CREATE YOUR OWN SYNCHRONIZED ROBOT ARMY! PLAN, DESIGN, ASSEMBLE, AND PROGRAM ROBOT SQUADS THAT COMMUNICATE and cooperate with each other to accomplish together what they can’t do individually. Build Your Own Teams of Robots with LEGO MINDSTORMS NXT and Bluetooth shows you how to construct a team capability matrix (TCM) and use the Bluetooth Robotic-Oriented Network (BRON) so your robot teams can share sensors, actuators, end effectors, motor power, and programs. Find out how the Bluetooth communications protocol works and how to program Bluetooth in NXT-G, NXC, LabVIEW, and Java. Learn how to send and receive Bluetooth messages, data, and commands among robots, between a robot and a computer, and between an Android smart phone and a robot. Through teamwork, your robots will be able to accomplish amazing feats! THE STEP-BY-STEP ROBOT TEAM PROJECTS IN THE BOOK INCLUDE: * Crime Scene Investigation Robot Team * Robot Convoy * Rubik's Cube Solver LEARN HOW TO: Coordinate multiple robots to work together as a team to perform tasks Combine two or more microcontrollers to make a single, multicontroller/multi-agent robot Take advantage of sensor and actuator capabilities in a team environment Establish goals and teamwork strategies for your robots Control your robot teams with NXT-G Bluetooth bricks and LabVIEW for NXT Bluetooth VI Activate your team using a smart phone Give your team of robots Java power with leJOS Use Java on the Linux and Darwin operating systems Watch video demonstrations of the projects and download code and examples in multiple languages (NXT-G, Java, LabVIEW, and NXC) from the book's companion website at www.robotteams.org. Downloads are also available at mhprofessional.com/robotteams.
Makerspaces are community workspaces where people can build projects, and Lego Mindstorms is among the most cutting-edge technologies used. Lego Mindstorms are software-hardware kits that allow virtually anyone to build programmable robots. Best of all, these robots are built out of Legos, feeding into any young person’s childlike sensibilities. Lego Mindstorms also taps into curriculum-based STEM learning by teaching students the science, technology, engineering, and math skills needed for many of tomorrow’s careers. Lego Mindstorms is the perfect bridge between play and education, and can fuel a young person’s knowledge and creativity.
Das LEGO-MINDSTORMS-EV3-Ideenbuch stellt zahlreiche kreative Wege vor, um faszinierende mechanische Konstruktionen mit dem EV3-Set zu bauen. Die einzigartige visuelle Anleitung dazu hat LEGOBaumeister Yoshihito Isogawa genial in Szene gesetzt. Das Buch bietet visuelle Anleitungen für über 180 Mechanismen, Maschinen und Getriebe mit dem MINDSTORMS-EV3-Set. Zu jedem Modell gibt es eine Liste der benötigten Teile, minimalen Text und farbige Bilder aus verschiedenen Blickwinkeln, sodass du es auch ohne Schritt-für-Schritt-Anleitung nachbauen kannst. Du wirst lernen, Radaufhängungen für Autos, lenkbare Raupenfahrzeuge, Ball-Shooter, Robotergreifarme und andere kreative Wunderwerke zu konstruieren. Jedes Modell zeigt einfache mechanische Prinzipien, die du als Komponente für deine eigenen Kreationen verwenden kannst - zum Beispiel um noch raffiniertere Roboter zu erschaffen. Das Beste daran: Jedes Teil, das benötigt wird, um diese Maschinen zu bauen, ist in einem LEGO-Set (# 31313) enthalten!
This 2nd edition textbook has been expanded to include of 175 additional pages of additional content, created in response to readers feedback, as well as to new hardware and software releases. The book presents foundational robotics concepts using the ROBOTIS BIOLOID and OpenCM-904 robotic systems, and is suitable as a curriculum for a first course in robotics for undergraduate students or a self-learner. It covers wheel-based robots, as well as walking robots. Although it uses the standard “Sense, Think, Act” approach, communications (bot-to-bot and PC-to-bot) programming concepts are treated in more depth (wired and wireless ZigBee/BlueTooth). Algorithms are developed and described via ROBOTIS’ proprietary RoboPlus IDE, as well as the more open Arduino-based Embedded C environments. Additionally, a vast array of web-based multimedia materials are used for illustrating robotics concepts, code implementations and videos of actual resulting robot behaviors. Advanced sensor interfacing for gyroscope, inertial measuring unit, foot pressure sensor and color camera are also demonstrated.
