields, servos, and DC motors Work with distance sensors, infrared reflectance sensors, and remote control receivers Understand how to program your robot to take on all kinds of real-world physical challenges