Effektives Arbeiten mit Legacy Code

Refactoring und Testen bestehender Software

Author: Michael C. Feathers

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 395845903X

Category: Computers

Page: 432

View: 4286

Effektiv Python programmieren

59 Wege für bessere Python-Programme

Author: Brett Slatkin

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3958451837

Category: Computer programming

Page: 272

View: 8029

· Bewährte Verfahren, Tipps und Tricks für robusten, leistungsfähigen und wartungsfreundlichen Code · Grundlegende Aufgaben besser und effektiver erledigen · Lösungen für das Debuggen, Testen und Optimieren zur Verbesserung von Qualität und Performance Der Einstieg in die Python-Programmierung ist einfach, daher ist die Sprache auch so beliebt. Pythons einzigartige Stärken und Ausdrucksmöglichkeiten sind allerdings nicht immer offensichtlich, und zudem gibt es diverse verborgene Fallstricke, über die man leicht stolpern kann. Dieses Buch vermittelt insbesondere eine Python-typische Herangehensweise an die Programmierung. Brett Slatkin nutzt dabei die Vorzüge von Python zum Schreiben von außerordentlich stabilem und schnellem Code. Er stellt 59 bewährte Verfahren, Tipps und Tricks vor, die er anhand praxisnaher Codebeispiele erläutert. Er orientiert sich dabei an dem kompakten, an Fallbeispielen orientierten Stil von Scott Meyers populärem Buch »Effektiv C++ programmieren«. Auf der Basis seiner jahrelangen Erfahrung mit der Python-Infrastruktur bei Google demonstriert Slatkin weniger bekannte Eigenarten und Sprachelemente, die großen Einfluss auf das Verhalten des Codes und die Performance haben. Sie erfahren, wie sich grundlegende Aufgaben am besten erledigen lassen, damit Sie leichter verständlichen, wartungsfreundlicheren und einfach zu verbessernden Code schreiben können. Aus dem Inhalt: · Umsetzbare Richtlinien für alle wichtigen Bereiche der Entwicklung in Python 2 und 3 mit detaillierten Erklärungen und Beispielen · Funktionen so definieren, dass Code leicht wiederverwendet und Fehler vermieden werden können · Systemverhalten mithilfe von Klassen präzise definieren · Stolpersteine beim Programmieren mit Metaklassen und dynamischen Attributen umgehen · Effizientere Ansätze für Nebenläufigkeit und parallele Ausführung · Tipps und Tricks zur Nutzung von Pythons Standardmodulen · Tools und Best Practices für die Zusammenarbeit mit anderen Entwicklern · Lösungen für das Debuggen, Testen und Optimieren zur Verbesserung von Qualität und Performanc Stimme zum Buch: „Jeder Abschnitt in Slatkins Buch Effektiv Python programmieren stellt eine eigenständige Lektion mit eigenem Quellcode dar. Die Abschnitte lassen sich leicht durchstöbern und können in beliebiger Reihenfolge studiert werden. Ich werde das Buch fortgeschrittenen Einsteigern als kompaktes Nachschlagewerk zu einem breiten Themenspektrum empfehlen.“ Brandon Rhodes, Softwareentwickler bei Dropbox und Vorsitzender der PyCon 2016-2017

