Author: Robert Bruce Thompson,Barbara Fritchman Thompson
Publisher: Maker Media, Inc.
Build a PC that will outperform any brand-name box on the market Yes, even if you’re not a total geek you can build your own PC -- and we guarantee it’s worth the effort. You’ll discover that the quality is better and the cost is much lower than any comparable off-the-shelf PC you can buy. Design the custom computer you want, and have fun doing it. Get high-quality PC hardware from local stores and online vendors Plan your computer project with a complete checklist Create the ideal PC that will run Windows 7 or Linux Take advantage of the latest multi-core CPUs Assemble, test, and configure your PC with ease Build a PC that meets your needs and fits your budget Written by hardware experts, this book delivers complete instructions for building your own dream machine with high-quality components, whether it’s a PC for general use, extreme gaming, a media center, or home server. Straightforward language, clear directions, and easy-to-follow illustrations make this guide a breeze for computer builders of any skill level, even those with no experience. Building the Perfect PC presents six in-depth custom PC projects: Mainstream PC -- Fast, flexible, quiet, and reliable at a reasonable price Extreme System -- A wicked fast PC for video editing, gaming, and more Media Center -- One PC to replace your TiVo, game console, DVD, and CD player Home Server -- Ideal home network hub to store, share, and secure data Appliance PC -- A tiny, quiet, inexpensive PC you can put anywhere Budget System -- Reliable and highly functional at a low, low price
A guide to building and customizing personal computers offers advice on selecting, purchasing, and installing drives, modems, adapters, RAM, sound and video cards, peripherals, operating systems, and add-ons.
Design and assemble an inexpensive yet fast and reliable PC Construct the PC of your dreams using the practical information contained in this hands-on guide. Build Your Own PC on a Budget explains, step-by-step, how to put together a customized computer that is affordable, stable, and powerful. Discover how to choose the parts that fit your needs, safely connect and test components, add video and peripherals, install an operating system, connect to the Internet, and go wireless. Security, maintenance, and software updates are fully covered in this DIY book. Look inside a PC and understand how each component works Decide what you want from your PC and develop a design plan Create a cost-effective parts list and select the best vendors Wire up the motherboard, processor, and add-on boards Connect storage devices, display adapters, and peripherals Securely connect to LANs, WiFi networks, and the Internet Install your operating system, device drivers, and applications Maintain your PC, update software, and back up your data
Author: Robert Bruce Thompson,Barbara Fritchman Thompson
Publisher: "O'Reilly Media, Inc."
PC Hardware in a Nutshell is the practical guide to buying, building, upgrading, and repairing Intel-based PCs. A longtime favorite among PC users, the third edition of the book now contains useful information for people running either Windows or Linux operating systems. Written for novices and seasoned professionals alike, the book is packed with useful and unbiased information, including how-to advice for specific components, ample reference material, and a comprehensive case study on building a PC.In addition to coverage of the fundamentals and general tips about working on PCs, the book includes chapters focusing on motherboards, processors, memory, floppies, hard drives, optical drives, tape devices, video devices, input devices, audio components, communications, power supplies, and maintenance. Special emphasis is given to upgrading and troubleshooting existing equipment so you can get the most from your existing investments.This new edition is expanded to include: Detailed information about the latest motherboards and chipsets from AMD, Intel, SiS, and VIA Extensive coverage of the Pentium 4 and the latest AMD processors, including the Athlon XP/MP Full details about new hard drive standards, including the latest SCSI standards, ATA/133, Serial ATA, and the new 48-bit "Big Drive" ATA interface Extended coverage of DVD drives, including DVD-RAM, DVD-R/RW, and DVD+R/RW Details about Flat Panel Displays, including how to choose one (and why you might not want to) New chapters on serial communications, parallel communications, and USB communications (including USB 2.0) Enhanced troubleshooting coverage PC Hardware in a Nutshell, 3rd Edition provides independent, useful and practical information in a no-nonsense manner with specific recommendations on components. Based on real-world testing over time, it will help you make intelligent, informed decisions about buying, building, upgrading, and repairing PCs in a cost effective manner that will help you maximize new or existing computer hardware systems. It's loaded with real-world advice presented in a concise style that clearly delivers just the information you want, without your having to hunt for it.
