Computational Geometry is an area that provides solutions to geometric problems which arise in applications including Geographic Information Systems, Robotics and Computer Graphics. This Handbook provides an overview of key concepts and results in Computational Geometry. It may serve as a reference and study guide to the field. Not only the most advanced methods or solutions are described, but also many alternate ways of looking at problems and how to solve them.
Computational geometry emerged from the field of algorithms design and anal ysis in the late 1970s. It has grown into a recognized discipline with its own journals, conferences, and a large community of active researchers. The suc cess of the field as a research discipline can on the one hand be explained from the beauty of the problems studied and the solutions obtained, and, on the other hand, by the many application domains--computer graphics, geographic in formation systems (GIS), robotics, and others-in which geometric algorithms play a fundamental role. For many geometric problems the early algorithmic solutions were either slow or difficult to understand and implement. In recent years a number of new algorithmic techniques have been developed that improved and simplified many of the previous approaches. In this textbook we have tried to make these modem algorithmic solutions accessible to a large audience. The book has been written as a textbook for a course in computational geometry, but it can also be used for self-study.
This monograph presents a thorough geometrical investigation of practical and theoretical problems arising from NC pocket machining. Practical topics include selection of tool sizes and determination of optimal tool paths. A rigorous theoretical framework based on Voronoi diagrams is given.
This introduction to computational geometry is designed for beginners. It emphasizes simple randomized methods, developing basic principles with the help of planar applications, beginning with deterministic algorithms and shifting to randomized algorithms as the problems become more complex. It also explores higher dimensional advanced applications and provides exercises.
Discrete geometry is a relatively new development in pure mathematics, while computational geometry is an emerging area in applications-driven computer science. Their intermingling has yielded exciting advances in recent years, yet what has been lacking until now is an undergraduate textbook that bridges the gap between the two. Discrete and Computational Geometry offers a comprehensive yet accessible introduction to this cutting-edge frontier of mathematics and computer science. This book covers traditional topics such as convex hulls, triangulations, and Voronoi diagrams, as well as more recent subjects like pseudotriangulations, curve reconstruction, and locked chains. It also touches on more advanced material, including Dehn invariants, associahedra, quasigeodesics, Morse theory, and the recent resolution of the Poincaré conjecture. Connections to real-world applications are made throughout, and algorithms are presented independently of any programming language. This richly illustrated textbook also features numerous exercises and unsolved problems. The essential introduction to discrete and computational geometry Covers traditional topics as well as new and advanced material Features numerous full-color illustrations, exercises, and unsolved problems Suitable for sophomores in mathematics, computer science, engineering, or physics Rigorous but accessible An online solutions manual is available (for teachers only). To obtain access, please e-mail: [email protected]
While high-quality books and journals in this field continue to proliferate, none has yet come close to matching the Handbook of Discrete and Computational Geometry, which in its first edition, quickly became the definitive reference work in its field. But with the rapid growth of the discipline and the many advances made over the past seven years, it's time to bring this standard-setting reference up to date. Editors Jacob E. Goodman and Joseph O'Rourke reassembled their stellar panel of contributors, added manymore, and together thoroughly revised their work to make the most important results and methods, both classic and cutting-edge, accessible in one convenient volume. Now over more then 1500 pages, the Handbook of Discrete and Computational Geometry, Second Edition once again provides unparalleled, authoritative coverage of theory, methods, and applications. Highlights of the Second Edition: Thirteen new chapters: Five on applications and others on collision detection, nearest neighbors in high-dimensional spaces, curve and surface reconstruction, embeddings of finite metric spaces, polygonal linkages, the discrepancy method, and geometric graph theory Thorough revisions of all remaining chapters Extended coverage of computational geometry software, now comprising two chapters: one on the LEDA and CGAL libraries, the other on additional software Two indices: An Index of Defined Terms and an Index of Cited Authors Greatly expanded bibliographies
This is the newly revised and expanded edition of the popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The second edition contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. A new "Sources" chapter points to supplemental literature for readers needing more information on any topic. A novel aspect is the inclusion of working C code for many of the algorithms, with discussion of practical implementation issues. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The code in this new edition is significantly improved from the first edition, and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site (http://cs.smith.edu/~orourke/) or by anonymous ftp.
Twenty Years Later : AMS-IMS-SIAM Joint Summer Research Conference, June 18-22, 2006, Snowbird, Utah
Author: Jacob E. Goodman
Publisher: American Mathematical Soc.
This volume contains nineteen survey papers describing the state of current research in discrete and computational geometry as well as a set of open problems presented at the 2006 AMS-IMS-SIAM Summer Research Conference Discrete and Computational Geometry--Twenty Years Later, held in Snowbird, Utah, in June 2006. Topics surveyed include metric graph theory, lattice polytopes, the combinatorial complexity of unions of geometric objects, line and pseudoline arrangements, algorithmic semialgebraic geometry, persistent homology, unfolding polyhedra, pseudo-triangulations, nonlinear computational geometry, $k$-sets, and the computational complexity of convex bodies.
An impressive collection of original research papers in discrete and computational geometry, contributed by many leading researchers in these fields, as a tribute to Jacob E. Goodman and Richard Pollack, two of the ‘founding fathers’ of the area, on the occasion of their 2/3 x 100 birthdays. The topics covered by the 41 papers provide professionals and graduate students with a comprehensive presentation of the state of the art in most aspects of discrete and computational geometry, including geometric algorithms, study of arrangements, geometric graph theory, quantitative and algorithmic real algebraic geometry, with important connections to algebraic geometry, convexity, polyhedral combinatorics, the theory of packing, covering, and tiling. The book serves as an invaluable source of reference in this discipline.
The first DIMACS special year, held during 1989-1990, was devoted to discrete and computational geometry. More than 200 scientists, both long- and short-term visitors, came to DIMACS to participate in the special year activities. Among the highlights were six workshops at Rutgers and Princeton Universities that defined the focus for much of the special year. The workshops addressed the following topics: geometric complexity, probabilistic methods in discrete and computational geometry, polytopes and convex sets, arrangements, and algebraic and practical issues in geometric computation. This volume presents some of the results growing out of the workshops and the special year activities. Containing both survey articles and research papers, this collection presents an excellent overview of significant recent progress in discrete and computational geometry. The diversity of these papers demonstrate how geometry continues to provide a vital source of ideas in theoretical computer science and discrete mathematics as well as fertile ground for interaction and simulation between the two disciplines.