Clean Code - Refactoring, Patterns, Testen und Techniken für sauberen Code

Deutsche Ausgabe

Author: Robert C. Martin

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826696395

Category: Computers

Page: 480

View: 9820

h2> Kommentare, Formatierung, Strukturierung Fehler-Handling und Unit-Tests Zahlreiche Fallstudien, Best Practices, Heuristiken und Code Smells Clean Code - Refactoring, Patterns, Testen und Techniken für sauberen Code Aus dem Inhalt: Lernen Sie, guten Code von schlechtem zu unterscheiden Sauberen Code schreiben und schlechten Code in guten umwandeln Aussagekräftige Namen sowie gute Funktionen, Objekte und Klassen erstellen Code so formatieren, strukturieren und kommentieren, dass er bestmöglich lesbar ist Ein vollständiges Fehler-Handling implementieren, ohne die Logik des Codes zu verschleiern Unit-Tests schreiben und Ihren Code testgesteuert entwickeln Selbst schlechter Code kann funktionieren. Aber wenn der Code nicht sauber ist, kann er ein Entwicklungsunternehmen in die Knie zwingen. Jedes Jahr gehen unzählige Stunden und beträchtliche Ressourcen verloren, weil Code schlecht geschrieben ist. Aber das muss nicht sein. Mit Clean Code präsentiert Ihnen der bekannte Software-Experte Robert C. Martin ein revolutionäres Paradigma, mit dem er Ihnen aufzeigt, wie Sie guten Code schreiben und schlechten Code überarbeiten. Zusammen mit seinen Kollegen von Object Mentor destilliert er die besten Praktiken der agilen Entwicklung von sauberem Code zu einem einzigartigen Buch. So können Sie sich die Erfahrungswerte der Meister der Software-Entwicklung aneignen, die aus Ihnen einen besseren Programmierer machen werden – anhand konkreter Fallstudien, die im Buch detailliert durchgearbeitet werden. Sie werden in diesem Buch sehr viel Code lesen. Und Sie werden aufgefordert, darüber nachzudenken, was an diesem Code richtig und falsch ist. Noch wichtiger: Sie werden herausgefordert, Ihre professionellen Werte und Ihre Einstellung zu Ihrem Beruf zu überprüfen. Clean Code besteht aus drei Teilen:Der erste Teil beschreibt die Prinzipien, Patterns und Techniken, die zum Schreiben von sauberem Code benötigt werden. Der zweite Teil besteht aus mehreren, zunehmend komplexeren Fallstudien. An jeder Fallstudie wird aufgezeigt, wie Code gesäubert wird – wie eine mit Problemen behaftete Code-Basis in eine solide und effiziente Form umgewandelt wird. Der dritte Teil enthält den Ertrag und den Lohn der praktischen Arbeit: ein umfangreiches Kapitel mit Best Practices, Heuristiken und Code Smells, die bei der Erstellung der Fallstudien zusammengetragen wurden. Das Ergebnis ist eine Wissensbasis, die beschreibt, wie wir denken, wenn wir Code schreiben, lesen und säubern. Dieses Buch ist ein Muss für alle Entwickler, Software-Ingenieure, Projektmanager, Team-Leiter oder Systemanalytiker, die daran interessiert sind, besseren Code zu produzieren. Über den Autor: Robert C. »Uncle Bob« Martin entwickelt seit 1970 professionell Software. Seit 1990 arbeitet er international als Software-Berater. Er ist Gründer und Vorsitzender von Object Mentor, Inc., einem Team erfahrener Berater, die Kunden auf der ganzen Welt bei der Programmierung in und mit C++, Java, C#, Ruby, OO, Design Patterns, UML sowie Agilen Methoden und eXtreme Programming helfen.

Working Effectively with Legacy Code

Author: Michael Feathers

Publisher: Prentice Hall Professional

ISBN: 0132931753

Category: Computers

Page: 456

View: 3218

Get more out of your legacy systems: more performance, functionality, reliability, and manageability Is your code easy to change? Can you get nearly instantaneous feedback when you do change it? Do you understand it? If the answer to any of these questions is no, you have legacy code, and it is draining time and money away from your development efforts. In this book, Michael Feathers offers start-to-finish strategies for working more effectively with large, untested legacy code bases. This book draws on material Michael created for his renowned Object Mentor seminars: techniques Michael has used in mentoring to help hundreds of developers, technical managers, and testers bring their legacy systems under control. The topics covered include Understanding the mechanics of software change: adding features, fixing bugs, improving design, optimizing performance Getting legacy code into a test harness Writing tests that protect you against introducing new problems Techniques that can be used with any language or platform—with examples in Java, C++, C, and C# Accurately identifying where code changes need to be made Coping with legacy systems that aren't object-oriented Handling applications that don't seem to have any structure This book also includes a catalog of twenty-four dependency-breaking techniques that help you work with program elements in isolation and make safer changes.