I, Robot Programmer is the only robotics programming tutorial that teaches the basics of robotics programming inany language, shows how to apply those concepts with the hugely popular LEGO Mindstorms NXT-G language, and then walks you through a pair of start-to-finish robot projects – covering both programmingand construction. Absolutely no robotics or programming experience is necessary. What's more, even if you someday choose a different robot programming language, you won't be a beginner anymore: you'll be able to use all the concepts you learn here. Coverage includes: Building a robotic armored car with dual-firing cannons Building an Army HEMTT (Heavy Expanded Mobility) roboto Writing programs that make your robots speak and display visuals Making your robots move – and making them decide Using repetition, reusable functions, and data blocks Extending your robot's capabilities via sensors Giving your robot “purpose” Debugging your NXT-G programs so they work exactly as intended Chapter exercises and sample projects reinforce what you've learned, helping you test your skills and improvise additional capabilities – and also making this book an exceptionally valuable classroom and laboratory resource.
The Ultimate Tool for MINDSTORMS® Maniacs The new MINDSTORMS kit has been updated to include a programming brick, USB cable, RJ11-like cables, motors, and sensors. This book updates the robotics information to be compatible with the new set and to show how sound, sight, touch, and distance issues are now dealt with. The LEGO MINDSTORMS NXT and its predecessor, the LEGO MINDSTORMS Robotics Invention System (RIS), have been called "the most creative play system ever developed." This book unleashes the full power and potential of the tools, sensors, and components that make up LEGO MINDSTORMS NXT. It also provides a unique insight on newer studless building techniques as well as interfacing with the traditional studded beams. Some of the world's leading LEGO MINDSTORMS inventors share their knowledge and development secrets. You will discover an incredible range of ideas to inspire your next invention. This is the ultimate insider's look at LEGO MINDSTORMS NXT system and is the perfect book whether you build world-class competitive robots or just like to mess around for the fun of it. Featuring an introduction by astronaut Dan Barry and written by Dave Astolfo, Invited Member of the MINDSTORMS Developer Program and MINDSTORMS Community Partners (MCP) groups, and Mario and Guilio Ferrari, authors of the bestselling Building Robots with LEGO Mindstorms, this book covers: Understanding LEGO Geometry Playing with Gears Controlling Motors Reading Sensors What's New with the NXT? Building Strategies Programming the NXT Playing Sounds and Music Becoming Mobile Getting Pumped: Pneumatics Finding and Grabbing Objects Doing the Math Knowing Where You Are Classic Projects Building Robots That Walk Robotic Animals Solving a Maze Drawing and Writing Racing Against Time Hand-to-Hand Combat Searching for Precision Complete coverage of the new Mindstorms NXT kit Brought to you by the DaVinci's of LEGO Updated edition of a bestseller
Start programming robots NOW! Learn hands-on, through easy examples, visuals, and code This is a unique introduction to programming robots to execute tasks autonomously. Drawing on years of experience in artificial intelligence and robot programming, Cameron and Tracey Hughes introduce the reader to basic concepts of programming robots to execute tasks without the use of remote controls. Robot Programming: A Guide to Controlling Autonomous Robots takes the reader on an adventure through the eyes of Midamba, a lad who has been stranded on a desert island and must find a way to program robots to help him escape. In this guide, you are presented with practical approaches and techniques to program robot sensors, motors, and translate your ideas into tasks a robot can execute autonomously. These techniques can be used on today's leading robot microcontrollers (ARM9 and ARM7) and robot platforms (including the wildly popular low-cost Arduino platforms, LEGO® Mindstorms EV3, NXT, and Wowee RS Media Robot) for your hardware/Maker/DIY projects. Along the way the reader will learn how to: Program robot sensors and motors Program a robot arm to perform a task Describe the robot's tasks and environments in a way that a robot can process using robot S.T.O.R.I.E.S. Develop a R.S.V.P. (Robot Scenario Visual Planning) used for designing the robot's tasks in an environment Program a robot to deal with the "unexpected" using robot S.P.A.C.E.S. Program robots safely using S.A.R.A.A. (Safe Autonomous Robot Application Architecture) Approach Program robots using Arduino C/C++ and Java languages Use robot programming techniques with LEGO® Mindstorms EV3, Arduino, and other ARM7 and ARM9-based robots.