Now in its fifth edition, this best-selling manual has been fully revised to bring you right up-to-date with the latest technology, explaining what you need, where to find the best prices and how to put it all together. You'll discover the best multi-core processors and graphics options, whether solid-state drives are better than hard disks and the differences between Windows 7 and Windows 8, all written in a jargon-free style. With step-by-step photos showing how to build a powerful PC and an ultra-compact one - and a troubleshooting guide to help you with any issues you may encounter - this up-to-date manual is a must for anybody who wants to build their own computer.
Invent Your Own Computer Games with Python will teach you how to make computer games using the popular Python programming language—even if you’ve never programmed before! Begin by building classic games like Hangman, Guess the Number, and Tic-Tac-Toe, and then work your way up to more advanced games, like a text-based treasure hunting game and an animated collision-dodging game with sound effects. Along the way, you’ll learn key programming and math concepts that will help you take your game programming to the next level. Learn how to: *Combine loops, variables, and flow control statements into real working programs *Choose the right data structures for the job, such as lists, dictionaries, and tuples *Add graphics and animation to your games with the pygame module *Handle keyboard and mouse input *Program simple artificial intelligence so you can play against the computer *Use cryptography to convert text messages into secret code *Debug your programs and find common errors As you work through each game, you’ll build a solid foundation in Python and an understanding of computer science fundamentals. What new game will you create with the power of Python? The projects in this book are compatible with Python 3.
From buying and selling PC hardware to product development and selling services, this book offers a realistic picture of making it on one's own. The book mixes practical advice and cautions with real-world anecdotes of successes and failures.
“I wrote this book because I love building robots. I want you to love building robots, too. It took me a while to learn about many of the tools and parts in amateur robotics. Perhaps by writing about my experiences, I can give you a head start.” —David Cook Robot Building for Beginners, Second Edition is an update of David Cook’s best-selling Robot Building for Beginners. This book continues its aim at teenagers and adults who have an avid interest in science and dream of building household explorers. No formal engineering education is assumed. The robot described and built in this book is battery powered and about the size of a lunchbox. It is autonomous. That is, it isn’t remote controlled. You’ll begin with some tools of the trade, and then work your way through prototyping, robot bodybuilding, and eventually soldering your own circuit boards. By the book’s end, you will have a solid amateur base of understanding so that you can begin creating your own robots to vacuum your house or maybe even rule the world!
One of the first in-depth resources for the booming car PC market Appeals to the huge combined audience of home electronics hobbyists and auto enthusiasts Car PCs are capable of controlling lights, regulating heat and air conditioning, running audio and video systems, navigating, ensuring security, and more Includes parts and required tools lists, troubleshooting tips, and a list of manufacturers where readers can purchase the parts best suited for their customized systems Companion website offers free software and demo versions of products to use with the car PC
Do you enjoy playing video games and want to learn how to create your own? Game Programming for Teens, Third Edition shows you how to design and develop a complete video game from start to finish, no prior programming knowledge required. You’ll begin by l
Go Green-Go Electric! Faster, Cheaper, More Reliable While Saving Energy and the Environment “Empowering people with the tools to convert their own vehicles provides an immediate path away from petroleum dependence and should be part of the solutions portfolio.” – Chelsea Sexton, Co-founder, Plug In America and featured in Who Killed the Electric Car? “Create a superior driving experience, strengthen America, and restore the planet’s ecosystems...that’s the promise of this book and it’s well worth a read!” – Josh Dorfman, Founder & CEO – Vivavi, Modern Green Furniture Store; Author, The Lazy Environmentalist: Your Guide to Easy, Stylish, Green Living. This new, updated edition of Build Your Own Electric Vehicle contains everything that made the first edition so popular while adding all the technological advances and new parts that are readily available on the market today. Build Your Own Electric Vehicle gets on the expressway