Design Patterns

Entwurfsmuster als Elemente wiederverwendbarer objektorientierter Software

Author: Erich Gamma,Richard Helm,Ralph Johnson,John Vlissides

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826699041

Category: Computers

Page: 480

View: 1356

Der Bestseller von Gamma und Co. in komplett neuer ÜbersetzungDer Klassiker für alle ProgrammiererDas Standardwerk für die objektorientierte Softwareentwicklung Mit Design Patterns lassen sich wiederkehrende Aufgaben in der objektorientierten Softwareentwicklung effektiv lösen. In diesem Buch stellen die Autoren einen Katalog einfacher und prägnanter Lösungen für häufig auftretende Problemstellungen vor. Diese 23 Patterns ermöglichen flexiblere, elegantere und wiederverwendbare Designs, so dass Problemlösungen nicht jedes Mal aufs Neue entwickelt werden müssen. Bei jedem Pattern ist angegeben, in welchem Kontext es besonders geeignet ist und sinnvoll eingesetzt werden kann.

Think Like a Programmer - Deutsche Ausgabe

Typische Programmieraufgaben kreativ lösen am Beispiel von C++

Author: V. Anton Spraul

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826692780

Category: Computers

Page: 304

View: 541

Typische Programmieraufgaben kreativ lösen am Beispiel von C++ Von der Aufgabe zur Lösung – so gehen Sie vor Probleme analysieren und schrittweise bearbeiten Systematisches Vorgehen lernen und anwenden Aus dem Inhalt: Strategien zur Problemlösung Eingabeverarbeitung Statusverfolgung Arrays Zeiger und dynamische Speicherverwaltung Klassen Rekursion Wiederverwendung von Code Rekursive und iterative Programmierung Denken wie ein Programmierer Die Herausforderung beim Programmieren besteht nicht im Erlernen der Syntax einer bestimmten Sprache, sondern in der Fähigkeit, auf kreative Art Probleme zu lösen. In diesem einzigartigen Buch widmet sich der Autor V. Anton Spraul genau jenen Fähigkeiten, die in normalen Lehrbüchern eher nicht behandelt werden: die Fähigkeit, wie ein Programmierer zu denken und Aufgaben zu lösen. In den einzelnen Kapiteln behandelt er jeweils verschiedene Programmierkonzepte wie beispielsweise Klassen, Zeiger und Rekursion, und fordert den Leser mit erweiterbaren Übungen zur praktischen Anwendung des Gelernten auf. Sie lernen unter anderem: Probleme in diskrete Einzelteile zerlegen, die sich leichter lösen lassen Funktionen, Klassen und Bibliotheken möglichst effizient nutzen und wiederholt verwenden die perfekte Datenstruktur für eine Aufgabenstellung auswählen anspruchsvollere Programmiertechniken wie Rekursion und dynamischen Speicher einsetzen Ihre Gendanken ordnen und Strategien entwickeln, um bestimmte Problemkategorien in Angriff zu nehmen Die Beispiele im Buch werden mit C++ gelöst, die dargestellten kreativen Problemlösungskonzepte gehen aber weit über die einzelnen Programmiersprachen und oft sogar über den Bereich der Informatik hinaus. Denn wie die fähigsten Programmierer wissen, handelt es sich beim Schreiben herausragender Quelltexte um kreative Kunst und der erste Schritt auf dem Weg zum eigenen Meisterwerk besteht darin, wie ein Programmierer zu denken. Über den Autor: V. Anton Spraul hat über 15 Jahre lang Vorlesungen über die Grundlagen der Programmierung und Informatik gehalten. In diesem Buch fasst er die von ihm dabei perfektionierten Verfahren zusammen. Er ist auch Autor von »Computer Science Made Simple«.