James Floyd Kelly,Matthias Paul Scholz,Christopher R. Smith,Martijn Boogaarts,Jonathan Daudelin,Eric D. Burdo,Laurens Valk,BlueToothKiwi
Author: James Floyd Kelly,Matthias Paul Scholz,Christopher R. Smith,Martijn Boogaarts,Jonathan Daudelin,Eric D. Burdo,Laurens Valk,BlueToothKiwi
Publisher: No Starch Press
Category: Technology & Engineering
Furnishes detailed, step-by-step instructions for designing, constructing, and programming ten innovative robots--including the Grabbot, Dragster, and The Hand--with detailed guidelines on how a NXT program works and its applications in the world of robotics. Original. (All Users)
LEGO MINDSTORMS NXT Design Patterns for Fun and Competition
Author: James Trobaugh
Winning Design! LEGO Mindstorms NXT Design Patterns for Fun and Competition is about design that works. It’s about building with LEGO MINDSTORMS NXT for fun, for education, but especially for competition. Author James Trobaugh is an experienced coach and leader in the FIRST LEGO League. In this book, he shares his hard-won knowledge about design principles and techniques that contribute to success in robotics competitions. Winning Design! unlocks the secrets of reliable design using LEGO MINDSTORMS NXT. You’ll learn proven design patterns that you can employ for common tasks such as turning, pushing, and pulling. You’ll reduce and compensate for variation in performance from battery charge levels and motor calibration differences. You’ll produce designs that won’t frustrate you by not working, but that will delight you with their reliable performance in the heat of competition. Good design is about more than just the hardware. Software counts for a lot, and Winning Design! has you covered. You’ll find chapters on program design and organization with tips on effective coding and documentation practices. You’ll learn about master programs and the needed flexibility they provide. There’s even a section on presenting your robot and software designs to the judges. Winning Design! is the book you need if your involved in competitions such as FIRST LEGO League events. Whether coach, parent, or student, you’ll find much in this book to make your design and competition experience fun and memorable, and educational. Please note: the print version of this title is black & white; the eBook is full color.
In Making Things Move –Die Welt bewegen lernen Sie die Welt der Mechanik und Maschinen auf eine ganz neue und unterhaltsame Weise kennen. Verstehen Sie die Regeln und Gesetze der Mechanik durch nicht-technische Erklärungen, einleuchtende Beispiele und tolle Do-It-Yourself-Projekte: von beweglichen Kunstinstallationen über kreative Spielzeuge bis hin zu arbeitserleichternden Geräten. Zahlreiche Fotos, Illustrationen, Screenshots und 3-D-Modelle begleiten jedes Projekt. Making Things Move – Die Welt bewegen setzt bei den vorgestellten Do-It-Yourself-Projekten auf Standardteile aus dem Baumarkt, leicht beziehbaren Materialien über den Versandhandel und allgemeine Herstellungstechniken, die sich jeder leicht aneignen kann. Einfache Projekte zu Beginn des Buches verhelfen Ihnen zu soliden DIY-Kenntnissen, die in den komplexeren Projekten im weiteren Verlauf des Buches erneut zur Anwendung kommen. Ein Ausflug in die Welt der Elektronik am Ende des Buches führt Sie in die Funktions- und Steuerungsweise des Microcontrollers Arduino ein. Mit Making Things Move – Die Welt bewegen werden Ihre kreativen Ideen zur bewegten Wirklichkeit.
Winning LEGO MINDSTORMS Programming is your ticket to successfully programming for fun and competition with LEGO MINDSTORMS and the NXT-G programming language commonly used in FIRST LEGO League events. The book is a companion title to author James Trobaugh’s acclaimed book on physical robot design, Winning Design!. This new book focuses squarely on the programming side of working with MINDSTORMS. Together the two books put you on a rock-solid foundation for creating with LEGO MINDSTORMS, whether for fun at home or in competition with a team. Winning LEGO MINDSTORMS Programming sets the stage by emphasizing the importance of up front planning, and thinking about the challenge to be met. Learn to evaluate possible solutions by sanity-testing their logic before you put the effort into actually writing the code. Then choose your best option and write the code applying the techniques in this book. Take advantage of language features such as MyBlocks to enhance reliability and create easy-to-debug code. Manage your code as you change and improve it so that you can trace what you’ve done and fall back if needed. Avoid common programming pitfalls. Work powerfully with teammates to conquer competition challenges of all types. Provides solid techniques similar to those used by professional programmers, and optimized for the LEGO MINDSTORMS platform. Addresses key tasks important to competition such as line detection, line following, squaring of corners, motor stall detection, and more. Compliments Winning Design! by tackling the programming side of competition. What you’ll learn Write programs to give your team an edge in competition. Avoid common programming pitfalls that can cost points. Write well-planned code easily adapted as you refine your approach to a challenge. Collaborate with teammates in presenting a clear understanding of your coding solution to competition judges. Improve your ability to wield each of the MINDSTORM NXT sensors. Explore tips & tricks that can be used in robot competitions, and for fun. Plan ahead for debugging and troubleshooting. Who this book is for Winning LEGO MINDSTORMS Programming is aimed at those wanting to improve their ability to create and deploy LEGO MINDSTORMS robots that are predictable and reliable at navigating competition challenges, and for fun at home.
Das Buch bietet anhand von LEGO Mindstorms NXT-Robotern einen anschaulichen Einstieg in die Informatik. Nach einer allgemeinen Einführung in informationstechnische Prinzipien und Komponenten werden in Teil 2 die NXT-Elemente behandelt. Dazu gehören die Bauteile und ihre Funktionsweisen sowie die grafische Programmierumgebung. Teil 3 führt in die objektorientierte Programmiersprache JAVA und die Programmierung von LEGO-Robotern ein. Softwareprogramme, Aufgabenlösungen und Bauanleitungen werden auf der begleitenden Homepage bereitgestellt.