to a green, ecologically sound, cost-effective way that even can look cool, too! This comprehensive how-to goes through the process of transforming an internal combustion engine vehicle to electric or even building an EV from scratch for as much or even cheaper than purchasing a traditional car. The book describes each component in detail---motor, battery, controller, charger, and chassis---and provides step-by-step instructions on how to put them all together. Build Your Own Electric Vehicle, Second Edition, covers: EV vs. Combustible Engine Overview Environmental and Energy Savings EV Evolution since the First Electric Car Current Purchase and Conversion Costs Chassis and Design Today's Best Motors Battery Discharging/Charging Styles Electrical Systems Licensing and Insurance Issues Driving Maintenance Related Clubs and Associations Additional Resources
A new edition, packed with even more clever tricks and methods that make everyday life easier Lifehackers redefine personal productivity with creative and clever methods for making life easier and more enjoyable. This new edition of a perennial bestseller boasts new and exciting tips, tricks, and methods that strike a perfect balance between current technology and common sense solutions for getting things done. Exploring the many ways technology has changed since the previous edition, this new edition has been updated to reflect the latest and greatest in technological and personal productivity. The new "hacks" run the gamut of working with the latest Windows and Mac operating systems for both Windows and Apple, getting more done with smartphones and their operating systems, and dealing with the evolution of the web. Even the most tried-and-true hacks have been updated to reflect the contemporary tech world and the tools it provides us. Technology is supposed to make our lives easier by helping us work more efficiently. Lifehacker: The Guide to Working Smarter, Faster, and Better, Third Edition is your guide to making that happen!
Diagnose and solve your PC problems with this easy-to-understand guide Written by veteran For Dummies author Dan Gookin, this straightforward guide shows you how to diagnose and solve the most common hardware and software problems your PC may encounter. In addition, he presents advice for preventing PC problems in the first placeand clearly explains how to create a safe and secure PC environment. Walks you through ways to diagnose the most common PC hardware, software, and operating system problems Offers clear and easy-to-understand solutions for confidently handling these problems Shares valuable advice about maintaining your system to maximize its lifespan Reviews an array of useful tools Covers Windows Vista, Windows 7, and Internet Explorer 8 Troubleshooting & Maintaining Your PC All-in-One For Dummies, 2nd Edition helps you to confidently handle whatever PC problems you may encounter.
The new RISC-V Edition of Computer Organization and Design features the RISC-V open source instruction set architecture, the first open source architecture designed to be used in modern computing environments such as cloud computing, mobile devices, and other embedded systems. With the post-PC era now upon us, Computer Organization and Design moves forward to explore this generational change with examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. Updated content featuring tablet computers, Cloud infrastructure, and the x86 (cloud computing) and ARM (mobile computing devices) architectures is included. An online companion Web site provides advanced content for further study, appendices, glossary, references, and recommended reading. Features RISC-V, the first such architecture designed to be used in modern computing environments, such as cloud computing, mobile devices, and other embedded systems Includes relevant examples, exercises, and material highlighting the emergence of mobile computing and the cloud
A classic that just keeps getting better, The Little SAS Book is essential for anyone learning SAS programming. Lora Delwiche and Susan Slaughter offer a user-friendly approach so readers can quickly and easily learn the most commonly used features of the SAS language. Each topic is presented in a self-contained two-page layout complete with examples and graphics. The fifth edition has been completely updated to reflect the new default output introduced with SAS 9.3. In addition, there is a now a full chapter devoted to ODS Graphics including the SGPLOT and SGPANEL procedures. Other changes include expanded coverage of linguistic sorting and a new section on concatenating macro variables with other text. This book is a great tool for users of SAS 9.4 as well. This title belongs on every SAS programmer's bookshelf. It's a resource not just to get you started, but one you'll return to as you continue to improve your programming skills. This book is part of the SAS Press program.