The Art of Unit Testing

2. Auflage, deutsch

Author: Roy Osherove

Publisher: MITP-Verlags GmbH & Co. KG

ISBN: 3826687213

Category: COMPUTERS

Page: 312

View: 1040

The Mikado Method

Author: Ola Ellnestam,Daniel Brolund

Publisher: Manning Publications

ISBN: 9781617291210

Category: Computers

Page: 217

View: 447

Summary The Mikado Method is a book written by the creators of this process. It describes a pragmatic, straightforward, and empirical method to plan and perform non-trivial technical improvements on an existing software system. The method has simple rules, but the applicability is vast. As you read, you'll practice a step-by-step system for identifying the scope and nature of your technical debt, mapping the key dependencies, and determining the safest way to approach the "Mikado"—your goal. About the Technology The game "pick-up sticks" is a good metaphor for the Mikado Method. You eliminate "technical debt" —the legacy problems embedded in nearly every software system— by following a set of easy-to-implement rules. You carefully extract each intertwined dependency until you expose the central issue, without collapsing the project. About the Book The Mikado Method presents a pragmatic process to plan and perform nontrivial technical improvements on an existing software system. The book helps you practice a step-by-step system for identifying the scope and nature of your technical debt, mapping the key dependencies, and determining a safe way to approach the "Mikado"—your goal. A natural by-product of this process is the Mikado Graph, a roadmap that reflects deep understanding of how your system works. This book builds on agile processes such as refactoring, TDD, and rapid feedback. It requires no special hardware or software and can be practiced by both small and large teams. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications. What's Inside Understand your technical debt Surface the dependencies in legacy systems Isolate and resolve core concerns while creating minimal disruption Create a roadmap for your changes About the Authors Ola Ellnestam and Daniel Brolund are developers, coaches, and team leaders. They developed the Mikado Method in response to years of experience resolving technical debt in complex legacy systems. Table of Contents PART 1 THE BASICS OF THE MIKADO METHOD Meet the Mikado Method Hello, Mikado Method! Goals, graphs, and guidelines Organizing your work PART 2 PRINCIPLES AND PATTERNS FOR IMPROVING SOFTWARE Breaking up a monolith Emergent design Common restructuring patterns

ASP.NET Core 2 and Angular 5

Full-Stack Web Development with .NET Core and Angular

Author: Valerio De Sanctis

Publisher: Packt Publishing Ltd

ISBN: 1788299787

Category: Computers

Page: 550

View: 7089

Develop a simple, yet fully-functional modern web application using ASP.NET Core MVC, Entity Framework and Angular 5. About This Book Based on the best-selling book ASP.NET Core and Angular 2 Easily build a complete single page application with two of the most impressive frameworks in modern development, ASP.NET Core and Angular Bring together the capabilities and features of both Angular 5 and ASP.NET Core 2 for full stack development Discover a comprehensive approach to building your next web project-From managing data, to application design, through to SEO optimization and security Who This Book Is For This book is for seasoned ASP.NET developers who already know about ASP.NET Core and Angular in general, but want to know more about them and/or understand how to blend them together to craft a production-ready SPA. What You Will Learn Use ASP.NET Core to its full extent to create a versatile backend layer based on RESTful APIs Consume backend APIs with the brand new Angular 5 HttpClient and use RxJS Observers to feed the frontend UI asynchronously Implement an authentication and authorization layer using ASP.NET Identity to support user login with integrated and third-party OAuth 2 providers Configure a web application in order to accept user-defined data and persist it into the database using server-side APIs Secure your application against threats and vulnerabilities in a time efficient way Connect different aspects of the ASP. NET Core framework ecosystem and make them interact with each other for a Full-Stack web development experience In Detail Become fluent in both frontend and backend web development by combining the impressive capabilities of ASP.NET Core 2 and Angular 5 from project setup right through the deployment phase. Full-stack web development means being able to work on both the frontend and backend portions of an application. The frontend is the part that users will see or interact with, while the backend is the underlying engine, that handles the logical flow: server configuration, data storage and retrieval, database interactions, user authentication, and more. Use the ASP.NET Core MVC framework to implement the backend with API calls and server-side routing. Learn how to put the frontend together using top-notch Angular 5 features such as two-way binding, Observables, and Dependency Injection, build the Data Model with Entity Framework Core, style the frontend with CSS/LESS for a responsive and mobile-friendly UI, handle user input with Forms and Validators, explore different authentication techniques, including the support for third-party OAuth2 providers such as Facebook, and deploy the application using Windows Server, SQL Server, and the IIS/Kestrel reverse proxy. Style and approach More than just a technical manual, this guide takes you through the most important technical facets of developing with these two hugely popular frameworks and then demonstrates how to put those skills into practice. It's a book that recognizes that what's really important is the end product.

Java Unit Testing with JUnit 5

Test Driven Development with JUnit 5

Author: Shekhar Gulati,Rahul Sharma

Publisher: Apress

ISBN: 1484230159

Category: Computers

Page: 151

View: 4424

Explore the new way of building and maintaining test cases with Java test driven development (TDD) using JUnit 5. This book doesn't just talk about the new concepts, it shows you ways of applying them in TDD and Java 8 to continuously deliver code that excels in all metrics. Unit testing and test driven development have now become part of every developer's skill set. For Java developers, the most popular testing tool has been JUnit, and JUnit 5 is built using the latest features of Java. With Java Unit Testing with JUnit 5, you'll master these new features, including method parameters, extensions, assertions and assumptions, and dynamic tests. You'll also see how to write clean tests with less code. This book is a departure from using older practices and presents new ways of performing tests, building assertions, and injecting dependencies. What You Will Learn Write tests the JUnit 5 way Run your tests from within your IDE Integrate tests with your build and static analysis tools Migrate from JUnit 4 to JUnit 5 Who This Book Is For Java developers both with and without any prior unit testing experience.

The Art of Unit Testing

With Examples in C#

Author: Roy Osherove

Publisher: Manning Publications

ISBN: 9781617290893

Category: Computers

Page: 266

View: 552

2nd edition of the step-by-step guide that helps developers to write test sets that are maintainable, readable and trustworthy.

Domain-Driven Design Quickly

Author: Floyd Marinescu,Abel Avram

Publisher: Lulu.com

ISBN: 1411609255

Category: Computers

Page: 104

View: 3676

Domain Driven Design is a vision and approach for dealing with highly complex domains that is based on making the domain itself the main focus of the project, and maintaining a software model that reflects a deep understanding of the domain. This book is a short, quickly-readable summary and introduction to the fundamentals of DDD; it does not introduce any new concepts; it attempts to concisely summarize the essence of what DDD is, drawing mostly Eric Evans' original book, as well other sources since published such as Jimmy Nilsson's Applying Domain Driven Design, and various DDD discussion forums. The main topics covered in the book include: Building Domain Knowledge, The Ubiquitous Language, Model Driven Design, Refactoring Toward Deeper Insight, and Preserving Model Integrity. Also included is an interview with Eric Evans on Domain Driven Design today.

Writing Effective Use Cases

Author: Alistair Cockburn

Publisher: Addison-Wesley Professional

ISBN: 0321605802

Category: Computers

Page: 304

View: 504

Writing use cases as a means of capturing the behavioral requirements of software systems and business processes is a practice that is quickly gaining popularity. Use cases provide a beneficial means of project planning because they clearly show how people will ultimately use the system being designed. On the surface, use cases appear to be a straightforward and simple concept. Faced with the task of writing a set of use cases, however, practitioners must ask: "How exactly am I supposed to write use cases?" Because use cases are essentially prose essays, this question is not easily answered, and as a result, the task can become formidable. In Writing Effective Use Cases, object technology expert Alistair Cockburn presents an up-to-date, practical guide to use case writing. The author borrows from his extensive experience in this realm, and expands on the classic treatments of use cases to provide software developers with a "nuts-and-bolts" tutorial for writing use cases. The book thoroughly covers introductory, intermediate, and advanced concepts, and is, therefore, appropriate for all knowledge levels. Illustrative writing examples of both good and bad use cases reinforce the author's instructions. In addition, the book contains helpful learning exercises--with answers--to illuminate the most important points. Highlights of the book include: A thorough discussion of the key elements of use cases--actors, stakeholders, design scope, scenarios, and more A use case style guide with action steps and suggested formats An extensive list of time-saving use case writing tips A helpful presentation of use case templates, with commentary on when and where they should be employed A proven methodology for taking advantage of use cases With this book as your guide, you will learn the essential elements of use case writing, improve your use case writing skills, and be well on your way to employing use cases effectively for your next development project.

Model-Driven Software Development

Technology, Engineering, Management

Author: Markus Völter,Thomas Stahl,Jorn Bettin,Arno Haase,Simon Helsen

Publisher: John Wiley & Sons

ISBN: 111872576X

Category: Computers

Page: 448

View: 2003

Model-Driven Software Development (MDSD) is currently a highly regarded development paradigm among developers and researchers. With the advent of OMG's MDA and Microsoft's Software Factories, the MDSD approach has moved to the centre of the programmer's attention, becoming the focus of conferences such as OOPSLA, JAOO and OOP. MDSD is about using domain-specific languages to create models that express application structure or behaviour in an efficient and domain-specific way. These models are subsequently transformed into executable code by a sequence of model transformations. This practical guide for software architects and developers is peppered with practical examples and extensive case studies. International experts deliver: * A comprehensive overview of MDSD and how it relates to industry standards such as MDA and Software Factories. * Technical details on meta modeling, DSL construction, model-to-model and model-to-code transformations, and software architecture. * Invaluable insight into the software development process, plus engineering issues such as versioning, testing and product line engineering. * Essential management knowledge covering economic and organizational topics, from a global perspective. Get started and benefit from some practical support along the way!

Think Like a Programmer

An Introduction to Creative Problem Solving

Author: V. Anton Spraul

Publisher: No Starch Press

ISBN: 1593274564

Category: Computers

Page: 256

View: 2063

The real challenge of programming isn't learning a language's syntax—it's learning to creatively solve problems so you can build something great. In this one-of-a-kind text, author V. Anton Spraul breaks down the ways that programmers solve problems and teaches you what other introductory books often ignore: how to Think Like a Programmer. Each chapter tackles a single programming concept, like classes, pointers, and recursion, and open-ended exercises throughout challenge you to apply your knowledge. You'll also learn how to: –Split problems into discrete components to make them easier to solve –Make the most of code reuse with functions, classes, and libraries –Pick the perfect data structure for a particular job –Master more advanced programming tools like recursion and dynamic memory –Organize your thoughts and develop strategies to tackle particular types of problems Although the book's examples are written in C++, the creative problem-solving concepts they illustrate go beyond any particular language; in fact, they often reach outside the realm of computer science. As the most skillful programmers know, writing great code is a creative art—and the first step in creating your masterpiece is learning to Think Like a Programmer.

Clean Architecture

A Craftsman's Guide to Software Structure and Design

Author: Robert C. Martin

Publisher: Pearson Professional

ISBN: 9780134494166

Category: Computers

Page: 432

View: 9244

Building upon the success of best-sellers The Clean Coder and Clean Code, legendary software craftsman Robert C. "Uncle Bob" Martin shows how to bring greater professionalism and discipline to application architecture and design. As with his other books, Martin's Clean Architecture doesn't merely present multiple choices and options, and say "use your best judgment": it tells you what choices to make, and why those choices are critical to your success. Martin offers direct, is essential reading for every software architect, systems analyst, system designer, and software manager-- and for any programmer who aspires to these roles or is impacted by their work.

The ACB with Honora Lee

Author: Kate De Goldi

Publisher: Tundra Books (NY)

ISBN: 1770497242

Category: Juvenile Fiction

Page: 128

View: 789

Perry's mother and father are busy people ... they're impatient, they're tired, they get cross easily. And they think that only children, like Perry, should be kept busy. On Saturday mornings Perry and her father visit her gran, Honora Lee, at the Santa Lucia rest home, but Gran never remembers them. 'Who is that man?' Honora Lee asks when Perry's father leaves the room. After movement class is abruptly cancelled, Perry is allowed to go to Santa Lucia on Thursday afternoons. She discovers her Gran has an unconventional interest in the alphabet, so Perry decides to make an alphabet book with the help of Honora and the others. Soon everyone is interested in Perry's book project. The ACB With Honora Lee unfolds with characteristic warmth, quirky, surprising humor and a rich cast of 'residents'. The story is a meditation on kindness and patience and acceptance; that of the very young and the very old. It's a story that will resonate with echoes of recollection for many -- from Perry's endearing perspective on the adult world to the embracing kindness of those who care for the elderly. From the Hardcover edition.

Clean C++

Sustainable Software Development Patterns and Best Practices with C++ 17

Author: Stephan Roth

Publisher: Apress

ISBN: 148422793X

Category: Computers

Page: 291

View: 5145

Write maintainable, extensible, and durable software with modern C++. This book is a must for every developer, software architect, or team leader who is interested in good C++ code, and thus also wants to save development costs. If you want to teach yourself about writing clean C++, Clean C++ is exactly what you need. It is written to help C++ developers of all skill levels and shows by example how to write understandable, flexible, maintainable, and efficient C++ code. Even if you are a seasoned C++ developer, there are nuggets and data points in this book that you will find useful in your work. If you don't take care with your code, you can produce a large, messy, and unmaintainable beast in any programming language. However, C++ projects in particular are prone to be messy and tend to slip into bad habits. Lots of C++ code that is written today looks as if it was written in the 1980s. It seems that C++ developers have been forgotten by those who preach Software Craftsmanship and Clean Code principles. The Web is full of bad, but apparently very fast and highly optimized C++ code examples, with cruel syntax that completely ignores elementary principles of good design and well-written code. This book will explain how to avoid this scenario and how to get the most out of your C++ code. You'll find your coding becomes more efficient and, importantly, more fun. What You'll Learn Gain sound principles and rules for clean coding in C++ Carry out test driven development (TDD) Discover C++ design patterns and idioms Apply these design patterns Who This Book Is For Any C++ developer and software engineer with an interest in producing better code.

Professional C++

Author: Marc Gregoire,Nicholas A. Solter,Scott J. Kleper

Publisher: John Wiley & Sons

ISBN: 111816993X

Category: Computers

Page: 1072

View: 9032

Essential reading for experienced developers who are determined to master the latest release of C++ Although C++ is often the language of choice from game programming to major commercial software applications, it is also one of the most difficult to master. With this no-nonsense book, you will learn to conquer the latest release of C++. The author deciphers little-known features of C++, shares detailed code examples that you can then plug into your own code, and reveals the significant changes to C++ that accompany the latest release. You'll discover how to design and build applications that solve real-world problems and then implement the solution using the full capabilities of the language. Appeals to experienced developers who are looking for a higher level of learning Drills down the extensive changes to the latest C++ standard, C++11, including enhancements made to run-time performance, standard library, language usability, and core language Zeroes in on explaining the more poorly understood elements of the C++ feature set and addresses common pitfalls to avoid Includes case studies that feature extensive, working code that has been tested on Windows and Linux platforms Intertwines text with useful tips, tricks, and workarounds Packed with best practices for programming, testing, and debugging applications, this book is vital for taking your C++ skills to the next level.